Week 14 was full of work Windroad GAME dev
3 years ago
General
Week 14 was full of work
The most important thing that was done was this:
1.
I got 1 more person involved in the development.

Now there are 2 artists, myself and a good friend of mine.
I have agreed with him to pay him out of my pocket for working hours.
He will work part time. But it will still create a useful workload for the game.
2.
Next on the list, I got approval to use the 3d models I made for my brother a few years ago.
There are about a thousand of them out there half of them can fit the setting,
all the models have a detailed blockout stage, no textures.
However, that gives you content that makes about 800-1500 hours of workers.
Which is by far the biggest working chunk of the game.
3.
Next on the list, I finished the stone textures without moss, and they don't display well in unity for some reason,
but that can be fixed with a material shader, now at assetstore I think I'll buy a shader for that.
I also want to make a stone texture with moss I think it would look good
4.
I updated the village plan and made a sketchy level design, also made a video about it,
5.
I also bought a set of assets mostly shaders and effects that will help achieve a professional look and soon the game will be much better looking visually
If you like my project please support me on patreon it will help me a lot
https://www.patreon.com/refegi
Thank you very much for your attention!
Have a good day ♥
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