Furry Art Style Scale: Part 5
3 years ago
General
The cliff hanger is almost over… here comes the third scale! But wait, here is this week’s feature artist!
🎨:
Furufoo
https://www.furaffinity.net/view/49504248/
No adjustments were made to the Detail or Shape & Boarders scale this week. Still thinking about Animalia as a label for the upper-right quadrant… I would love to hear other opinions. Leave a comment if you please!
As a Furry style methodology, the ambition of these scales is to describe Furry art. To be blunt, the interest is in character art. The background may be used to inform details shown with the character (e.g., direction of light sources for shading) but it is all about the being filling the space. The scales assume the subject is a character, as the scales would fail miserably at assessing plant-life, inanimate objects, or abstract shapes. Furry art is about the depiction of an individual’s anthropomorphic avatar, which is why the scales focus on character features only. But there is one somewhat unique factor of Furry art which has not yet been addressed: the degree of anthropomorphism exhibited by the furson. The third scale attempts to measure just that:
Anthro Type
How anthropomorphic is the character?
Animal
Feral
Taur
Beast Person
Anthro
Near-human
Human
The scale is ordered loosely from authentic animal to typical human. Here is a greater description per each scale point:
Animal: The form strives to capture the natural form and characteristics of the animal of interest. There is 0% human traits or features depicted. The animal features are free to range in detail and shape & boarders (e.g., it can be a wild toony creature), but it must be void of human features.
Feral: Heavily related to the previous category but there are some human aspects incorporated. An example of this would be the lions in Disney’s The Lion King (1994). Their base form is heavily influenced by that of a lion, but their faces were altered to allow for more human-like eyes and the muzzle/lips for a greater range of emotive expression. Also, the paws are drawn to be somewhat finger-like with the thumb being more prominent. In short, there is some amount of human features that are added to an animal.
Taur: The intent of this category is to capture fursons which are half upright, bipedal posture, and the other half animalistic, quadrupedal. This category is the most chaotic as it includes chimeras, a mix of animals, and demi-humans, such as centaurs and sphinxes. This is a WIP and may see revision in the future.
Beast Person: The most notable attribute of this category is the furson’s posture is bipedal, but the rest of the form possess strong animalistic features. An archetype for this category is a werewolf, which is a wolf that stands like a person (though some other features may be altered, such as the paws becoming hand-like claws).
Anthro: The bread-and-butter of Furry art. These fursons have become more human than animal but retain the most iconic features of the base animal. For example, your common wolf furson’s skull has been reworked so the muzzle is shortened, the eyes sockets have been brought more forward facing and are no longer separated by the muzzle, the ears are fixed forward and moved towards the top of the head… and they could have human hair.
Near-human: An alternative label is “cat girl.” These are persons [notice the shift] who are mostly human but have been given some animal features, like animal ears and/or a cat tail. While this category is fluid, including a muzzle would move the furson to the Anthro group.
Human: *Yawn* ZZZZZZzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz…
This is a great time to turn to
Furufoo. You will find a variety of Anthro Types within their work, by far the most diverse we have seen yet!
https://www.furaffinity.net/view/49504248/
Alright, let’s hit the scales!
Anthro Type = Feral: Dragon characters are almost always feral due to their hallmark shape and physiology. This scalie has an emotive mouth, eyes, and has light articulated fingers.
Shape & Borders Scale = Someplace between slightly sharp/hard lines and slightly soft/rounded lines: It is a mixed bag. There are examples of sharp angles in the horn, fingers, and toes, as well as hard borders between body segments (e.g., underbelly and top skin, horns and head). But the form itself is very rounded from the curve of the tail to the stone-like slope to the skull. The few clothing pieces share these traits, rounded form but strong borders. These attributes cancel each other out, which leaves the scale at about the mid-point.
Detail Scale = Some: The focus of the dragon’s skin is not texture, save for a few patches of scales, but in the color shading. The slight shading gives the scalie its dimensionality while not distract from the pose and mood of the piece (by my eye, at least). The details that were included help give the scalie personality and make them visually interesting (i.e., no blank space).
Furufoo’s Furry Art Style Profile:
https://www.furaffinity.net/view/50121136/
They have a charming approach to their pieces. One characteristic I have noticed is that brush used to establish character’s outline is not a firm but a lightly smeared line (like to mimic a not-so-sharp pencil). This gives their pieces a softer feel, which compliments their general approach very well. Honorable mention to https://www.furaffinity.net/view/49176527/ which has been the toony’ist piece I have field-tested thus far!
Next week I will summarize how the graph is made (sorry to leave you in a cliff hanger yet again!).
~@~@~@~@~@~@~@~
1
https://www.furaffinity.net/view/49635384/
2 <- Featured piece
https://www.furaffinity.net/view/49504248/
3
https://www.furaffinity.net/view/49272610/
4 <- Toony
https://www.furaffinity.net/view/49176527/
5
https://www.furaffinity.net/view/49166044/
6
https://www.furaffinity.net/view/46805239/
7
https://www.furaffinity.net/view/46236199/
8 <- fun creature!
https://www.furaffinity.net/view/46106078/
9
https://www.furaffinity.net/view/45756962/
10
https://www.furaffinity.net/view/45756987/
🎨:
Furufoohttps://www.furaffinity.net/view/49504248/
No adjustments were made to the Detail or Shape & Boarders scale this week. Still thinking about Animalia as a label for the upper-right quadrant… I would love to hear other opinions. Leave a comment if you please!
As a Furry style methodology, the ambition of these scales is to describe Furry art. To be blunt, the interest is in character art. The background may be used to inform details shown with the character (e.g., direction of light sources for shading) but it is all about the being filling the space. The scales assume the subject is a character, as the scales would fail miserably at assessing plant-life, inanimate objects, or abstract shapes. Furry art is about the depiction of an individual’s anthropomorphic avatar, which is why the scales focus on character features only. But there is one somewhat unique factor of Furry art which has not yet been addressed: the degree of anthropomorphism exhibited by the furson. The third scale attempts to measure just that:
Anthro Type
How anthropomorphic is the character?
Animal
Feral
Taur
Beast Person
Anthro
Near-human
Human
The scale is ordered loosely from authentic animal to typical human. Here is a greater description per each scale point:
Animal: The form strives to capture the natural form and characteristics of the animal of interest. There is 0% human traits or features depicted. The animal features are free to range in detail and shape & boarders (e.g., it can be a wild toony creature), but it must be void of human features.
Feral: Heavily related to the previous category but there are some human aspects incorporated. An example of this would be the lions in Disney’s The Lion King (1994). Their base form is heavily influenced by that of a lion, but their faces were altered to allow for more human-like eyes and the muzzle/lips for a greater range of emotive expression. Also, the paws are drawn to be somewhat finger-like with the thumb being more prominent. In short, there is some amount of human features that are added to an animal.
Taur: The intent of this category is to capture fursons which are half upright, bipedal posture, and the other half animalistic, quadrupedal. This category is the most chaotic as it includes chimeras, a mix of animals, and demi-humans, such as centaurs and sphinxes. This is a WIP and may see revision in the future.
Beast Person: The most notable attribute of this category is the furson’s posture is bipedal, but the rest of the form possess strong animalistic features. An archetype for this category is a werewolf, which is a wolf that stands like a person (though some other features may be altered, such as the paws becoming hand-like claws).
Anthro: The bread-and-butter of Furry art. These fursons have become more human than animal but retain the most iconic features of the base animal. For example, your common wolf furson’s skull has been reworked so the muzzle is shortened, the eyes sockets have been brought more forward facing and are no longer separated by the muzzle, the ears are fixed forward and moved towards the top of the head… and they could have human hair.
Near-human: An alternative label is “cat girl.” These are persons [notice the shift] who are mostly human but have been given some animal features, like animal ears and/or a cat tail. While this category is fluid, including a muzzle would move the furson to the Anthro group.
Human: *Yawn* ZZZZZZzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz…
This is a great time to turn to
Furufoo. You will find a variety of Anthro Types within their work, by far the most diverse we have seen yet!https://www.furaffinity.net/view/49504248/
Alright, let’s hit the scales!
Anthro Type = Feral: Dragon characters are almost always feral due to their hallmark shape and physiology. This scalie has an emotive mouth, eyes, and has light articulated fingers.
Shape & Borders Scale = Someplace between slightly sharp/hard lines and slightly soft/rounded lines: It is a mixed bag. There are examples of sharp angles in the horn, fingers, and toes, as well as hard borders between body segments (e.g., underbelly and top skin, horns and head). But the form itself is very rounded from the curve of the tail to the stone-like slope to the skull. The few clothing pieces share these traits, rounded form but strong borders. These attributes cancel each other out, which leaves the scale at about the mid-point.
Detail Scale = Some: The focus of the dragon’s skin is not texture, save for a few patches of scales, but in the color shading. The slight shading gives the scalie its dimensionality while not distract from the pose and mood of the piece (by my eye, at least). The details that were included help give the scalie personality and make them visually interesting (i.e., no blank space).
Furufoo’s Furry Art Style Profile:
https://www.furaffinity.net/view/50121136/
They have a charming approach to their pieces. One characteristic I have noticed is that brush used to establish character’s outline is not a firm but a lightly smeared line (like to mimic a not-so-sharp pencil). This gives their pieces a softer feel, which compliments their general approach very well. Honorable mention to https://www.furaffinity.net/view/49176527/ which has been the toony’ist piece I have field-tested thus far!
Next week I will summarize how the graph is made (sorry to leave you in a cliff hanger yet again!).
~@~@~@~@~@~@~@~
1
https://www.furaffinity.net/view/49635384/
2 <- Featured piece
https://www.furaffinity.net/view/49504248/
3
https://www.furaffinity.net/view/49272610/
4 <- Toony
https://www.furaffinity.net/view/49176527/
5
https://www.furaffinity.net/view/49166044/
6
https://www.furaffinity.net/view/46805239/
7
https://www.furaffinity.net/view/46236199/
8 <- fun creature!
https://www.furaffinity.net/view/46106078/
9
https://www.furaffinity.net/view/45756962/
10
https://www.furaffinity.net/view/45756987/
FA+
