Fighting game project idea.
2 years ago
Since I found out that Fighter Maker 2nd is now freeware? I did have a good idea for a project in mind. (A freeware, nonprofit fighting game, an ORIGNIAL project, designed as a learning experience, to help better understand how to use Fighter Maker 2nd.)
The story's basic idea:
For this project? I have decided that it's setting is going to be LOOSELY inspired by franchises that take place in fictional MMOs, such as "T.O.M.E.: Terrain Of Magical Expertise", "Sword Art Online", and ".hack".
However, there is a twist...it's also a game that takes place in a sillier fantasy / sci-fi based world, where humans are NOT the only living common race of people living on Earth! (As there are others.)
The plot twist is this; while no one is TECHNICALLY in danger and is kept TECHNICALLY alive and safe, they're still trapped in a virtual reality MMO that got hacked by a terrorist syndicate's cyber attack...and now they gotta figure out WHICH ONES are in league with the said unknown syndicate...WHY they're even doing this...and most importantly, to BREAK FREE OF THE VIRTUAL WORLD THAT GOT HACKED AND CORRUPTED! (And to do that? They gotta reset it, so it's data can be fixed and restored...but that's gonna be tricky, since they gotta figure out HOW...especially since the staff have been wrongfully murdered.)
(I will promise a good, silly story.)
The roster:
For the first full release of the game? I intend to include AT LEAST 12 original characters made for it...with them to be revealed, as a nice surprise.
After that? I'm willing to look out for certain collaborators who would like to join in, after that. (To offer them to have at least 1 of their ORIGINAL characters, not fanmade, to be added as a playable fighter, for updated versions. Especially since this isn't a fangame.)
For each collaborator adding a fighter to the roster? Only 1 entry per collaborator.
The maximum amount of fighters allowed, within development: 40! (I don't want to try to overdo it, because I would like to try and move onto a new video game project, after that.)
The gameplay
For the gameplay? I want it to be fairly simplified; much like "Street Fighter II", but with some degree of strategy added to it...and with strengths come weaknesses, as well.
Much like "Pocket Rumble", I want to try to make unleashing certain super-moves much easier to do, without any hand movements for things, like thumbsticks, joysticks, or d-pads, just to execute, so even casual gamers can understand it, better. (Or if nothing else, make it optional, for the "Automatic" control scheme. "Manual" is for those who would prefer to use special moves the old fashioned way.)
But to help make the game a bit more wild, even though being a simplified strategy-based fighter, with a limit to how much can be done, with combos? ASSIST CHARACTERS. (Non-specific beings that are weaker than the playable fighters, but fight alongside the said fighter until knocked out! Being useful as in-game cannon-fodder.)
Development:
For the character sprites and backgrounds? I'll design them. (No promises on what I'll do with in-game stages to design, as far as any suggestions go. But to be honest? I want to at least TRY to make it look good, among arcade-style fighting games.)
When it comes to the soundtrack? I'm mainly looking for good techno-rock soundtrack, to add to it. (Most of it being public domain, and free to use for commercial use; AS LONG as you don't claim the original as your own. The rest? Being under a "creative commons" copyright, where anyone is simply free to download and use such music, for non-profit, non-hateful, and non-commercial use. (To encourage good, clean fun; something that tries to be entertaining, WITHOUT trying to offend anyone. Also keeping the plot and dialogue STRICTLY PG rated!)
Suggestions (as long as it's with good, clean intentions, as something that tries to be entertaining, WITHOUT trying to offend anyone) are openly welcome, but no promises if suggestions are used for the game's development.
The places I have in mind, for releasing the game:
Once I make the first prototype version of the game? Here's where I'll try to release it, alongside future versions.
https://itch.io/
https://gamejolt.com/
The story's basic idea:
For this project? I have decided that it's setting is going to be LOOSELY inspired by franchises that take place in fictional MMOs, such as "T.O.M.E.: Terrain Of Magical Expertise", "Sword Art Online", and ".hack".
However, there is a twist...it's also a game that takes place in a sillier fantasy / sci-fi based world, where humans are NOT the only living common race of people living on Earth! (As there are others.)
The plot twist is this; while no one is TECHNICALLY in danger and is kept TECHNICALLY alive and safe, they're still trapped in a virtual reality MMO that got hacked by a terrorist syndicate's cyber attack...and now they gotta figure out WHICH ONES are in league with the said unknown syndicate...WHY they're even doing this...and most importantly, to BREAK FREE OF THE VIRTUAL WORLD THAT GOT HACKED AND CORRUPTED! (And to do that? They gotta reset it, so it's data can be fixed and restored...but that's gonna be tricky, since they gotta figure out HOW...especially since the staff have been wrongfully murdered.)
(I will promise a good, silly story.)
The roster:
For the first full release of the game? I intend to include AT LEAST 12 original characters made for it...with them to be revealed, as a nice surprise.
After that? I'm willing to look out for certain collaborators who would like to join in, after that. (To offer them to have at least 1 of their ORIGINAL characters, not fanmade, to be added as a playable fighter, for updated versions. Especially since this isn't a fangame.)
For each collaborator adding a fighter to the roster? Only 1 entry per collaborator.
The maximum amount of fighters allowed, within development: 40! (I don't want to try to overdo it, because I would like to try and move onto a new video game project, after that.)
The gameplay
For the gameplay? I want it to be fairly simplified; much like "Street Fighter II", but with some degree of strategy added to it...and with strengths come weaknesses, as well.
Much like "Pocket Rumble", I want to try to make unleashing certain super-moves much easier to do, without any hand movements for things, like thumbsticks, joysticks, or d-pads, just to execute, so even casual gamers can understand it, better. (Or if nothing else, make it optional, for the "Automatic" control scheme. "Manual" is for those who would prefer to use special moves the old fashioned way.)
But to help make the game a bit more wild, even though being a simplified strategy-based fighter, with a limit to how much can be done, with combos? ASSIST CHARACTERS. (Non-specific beings that are weaker than the playable fighters, but fight alongside the said fighter until knocked out! Being useful as in-game cannon-fodder.)
Development:
For the character sprites and backgrounds? I'll design them. (No promises on what I'll do with in-game stages to design, as far as any suggestions go. But to be honest? I want to at least TRY to make it look good, among arcade-style fighting games.)
When it comes to the soundtrack? I'm mainly looking for good techno-rock soundtrack, to add to it. (Most of it being public domain, and free to use for commercial use; AS LONG as you don't claim the original as your own. The rest? Being under a "creative commons" copyright, where anyone is simply free to download and use such music, for non-profit, non-hateful, and non-commercial use. (To encourage good, clean fun; something that tries to be entertaining, WITHOUT trying to offend anyone. Also keeping the plot and dialogue STRICTLY PG rated!)
Suggestions (as long as it's with good, clean intentions, as something that tries to be entertaining, WITHOUT trying to offend anyone) are openly welcome, but no promises if suggestions are used for the game's development.
The places I have in mind, for releasing the game:
Once I make the first prototype version of the game? Here's where I'll try to release it, alongside future versions.
https://itch.io/
https://gamejolt.com/
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