Why aren't my adoptables selling?
2 years ago
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When you have over 70 adoptables sitting in your gallery collecting dust you can't help but wonder why they're not selling.
So I'm just gonna ask into the void what it could be.
Are the designs not desirable enough? Is it the prices?
I do post reminder posts every now and again and that's the most I can do in terms of promoting so I don't think it's that.
Looking at my older designs from just a few years ago there are definitely some weak pieces of work but overall I consider my character art to be pretty good.
Idk tell me what you think.
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I know that kind of introduces an element of gambling to the process, but i've seen that type of thing be quite successful in the past.
The most important condition for me is, can I use it commercially, for game projects, comics etc., since all my creativity sets around that.
2nd how much do I like the design, is it a must have, is it something I could make better myself?
Can I change the species?
3rd is the price ok or have I enough money for it?
From checking your gallery, I probably have only 1 or 2 that I like by viewing over it, but I currently have my eyes somewhere else and I don't know if my 1st point even is going to be fulfilled.
On another note, I already have a lot of design adopts I first need to give some love xD
Also I look for more unique designs recently.
It's quite normal that adopts don't sell that easily, I follow artists that have over 300 open adopts, but egg adopts go away easily recently
your adopts are beautiful though, and personally i've had my eye on a few, but i haven't had the money to buy them :'D i hope you make some sales soon!
But both times, I only did it because I had what I thought was a great idea for how that character could possibly fit in with my own. Were that not the case, I would not have bid.
Which I think is the #1 reasons adoptables are a hard sell. You're basically asking a bunch of highly creative (or at least highly imaginative) people to effectively subcontract their creativity. And, while 99% of all furs may have less creative or original OCs than what you are offering, the number of furs willing to admit that they are lacking in creativity or imagination is still a single-digit percentage.
So it's not a commentary on your artwork, or your adoptables, that nobody is making offers on them. It's just the nature of F.A. and the furry community as a whole to not have much interest in adoptables in general.
As a buyer, I personally have to be all in when I buy an adopt. If I look at a character being sold and almost immediately have some connection to it like a name or a story I'll buy it. If there is any slight hesitation or flip flopping on my end I won't go for it. So, to essentially get me to buy, artists have to hit a bullseye. Which isn't easy.
As a seller, I've had some adopts that had no interest and then suddenly adopts I thought would flop have high interest.
Some takeaways that I've gathered are these:
-Adopts sell better if they are attached to a popular idea. In example, doing horror themed adopts for halloween or doing mermaid adopts for mermay. More eyes will be looking out for that content and therefore more chance at a sale.
-Unique species adopts sell well as there is a more limited market and if it's a species you own or created you are the only source of that market.
-Egg adopts and the like also do pretty well as it allows some input from the client potentially or is a fun surprise that some folks really enjoy. That is it's own niche market though with it's own unique hurdles.
-Account for what your market likes. For instance if they lean on to liking certain builds or features or critters then don't be shy about going in that direction. See what sells well and if they have anything in common you can trial and error to find the best way towards success.
Those are just some things I've sort of learned from trial and error. But, take my experience with a grain of salt. There is no one way to success. Some folks have better experiences around adopts than me and there is no real system that works besides to just keep trying if it's something you enjoy doing.