Hey look, a decent new boxing sim finally
2 years ago
It's that of year again where I talk about video games that nobody but me cares about.
And to quote Bobby Hill:
*Looks around*
These kids don't look like they like sports.
Anyway, since EA hasn't given us a new Fight Night in 12 fucking years, and even if they did they'd probably ruin it because it's EA, an indie studio called Steel City Interactive is stepping in to fill the void with a title called Undisputed. I've been following it since it was called eSports Boxing Club and was doubting it would ever make it to Early access. But, as of yesterday it has and, while it's not without its flaws, I rather enjoy it so far. Here's my first match, which the game sets up for you after you complete the tutorial.
Mechanics-wise it feels a like like playing Fight Night Champion, so it was pretty easy for me to get on my feet. Normally I'm not this aggressive a fighter but since it was just a 3-rounder, I couldn't do my usual tactic of giving away a round or two to let the other guy tire himself out.
So far there's no career mode, though it's planned for later, as well as some kind of boxer editor. There's an online function already but it seems to be rather unstable. The AI's ability to counterpunch is a bit...much but it can be overcome with some strategy and picking your spots. I've yet to score a knockdown (outside of training) but I do like that the game makes you work for it.
Pretty damn good animation on the body-ripples when you hit someone with a hook to the body. That should delight the needlessly large number of you who find getting punched by meatheads the height of eroticism.
Anyway, I'm having good fun with it and I hope it makes it to 1.0, it's pretty exciting to have a Fight Night replacement in the current-gen.
And to quote Bobby Hill:
*Looks around*
These kids don't look like they like sports.
Anyway, since EA hasn't given us a new Fight Night in 12 fucking years, and even if they did they'd probably ruin it because it's EA, an indie studio called Steel City Interactive is stepping in to fill the void with a title called Undisputed. I've been following it since it was called eSports Boxing Club and was doubting it would ever make it to Early access. But, as of yesterday it has and, while it's not without its flaws, I rather enjoy it so far. Here's my first match, which the game sets up for you after you complete the tutorial.
Mechanics-wise it feels a like like playing Fight Night Champion, so it was pretty easy for me to get on my feet. Normally I'm not this aggressive a fighter but since it was just a 3-rounder, I couldn't do my usual tactic of giving away a round or two to let the other guy tire himself out.
So far there's no career mode, though it's planned for later, as well as some kind of boxer editor. There's an online function already but it seems to be rather unstable. The AI's ability to counterpunch is a bit...much but it can be overcome with some strategy and picking your spots. I've yet to score a knockdown (outside of training) but I do like that the game makes you work for it.
Pretty damn good animation on the body-ripples when you hit someone with a hook to the body. That should delight the needlessly large number of you who find getting punched by meatheads the height of eroticism.
Anyway, I'm having good fun with it and I hope it makes it to 1.0, it's pretty exciting to have a Fight Night replacement in the current-gen.
FA+

*Goes on to eat the entire price in a bag of salted, caramel-dipped pretzels*
Truly, I am the world's poorest jackrabbit. *crunch*