The Mod List, Doc-ified
3 years ago
Update 10/20/25: Bit overdue, but finally added Community Shaders and CS Light to the list, meanwhile anything relying on ENB has effectively been removed. With the former serving as an open-source alternative to ENB, and the latter a mod that complements it well, this is a change that I'm beyond glad to make to both the list and my setup as ENB has a number of underlying problems, with the developer(s) being the biggest one of all.
By merit of being open-source in a still-thriving modding community, I can only see great things in store for C.S's future!
After delays, bouts of procrastination, amongst other things that pushed back the release of this thing, I can finally present the intended replacement for how I intend to handle my mod list from here on out. Granted, I probably won't add much to the list these days, as most of the kinds of mods I add to my game now are things that usually won't be represented through screenshots and GIFs.
Not much else to say though that hasn't already been said in the first journal intended to show off the list, so feel free to check out the link below for the new format. Just keep in mind that it's more of a "personal" mod list, rather than a "professionally recommended" one, with commentary to boot, so if you don't want to do a lot of reading, beware! Granted, there's nothing stopping you from just clicking the hyperlinks and going on your way, and that's more than fine at that, but I will likely change many things about the document for further convenience. At the very least, I'm just glad to finally have it up for people to view if they so desire.
Recommendations are also welcome! Be it in terms of mods to download myself, or ways I can make the document look better - although I already have a few plans in mind for sure - this list is ultimately here for you, the reader, after all!
A Demonstration Video
THE MOD LIST
By merit of being open-source in a still-thriving modding community, I can only see great things in store for C.S's future!
After delays, bouts of procrastination, amongst other things that pushed back the release of this thing, I can finally present the intended replacement for how I intend to handle my mod list from here on out. Granted, I probably won't add much to the list these days, as most of the kinds of mods I add to my game now are things that usually won't be represented through screenshots and GIFs.
Not much else to say though that hasn't already been said in the first journal intended to show off the list, so feel free to check out the link below for the new format. Just keep in mind that it's more of a "personal" mod list, rather than a "professionally recommended" one, with commentary to boot, so if you don't want to do a lot of reading, beware! Granted, there's nothing stopping you from just clicking the hyperlinks and going on your way, and that's more than fine at that, but I will likely change many things about the document for further convenience. At the very least, I'm just glad to finally have it up for people to view if they so desire.
Recommendations are also welcome! Be it in terms of mods to download myself, or ways I can make the document look better - although I already have a few plans in mind for sure - this list is ultimately here for you, the reader, after all!
A Demonstration Video
THE MOD LIST
FA+

I don‘t know how to solve these problems,and i need your help,could you upload your personal mods loading order to here(maybe an image in mod organzation?) so i can follow you to get me out of these trouble. i am not a native english speaker, please forgive my grammar errors,no offence, thank you very much.
I'll continue this conversation in notes though since this may or may not take a while to resolve, but I'll probably add installation instructions to the google doc at some point since even I'll admit I had to review my load order quite a few times when I was less sure of where things went, so hopefully it'll help whenever I can get that posted.
1: All the mods needed seem to be all over the place, not to mention it seems like several accounts will likely need to be created to get them all.
2: Actually downloading/installing the mods also seems like a pain (right load order, confirming requirements, etc). There's apparently a mod loader to help with this but I haven't managed to track that down.
I feel like I shouldn't have problems installing it and the requirements, but the overall hassle to get all the bits and pieces needed doesn't sound appealing I must admit. Todd Howard couldn't have made it easy huh? XD
1.Most of the mods tend to be on NexusMods, which primarily requires an account specifically for adult stuff -- unsurprisingly, a lot of these mods are tagged as such, but that's probably the one account you'll need more than anything else!
2. For what it's worth, Devourment on it's own is probably significantly easier to work with compared to SkyFurry's many patches. At the very least, there's a video linked for both the S.E and A.E version of it (although I'd recommend sticking with the later of the two) that someone else posted that details how to install it, so I'd say give it a look beforehand and see if it still looks like it'll be too much! You can either use Vortex or ModOrganizer2 to handle everything - I use the later myself, but plenty can vouch for the reliability of the former - but you will indeed still need to do lots of manual review.
I'll at least put it this way: so long as your game isn't constantly crashing after installing everything, any problems you experience from there on out are likely easily fixable! Guess it would be nice if everything was just 'install and forget', but hey, part of the reason I post this stuff is to show that it is at least possible get very flexible with how your characters look and what they can do as well :P.
NexusMods does have content for other things I have so I'd probably use that eventually. If a good chunk of the mods needed can be got there then that'd be great. I'm more or less just getting it for the game-play, the visual mods are a secondary (though SkyFurry is certainly an addition I'd like as well).
I think the biggest hurdle will be making sure all the required mods are installed and sorted correctly. I'm no stranger to large mod lists (Rimworld and Hideous Destructor), though in comparison they're far easier to set up since with Rimworld you can install the requirements alongside mods easily (on steam) and the Mod Manager mod for it makes it really easy to check the load list for errors, including if they're missing requirements or are in the wrong load order. Hideous Destructor is a bit tougher, though if a mod requires something it's usually only an extra mod or two and programs like ZDL can assist with arranging load orders, plus you can always tweak the .pk3/zip file names so you can add required mods to the name and sort them in separate folders to pull them externally and load them more conveniently... don't ask what my HD load order looks like if you've got a weak heart. XD
Just to confirm, does Vortex and/or ModOrganizer2 check your load order for mods that aren't in the right order? If either of them do that then it'd make managing the mods easier, especially since some of them (Devourment for example) have many requirements. That's honestly my biggest concern at this point, plus the possible other programs I'd need for patching stuff correctly.
...Of course, I'm still going to downgrade my game since even screenshots won't be doable with an updated game. I'll get off my ass and do a proper update someday, I suppose!
I actually did forget to mention it in the last post since you mentioned it before: ModOrganizer2, in particular, has an integrated LOOT button for sorting, which is the application you typically use to sort mods automatically before still checking them for manual review. I'll totally admit there are plenty of times where, after doing something that happened to scramble my load order, LOOT will typically sort things out to the point where any load order related crashes tend to be fairly resolved!
Vortex probably has it too, but if not, you can also download the standalone version -- but one way or another, the game does have something to automatically sort mods! I'll still have to put emphasis on a need for manual review, to the point where I'd heavily advise you to check the mod pages and keep their load orders in mind, but at least LOOT should help take care of most of the initial legwork for you :P.
On a side note how would screenshots be an issue for the updated game? I won't really be making them myself but I wouldn't mind knowing the reason. Heck, I might even have a creative solution to it.
I think ModOrganizer2 will certainly be the way to go, although Vortex does seem to have its advantages as well. One thing I did notice with ModOrganizer2 though is it seems like it shows whether a mod overwrites the content of another when loaded together... that actually sounds incredibly useful! Not even Rimworld has a feature like that so if something overwrites you'd have to sift through a horde of text to try and determine what causes it. I can imagine it being very helpful for any texture/animation based stuff, especially if you're blending them together.
I think manual review is needed regardless. I've had to do that several times with Rimworld and HD so thankfully I'm expecting to do that with this. At least it doesn't sound as daunting now, though I will admit I'm still not used to seeing a mod requiring 10+ other mods for it to function. At most it's usually just 1-2 with the very rare 3-4 for the other games I've fooled around with so the concern is warranted.
Oh yes, in general, I feel like I have a significantly easier time telling what mods are at fault if something goes wrong with installation/load order in MO2 compared to Vortex, but the tradeoff is that MO2 also requires a few more workarounds than usual for certain things to work -- overall though, whichever one you use ultimately comes down to personal choice one way or another!
SkyFurry is basically a full-on overhaul, while Devourment is basically "Overhaul-esque" with regards to the sheer number of features it adds to the game - even in the S.E version - and most mods of that nature for this game tend to have around that many requirements. A lot of those mods, though, are usually the kinds of things you just install with no further action required; at most, you might have to just make sure you download the right version or any relevant additions.
Honestly, once you install Devourment and it's requirements, or Devourment+SkyFurry, you're primarily good to go! You have the choice to install either everything featured in the Google Doc modlist, only those two mods and their requirements, or add a certain number of things now and add some more stuff later. Totally your call!
Well I think I'm more or less set to give it a go now. It might be a while before I play around with mods though since I'll need to make some room on my laptop first... downside of having only about 230GB storage and yes, I've used most of it. Got too many games I play that take up so much space.
I'll probably check back later to let you know how things go, no doubt I might have a couple extra questions if I end up breaking something.
Anyway, fair, while I always forget the exact size, I usually sit at somewhere between 100-200GB total when including the size of the game itself and all the mods I inevitably install, with some being far larger than others, so do whatever you must!
Likewise, feel free to shoot me a note anytime if you indeed feel as though you may need more help at a later point -- sometimes things work out, sometimes they don't, but either way, the offer is there!
I've been meaning to reinstall Skyrim and upgrade from SE to AE and this might just be the motivation I needed !
Anyway, I can definitely say that the 'reworked' version, SkyFurry NG, is especially compatible this time around with Devourment. Literally, the only issue I've faced is with texture stuff, but both mods function together completely fine otherwise. So you have my word that, yeah, it's totally worth coming back to Skyrim and doing a fresh AE install for the two mods! I hope to have a brand-new A.E based write up whenever I can find the time in the future, but one thing at a time, I suppose!
I'm planning to play as a female character anyway (more specifically, hoping to recreate my big yeen since SF replaces Redguards with spotted hyenas) and, as far as I know, both SkyFurry and Devourment use the 3BA female body, but I also want male NPCs to look good :B
I'm significantly less familiar with anything female-related since I usually don't play as one, but based on how the female NPCs look and act in my game, both the base body and refits work just fine with 3BA as long as you build the devourment body/refits last! Even the body physics, if I'm remembering right, worked right out the gate for them, so should very much be a plug-n-play kind of install session!
Of course, this is all with regard to SkyFurry NG though. The initial version of SkyFurry takes a bit more work to set up, but can still work with Devourment installed regardless! There might be reasons to use the non-NG version, but if you want your life to be easier in the long run, I'd recommend grabbing that version! Even better, you're free to use the replacer version that changes all Redguards, or the one that makes it so that only your character will be a hyena -- your call in the end, haha!
Thanks for your detailed answers; I have a week off soon so I'll finally be able to really look into all this and, hopefully, get it working on first try :B
Likewise, no problem! I like to provide as much info/context as possible for things so my responses tend to be on the lengthy side without fail, haha :P. Still, if you run into trouble for your future install, I usually poke around on here on the daily so more than willing to try to lend a helping hand!
And thanks for offering your help in case I need it, I appreciate it. Hopefully, it won't be needed c:
And you're welcome! As handy as many of these guides out there are, I'm sure it can be helpful to have an additional hand throughout the process :P.
Just recently got Devourment installed (haven't properly tested it, but at least the game didn't crash on boot-up and it seems like at a glance it installed correctly so that's a plus XD). I did try to install SkyFurry NG alongside it but more or less get a crash before I even reach the main menu though...
Is there a specific load order for it by chance, or maybe things I need to swap out/disable that I'm unaware of? There's no documentation I could find related to it so I was wondering if you had any info that might help.
Let's try this: find your game's load order.txt file and paste that list for me somewhere, preferably in notes, so that I can review it and see if a plugin is missing. More often than not, that kind of crash happens for version mismatches or missing dependencies. For ModOrganizer2, you'll find it in your profiles folder, and for Vortex, you'll find it in the 'Game Application Data' folder!
Anyway, I've got a funny feeling it might've been my mod manager I was using. I was using Vortex, which now that I've used it I'm beginning to maybe regret doing so. I mean, even though I'm absolutely positive I installed everything I needed to make things work it still wasn't perfect. I did get Devourment up and running for example, however the body sliders did not work at all (no size changes, etc), nor did it seem like the body textures were cooperating all that well. Some characters seemed to have no issue, others did... it was honestly a patchy job all things considered.
Anyway, I think Vortex is to blame for this one, especially since it kept failing to detect missing dependencies (had to do it all manually) and even kept thinking I needed to install parts when I actually already did, or just straight up failed to install a part so I had to literally force an install for it. Anyway, when I get around to trying it again I'm gonna try out ModOrganizer2 since you mentioned it... Now I wish something like R2modman was compatible with Skyrim, at least that one works. XD
As far as I know, Vortex very much works, but I prefer MO2 for a number of reasons for sure, even beyond just having an easier time installing stuff. Guess it'd indeed be nice if other mod organizers also could install stuff for the game in order to kind of 'consolidate' the number of them that exists between different games, but ah well!
Not on my Skyrim rig at the moment, so can't remember what it's called off the top of my head, but there's a slider ingame at the -very- bottom of the HIMBO list that adjusts the position of the nipples: I generally set that to around .50, to 1.0, depending on how much I want to avoid having the nipple texture get stretched out to a severe degree. There's also one in bodyslide if you just want to apply the 'fix' to every character right away!
The schlong-gap thing is a lot harder to avoid, but I know the "VP Cut/Uncut" options in SOS's MCM listing are the most compatible, especially if your character starts to gain weight, but those gaps will still show up if your character ends up really big. Much harder to see with a belly hanging over the crotch area, but very much there!
Some other things, unfortunately, are basically impossible to fix otherwise until SkyFurry gets a SoS/HIMBO fitted texture, like those little split parts of the body texture around the legs.
As mentioned, a lot of these issues will not go away entirely, but at least these are all the main things I do to circumvent them for screenshots/videos!
Anyway, yeah, that's the one! While I'm not sure of the 'technical side' of how it works, it basically does as you saw: the body textures are ever-so-slightly adjusted in a way where the nipples, noticeably, move to a different spot on the chest, mostly resembling the SAM-based positions! Simple slider in concept that I deeply respect the HIMBO team for including as foresight <3.
Hopefully this happened to be the fix, but if not, I'll assume next that either the body is being built to the wrong place, or the incorrect mesh/'outfit' is being selected in bodyslide. I'll keep an eye on my notifications in the meantime!
It's actually perfectly fine to use CBPC and Faster HDT together (in fact, it's sometimes a requirement) as they handle their physics separately from one another: if a mesh has any physics attached to it, then they'll call upon the relevant physics setup as necessary, and only that one! If the sliders are working as intended though, then I can trust you did the installation for everything correctly, and that files go to the correct place when built in bodyslide -- in that case, I can almost guarantee that what's happening is that the wrong outfit/body is being selected in bodyslide.
I should have clarified, but there's a separate outfit/body to select with the physics enabled (and reminds me I should mention this in the mod list too) that should be something along the lines of "HIMBO Body - SOS High Poly Phys SMP (Devourment)". Find that one, build it, and I'm almost sure this'll fix the issue!
1. Confirm for me that you have the following in the specified directory:
Skyrim Special Editon\Data\SKSE\Plugins\hdtSkinnedMeshConfigs\HIMBO.xml
Again, so long as you built the correct body, that's the file that'd enable the physics in question.
2. If you do have that file in the correct directory, then you may need to go back over to the HIMBO modpage and make sure you're not missing any dependencies. Push comes to shove, open up bodyslide again, and build any of the bodies ("HIMBO Body") that has "Phys" somewhere in their name other than the one included for devourment.
If even those bodies don't work, then I'm almost sure that something is indeed missing from your physics setup, likely a dependency. At that point, I'd recommend running through your install again and redownloading the requirements as there's been a few times where issues like this sprung up due to forgetting a dependency -- including myself!
Sorry I can't really offer much help as this still sounds like an issue that pertains to a missing or corrupt install. Last I recall, there's no real special in-game requirements to follow either: so long as your character isn't wearing any torso armor, things should work right out of the gate. The last thing I'm led to assume is that your mods are ordered in the incorrect sequence with respect to load order or mod priority, but maybe it is possible you have some mod that somehow disables the physics.
My best advice is that if your physics don't work at all for anything in the game, there's something going on with your physics setup; if it's just the male bodies, though, then I think something is just wrong with the HIMBO setup, but still not sure as to what it could be. Sorry again I can't really be of much more help!
I'd say for the most part, expect to set aside, at minimum, 10GB worth of space for all the stuff you may want to potentially download, but again, it's ultimately pick and choose what you actually download and don't download!