Game Dev - June Summary
2 years ago
For June, I didn’t do much (if any) Godot work, but I did make a map for a Doom community mapping project. I’ll post a link to it once the project is finished. Submissions have stopped, but now there’s bug fixing and finishing the metagame.
My contribution was nothing special, just a generic tech base. There are lots of better entries, but I’d say my entry was far from the worst as well.
This was my first completed mod for Doom. I’ve dabbled around with it before, and this got me interested in it again. I’m making a small character mod for LQCTim mostly using stock assets or assets ripped from other games and mods. I don’t know if I’ll ever finish it, or if I’ll release it if I do finish it.
My contribution was nothing special, just a generic tech base. There are lots of better entries, but I’d say my entry was far from the worst as well.
This was my first completed mod for Doom. I’ve dabbled around with it before, and this got me interested in it again. I’m making a small character mod for LQCTim mostly using stock assets or assets ripped from other games and mods. I don’t know if I’ll ever finish it, or if I’ll release it if I do finish it.
FA+
