Furry Art Style Scale: Part 3
    3 years ago
            Let’s go into more detail about the scales, how they work, and how to use them. But first, to recognize the featured artist for this post:
🎨: GenericUsernameCopy
 GenericUsernameCopy
https://www.furaffinity.net/view/48121271/
Many thanks go to Yote for volunteering their artwork for this process!
Here is the current state of the scales [WIP]:
Detail
How much detail is there in the piece?
Little
Some
Fair
Plenty
A lot
Great
Shape
What are the lines and angles like in the piece?
Very sharp/hard lines
Sharp/hard lines
Slightly sharp/hard lines
Slightly soft/rounded lines
Soft/rounded lines
Very soft/rounded lines
Some features to point out when using the scales:
- The scales are intended to be used on one character. The scales would be applied to each character separately if multiple are featured in a piece.
- The scales are used on characters only. Background, general props, or other non-worn accessories should not be considered. Outfits, piercings, and personalized props (e.g., walking cane, worn potion bottle) should be included in the rating. Lastly, the direction, intensity, and color of light sources should be considered for colored and/or shaded pieces.
- The scales are applied based on the type of artwork. For example, you may ask: Who much detail is there in the piece, given that it is a linework bust? If the art is linework, you do not lower the detail rating because it does not include color. This does make using the scales tricky for some types because, for example, linework is known for its hard lines (shape scale). This means you must consider how hard/rounded the lines are for a piece of linework.
Let’s pause there for details on the scales. We will address the difference in the rating points and other features during the next blog post. Let us move forward with applying these scales to a furry art piece, see how the scales work in action, and find out what we can learn about the piece(s) in question.
https://www.furaffinity.net/view/48121271/
Summary: A male, clothed, anthropomorphic cheetah leaning against a railing. We see the character from just below the waist on up. The piece is colored with some element of shading, 2D, and is digital art.
I will point out that we are not considering the setting of the piece, other than the light sources. The mood, which is strong and well done in this piece, is not considered when using the scales. The rain is a potential point of consideration, but it does not appear that the character is getting wet. We do not have to consider the amount of rain or its directionality since the character or their clothing is not getting damp (dampness could have impacted the detail scale).
OK… Here we go!
Shape scale = Sharp/hard lines: The vast majority of transitions are separated via lines, excluding around the base of the ears, neck, and hands. Form and features are primarily made up slightly sloping lines (ex: forearms), but some key areas are straight lines (ex: jaw line, tip of the snout, and many of the spots). A notable exception is the hunched over back.
Detail scale = Fair: The greatest amount of detail is seen with the environmental lighting. This ranges from the shine of the hotel sign off the back to the faint glow of the cig on the knuckles. The shirt shows some wrinkles and creases and the forearm has slight detail as per the musculature of the furson. Little emphasis is put on the fluffiness of the fur and some anatomical features are simplified, such as the hands/fingers, tip of the snout, and teeth.
Yote's Furry Art Style Profile:
https://www.furaffinity.net/view/49932879/
This scale combination places this piece (#6) within the lower left-hand quadrant (see above). The URLs listed at the end link to the other nine pieces I reviewed during this pilot. All are placed within the lower left-hand quadrant except for one piece. #1 features a damaged robot and the gashes provide an avenue to express detail (ex: internal structure, gears/electronics, pipes/wires). Taken together, Yote’s art style is consistently that of the lower left-handed quadrant.
Next week I will go into the difference between rating points, what each quadrant represents, and a label for each quadrant. Stay tuned!
~@~@~@~@~@~@~@~
Thank you again to Yote for volunteering to be part of this process! I already have an artist lined up for next week, but I will let everyone know when I am on the lookout for volunteers.
~@~@~@~@~@~@~@~
1 <--- This one stands out due to its detail
https://www.furaffinity.net/view/49520687/
2
https://www.furaffinity.net/view/49240279/
3
https://www.furaffinity.net/view/49145866/
4
https://www.furaffinity.net/view/48579424/
5
https://www.furaffinity.net/view/48326278/
6 <--- The piece discussed in this post
https://www.furaffinity.net/view/48121271/
7
https://www.furaffinity.net/view/47978278/
8
https://www.furaffinity.net/view/47513681/
9
https://www.furaffinity.net/view/45221337/
10
https://www.furaffinity.net/view/44333748/
                    🎨:
 GenericUsernameCopy
 GenericUsernameCopyhttps://www.furaffinity.net/view/48121271/
Many thanks go to Yote for volunteering their artwork for this process!
Here is the current state of the scales [WIP]:
Detail
How much detail is there in the piece?
Little
Some
Fair
Plenty
A lot
Great
Shape
What are the lines and angles like in the piece?
Very sharp/hard lines
Sharp/hard lines
Slightly sharp/hard lines
Slightly soft/rounded lines
Soft/rounded lines
Very soft/rounded lines
Some features to point out when using the scales:
- The scales are intended to be used on one character. The scales would be applied to each character separately if multiple are featured in a piece.
- The scales are used on characters only. Background, general props, or other non-worn accessories should not be considered. Outfits, piercings, and personalized props (e.g., walking cane, worn potion bottle) should be included in the rating. Lastly, the direction, intensity, and color of light sources should be considered for colored and/or shaded pieces.
- The scales are applied based on the type of artwork. For example, you may ask: Who much detail is there in the piece, given that it is a linework bust? If the art is linework, you do not lower the detail rating because it does not include color. This does make using the scales tricky for some types because, for example, linework is known for its hard lines (shape scale). This means you must consider how hard/rounded the lines are for a piece of linework.
Let’s pause there for details on the scales. We will address the difference in the rating points and other features during the next blog post. Let us move forward with applying these scales to a furry art piece, see how the scales work in action, and find out what we can learn about the piece(s) in question.
https://www.furaffinity.net/view/48121271/
Summary: A male, clothed, anthropomorphic cheetah leaning against a railing. We see the character from just below the waist on up. The piece is colored with some element of shading, 2D, and is digital art.
I will point out that we are not considering the setting of the piece, other than the light sources. The mood, which is strong and well done in this piece, is not considered when using the scales. The rain is a potential point of consideration, but it does not appear that the character is getting wet. We do not have to consider the amount of rain or its directionality since the character or their clothing is not getting damp (dampness could have impacted the detail scale).
OK… Here we go!
Shape scale = Sharp/hard lines: The vast majority of transitions are separated via lines, excluding around the base of the ears, neck, and hands. Form and features are primarily made up slightly sloping lines (ex: forearms), but some key areas are straight lines (ex: jaw line, tip of the snout, and many of the spots). A notable exception is the hunched over back.
Detail scale = Fair: The greatest amount of detail is seen with the environmental lighting. This ranges from the shine of the hotel sign off the back to the faint glow of the cig on the knuckles. The shirt shows some wrinkles and creases and the forearm has slight detail as per the musculature of the furson. Little emphasis is put on the fluffiness of the fur and some anatomical features are simplified, such as the hands/fingers, tip of the snout, and teeth.
Yote's Furry Art Style Profile:
https://www.furaffinity.net/view/49932879/
This scale combination places this piece (#6) within the lower left-hand quadrant (see above). The URLs listed at the end link to the other nine pieces I reviewed during this pilot. All are placed within the lower left-hand quadrant except for one piece. #1 features a damaged robot and the gashes provide an avenue to express detail (ex: internal structure, gears/electronics, pipes/wires). Taken together, Yote’s art style is consistently that of the lower left-handed quadrant.
Next week I will go into the difference between rating points, what each quadrant represents, and a label for each quadrant. Stay tuned!
~@~@~@~@~@~@~@~
Thank you again to Yote for volunteering to be part of this process! I already have an artist lined up for next week, but I will let everyone know when I am on the lookout for volunteers.
~@~@~@~@~@~@~@~
1 <--- This one stands out due to its detail
https://www.furaffinity.net/view/49520687/
2
https://www.furaffinity.net/view/49240279/
3
https://www.furaffinity.net/view/49145866/
4
https://www.furaffinity.net/view/48579424/
5
https://www.furaffinity.net/view/48326278/
6 <--- The piece discussed in this post
https://www.furaffinity.net/view/48121271/
7
https://www.furaffinity.net/view/47978278/
8
https://www.furaffinity.net/view/47513681/
9
https://www.furaffinity.net/view/45221337/
10
https://www.furaffinity.net/view/44333748/
 
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