Dev Log of all game concepts (update 8/29/23)
2 years ago
I want to have a place to record all my game ideas and concepts that I want to include or fine tune in my game development. Bellow is all my thoughts dumped into this journal.
Previous concepts not listed in this journal but are related in importance:
https://www.furaffinity.net/journal...../#jid:10199281
These ideas are not added here to reduced the bloat of this journal and some of those things are subject to change from current vision of the game.
This journal is to be the latest concept and planning for the game going forward.
Game World Concept:
Game takes place in a "Kindomhearts like world" inside a Eldritch monster's stomach.
This giant black hole like shadow being has a bottomless hunger and travels between realities or alternate dimensions and eats whole worlds to send fresh souls to it's stomach dimension.
Trapping many predators and prey in a endless cycle of being vored and reformed, with a fate worse then death if they die from starvation.
The bottomless and starving shadows are entities that exist in this stomach dimension, created from the lost souls of creatures that have starved to death in this corrupt world.
To survive in this world you must eat, but growing crops and finding food is hard, eating others seems to be the only real way to not starve in this dark corrupt world.
Their is dimension stable locations, fragments of devoured worlds and realities where you can find alternate versions of the same person.
(Perfect for people with oc's that have alternate forms, now all can exist and be found in the world.)
For two of the same person to exist at the same time, both characters in the player's party carry a paradox fragment (rare item) for both versions to exist at same time.
(If not they will merge and only one or the other will remain to exist in your party. Also yes you can eat yourself lol)
Their can only be ONE version of the same character. So no 2 snake versions of you, or 2 classic versions of you, just one of each alternate oc of said character.
Versions of a character can be lost forever if devoured by a bottomless or perma vored or entrapped inside another predator.
Sometimes prey remember who digested them after they respawn, other times they forget it ever even happened...
Game play concept:
A turn based combat vore rpg, with a action timer to decide who's turn it is next rather then going in order.
Enemies and player's party have a time bar that fills up, once full they can take their turn.
Timers pause between character actions and certain actions increase or reduce the timer duration until next turn.
Is pokemon/monster/card collector like game as you build a party by recruiting prey and predator characters.
You must do something to gain trust for your new ally to join your group, complete quests, feed them, release them after devouring, defeating in combat, rescuing from a predator's belly, etc.
4 vs 4+ enemies style combat, Enemies fill into empty spaces on the battlefield when there is more then 4 enemies in the current battle.
(as in you only can fight 4 enemies at once at any given time other enemies sit out until a spot opens up)
Story mode is when you and your party of selected predators try to defeat various bosses in the world to gather enough items to create a device to somehow defeat the eldritch monster that ate everyone.
Endless mode is enabled when you fail your mission, losing the main character (the player's main oc character) and so their is no way to beat the game but your party can carry on without you.
Sometimes you can break out of endless mode and return to story mode if somehow you get the main character back... This is not easy to do... rare items required.
Consider this a rare recovery from the "soft lock" you caused when oc was removed from your party be it by endo, entrapment, object transformation, regression, perma digested, etc.
Basically a self role play game with replayability , able to have unique situations occur to your oc based on choices made in the story or how your party of predators was built.
A times their will be interactions between party members and you or among themselves, causing someone to get eaten, entrapped, endo, perma, etc.
Story/role play vore scenes will be similar to my previous interactive comics allowing different outcomes based on the branching paths selected in the scenes.
Sometimes you need certain party members or items for these interactive story events to happen. Their outcome can effect gameplay, including soft locking the story.
There is all forms of vore (can disable certain types in settings), object transformation, body merge/tf with predator (like becoming their cock).
Kinky fates! like regression, perma endo, perma digestion, perma tf) Meaning you need to start a new game or get special item to undo a fate of a character.
Game play concepts explained:
It's like "pokemon" in a way because you need to find and get different creatures to join your party. As each predator/prey oc has special vore moves and abilities useful for your party.
Just make sure to consider a predator's normal diet and their preferred prey. (big predators on your team are useful, until they decide to turn on you!)
Bad team combos lead to your party running out of food and losing party members either by starvation or your own teammates eating each other to survive.
Certain creatures that join your group may have secret goals that could lead to certain party members or even you to become their prey at an unexpected time...
It's like "kindom hearts" because of the bottomless and the starving souls basically being "the heartless and nobodies" of this game.
Gameplay mechanics:
-turn based combat, timers determine who goes next in battle.
-Struggle mini games for a prey to escape a predator before, during, or after being swallowed.
-Mini games for the predator to swallow a prey, speed up digestion, or instantly absorb them.
-Resource management: Your party needs food, if you run out of food your teammates end up filling that role.
Without a big food supply or having party members who need to eat a lot means traveling in the over world map will be harder.
Exploit endo and reformation to reduce food needed to get to where you need to go. endo prey don't spend energy traveling if inside a predators belly.
-Discover interesting interaction between characters both enemies and teammates alike and see special vore scenes.
Below is a list of special conditions of a predator's body that grants unique abilites.
These special status conditions are applied to either their whole body or only certain parts of it.
These effects can be both a boon and a disadvantage depending on how you look at the outcome.
Areas with prey inside them are tracked in the predator's information sheet. If you want to know who is stuck where and how.
[Endo]
- Allows for safe storage of live prey, short or long term.
- Most predators cannot safely carry one prey and digest another at same time.
- Certain conditions can cause endo vore to become unsafe, like falling asleep or staying too long.
- While traveling inside predator the prey lose a lot less energy and hunger.
- Predators carrying prey get reduced dexterity and energy recharges slower.
- Depending where prey is stored can give bonuses or penilties.
[Perma]
-Allows for the predator to permanently digest a character not allowing to respawn.
-A rare item used on the predator can allow perma-digested prey to be allowed to return.
-Sometimes predator gains stat bonus or new ability after perma absorption or digestion.
-Sometimes prey has to be willing or unwilling for perma to take effect.
-Predator can gloat about who or how many prey they perma digested and may even have a tattoo or other visible feature to their body.
-Predator gains 1 star darkness attraction level.
[Entrapment]
-Allows for the predator to entrap a character alive temporality or permanently in a part of their body.
-Unlike endo this effect is after digestion, absorption, or a specail gland or organ does it's thing.
-A rare item used on the predator can allow entraped prey to be removed safely.
-Entrapment can give bonuses or penilties, effect appearance, or do nothing at all.
-Predator can sometimes not be in control of when or if the prey entraped can be released.
-Bottomless enemies will be more eager to target prey that has many souls contained within.
[Tattooifcation]
-Allows for the predator to entrap a characters soul temporality or permanently on a part of their body.
-Unlike endo this effect is after digestion or absorption, nothing else remains but the prey's soul.
-A rare item used on the predator can allow prey tattoo souls to be removed and allow them to respawn.
-Bottomless enemies will be more eager to target prey that has many souls contained within.
-Sometimes starving shadows can steal the soul of the prey after swallowing or attacking the predator.
-Just a cosmetic change, unlike entrapment, perma, or endo, their is almost never a bonus or penilty besides darkness attraction.
-Predator gains 0.5 stars in darkness attraction level for every soul trapped.
[Reformation]
-Allows for the predator or the prey themselves to refrom after being absorbed or digested by a teammate or enemy.
-Their can be conditions that limit or prevent this ability, they prevent the entity of the world from feeding off of this process.
-This allows getting a party member back without needing to find them again in the world.
-Sometimes starving shadows can steal the soul of the prey from the predator after swallowing and holding them in their body for a short time.
-The bottomless will be more eager to target and swallow prey or items that have reformation abilites.
-Reformation of prey will attact the bottomless, increasing the random chance for an encounter temporarily.
[Conversion]
-Allow the predator to convert prey into something useful like biofuel, energy, pearls, data, plushies, clones, or useful or useless items.
-Can be temporary or permanent and may prevent the soul of the prey to escape and respawn in the world.
-Unlike other ways to remove prey this does not cause the predator to gain any darnkness attraction rating.
-If a prey's soul is lost, the converted item can be used at a special alter to recover the lost soul.
-If all instances of a converted prey is used up or destroyed they are allowed to respawn again.
[Regression]
-A byproduct of unbirth where the prey is regressed to a simple egg to be birthed later.
-Prey may stay in the womb and grow into a child or the regressed egg can be stored away in the predator's ovary.
-Conditions may prevent a regressed prey to leave the ovary or womb of the predator, being considered endo.
-Stats of the predator can be effected when pregnant like reduce dexterity and increased hunger.
-Predator may gain special cravings and be more intrested in eating prey they didn't consider before.
-Some enemies will not be able to attack or swallow preganant predators at all and will flee if all other party members are gone.
-All enemies will only decide to attack a preganant predator if they are the last standing member in the party.
-Bottomless and starving shadows will not attack or eat preganant predators and will flee if attacked by the mother.
-Both the baby or egg and their mother must both go to the Time Dilation Nursery (TDN) for the prey to grow up and join the party.
-Motherly bond stat bonus grainted to the mother and their converted offspring when together in party. When either of them is eaten or takes damage they gain attack damage bonus.
Darkness Attraction:
-Is a 5 star rating system for both individual characters and a total rating for the player's party.
-The more darkness attraction a predator has the more likely they will be devoured by the bottomless or starving shadows.
-At 5 star rating their is little chance for a predator to escape the bottomless or starving shadows if devoured.
-Random encounters with the bottomless and starving shadows increase greatly during traveling at higher group attraction ratings.
-At 4 Stars or more for the player's party rating shadows can even appear in the middle or end of regualar random encounters.
-A rare item may reduce darkness rating or prevent starving shadows to appear in random encounters.
The Starving Shadows:
-A creature that starves to death turns into a starving shadow. Their soul lost forever until they devour another soul to break free from the curse.
-Their lost soul trades places with the digested prey so they can respawn in the world again but turns their prey into a starving shadow.
-Starving Shadows only fear bottomless and preganant predators and will flee if attacked by them.
-They desire to devour a prey to either digest or hold them inside their hollow body.
-They gain stat boosts when prey is trapped inside their body.
-They instantly regain full hp when prey is digested and will flee next turn.
-If they digest a prey and flee their soul will be freed from the darkness and can respawn as a real creature again.
-If they hold a live prey and flee they can be found in another random enounter later will their stats greatly increased.
-Starving Shadows with entrapped live prey will fight to keep prey theirs forever and attempt fleeing from any battle.
-Normally are soul thirsty monsters that will do anything to consume a meal but some seem to have more intelligence or retain memories from their previous life.
The bottomless:
-A Starving shadow in a more corrupt and dangerous form, a ravenous soul that is too far gone to ever break free from their curse.
-Their hunger cannot be stated and they are never full, they can eat any amount and size of prey. Even eat multiple prey at once.
-They can swallow and hold multiple prey at once and also flee from battle instantly with a full belly if no one escapes in time.
-If all party members are eaten they rapidly digest their meal and attempt to flee at same time.
-Bottomless only fear preganant predators and will flee if attacked by them. The reason for this is unknown.
-Can eat and instantly digest Starving shadows in their party for a stat boost that lasts the entire battle.
-Bottomless can escape from battle and grow more powerful from every soul eatten. They will return for more...
-Until it is defeated all souls trapped within them can't respawn.
That's it for now, had to dump all this concept out as I work on the game engine.
Comments, suggestions, etc, I would love to read! <3
Previous concepts not listed in this journal but are related in importance:
https://www.furaffinity.net/journal...../#jid:10199281
These ideas are not added here to reduced the bloat of this journal and some of those things are subject to change from current vision of the game.
This journal is to be the latest concept and planning for the game going forward.
Game World Concept:
Game takes place in a "Kindomhearts like world" inside a Eldritch monster's stomach.
This giant black hole like shadow being has a bottomless hunger and travels between realities or alternate dimensions and eats whole worlds to send fresh souls to it's stomach dimension.
Trapping many predators and prey in a endless cycle of being vored and reformed, with a fate worse then death if they die from starvation.
The bottomless and starving shadows are entities that exist in this stomach dimension, created from the lost souls of creatures that have starved to death in this corrupt world.
To survive in this world you must eat, but growing crops and finding food is hard, eating others seems to be the only real way to not starve in this dark corrupt world.
Their is dimension stable locations, fragments of devoured worlds and realities where you can find alternate versions of the same person.
(Perfect for people with oc's that have alternate forms, now all can exist and be found in the world.)
For two of the same person to exist at the same time, both characters in the player's party carry a paradox fragment (rare item) for both versions to exist at same time.
(If not they will merge and only one or the other will remain to exist in your party. Also yes you can eat yourself lol)
Their can only be ONE version of the same character. So no 2 snake versions of you, or 2 classic versions of you, just one of each alternate oc of said character.
Versions of a character can be lost forever if devoured by a bottomless or perma vored or entrapped inside another predator.
Sometimes prey remember who digested them after they respawn, other times they forget it ever even happened...
Game play concept:
A turn based combat vore rpg, with a action timer to decide who's turn it is next rather then going in order.
Enemies and player's party have a time bar that fills up, once full they can take their turn.
Timers pause between character actions and certain actions increase or reduce the timer duration until next turn.
Is pokemon/monster/card collector like game as you build a party by recruiting prey and predator characters.
You must do something to gain trust for your new ally to join your group, complete quests, feed them, release them after devouring, defeating in combat, rescuing from a predator's belly, etc.
4 vs 4+ enemies style combat, Enemies fill into empty spaces on the battlefield when there is more then 4 enemies in the current battle.
(as in you only can fight 4 enemies at once at any given time other enemies sit out until a spot opens up)
Story mode is when you and your party of selected predators try to defeat various bosses in the world to gather enough items to create a device to somehow defeat the eldritch monster that ate everyone.
Endless mode is enabled when you fail your mission, losing the main character (the player's main oc character) and so their is no way to beat the game but your party can carry on without you.
Sometimes you can break out of endless mode and return to story mode if somehow you get the main character back... This is not easy to do... rare items required.
Consider this a rare recovery from the "soft lock" you caused when oc was removed from your party be it by endo, entrapment, object transformation, regression, perma digested, etc.
Basically a self role play game with replayability , able to have unique situations occur to your oc based on choices made in the story or how your party of predators was built.
A times their will be interactions between party members and you or among themselves, causing someone to get eaten, entrapped, endo, perma, etc.
Story/role play vore scenes will be similar to my previous interactive comics allowing different outcomes based on the branching paths selected in the scenes.
Sometimes you need certain party members or items for these interactive story events to happen. Their outcome can effect gameplay, including soft locking the story.
There is all forms of vore (can disable certain types in settings), object transformation, body merge/tf with predator (like becoming their cock).
Kinky fates! like regression, perma endo, perma digestion, perma tf) Meaning you need to start a new game or get special item to undo a fate of a character.
Game play concepts explained:
It's like "pokemon" in a way because you need to find and get different creatures to join your party. As each predator/prey oc has special vore moves and abilities useful for your party.
Just make sure to consider a predator's normal diet and their preferred prey. (big predators on your team are useful, until they decide to turn on you!)
Bad team combos lead to your party running out of food and losing party members either by starvation or your own teammates eating each other to survive.
Certain creatures that join your group may have secret goals that could lead to certain party members or even you to become their prey at an unexpected time...
It's like "kindom hearts" because of the bottomless and the starving souls basically being "the heartless and nobodies" of this game.
Gameplay mechanics:
-turn based combat, timers determine who goes next in battle.
-Struggle mini games for a prey to escape a predator before, during, or after being swallowed.
-Mini games for the predator to swallow a prey, speed up digestion, or instantly absorb them.
-Resource management: Your party needs food, if you run out of food your teammates end up filling that role.
Without a big food supply or having party members who need to eat a lot means traveling in the over world map will be harder.
Exploit endo and reformation to reduce food needed to get to where you need to go. endo prey don't spend energy traveling if inside a predators belly.
-Discover interesting interaction between characters both enemies and teammates alike and see special vore scenes.
Below is a list of special conditions of a predator's body that grants unique abilites.
These special status conditions are applied to either their whole body or only certain parts of it.
These effects can be both a boon and a disadvantage depending on how you look at the outcome.
Areas with prey inside them are tracked in the predator's information sheet. If you want to know who is stuck where and how.
[Endo]
- Allows for safe storage of live prey, short or long term.
- Most predators cannot safely carry one prey and digest another at same time.
- Certain conditions can cause endo vore to become unsafe, like falling asleep or staying too long.
- While traveling inside predator the prey lose a lot less energy and hunger.
- Predators carrying prey get reduced dexterity and energy recharges slower.
- Depending where prey is stored can give bonuses or penilties.
[Perma]
-Allows for the predator to permanently digest a character not allowing to respawn.
-A rare item used on the predator can allow perma-digested prey to be allowed to return.
-Sometimes predator gains stat bonus or new ability after perma absorption or digestion.
-Sometimes prey has to be willing or unwilling for perma to take effect.
-Predator can gloat about who or how many prey they perma digested and may even have a tattoo or other visible feature to their body.
-Predator gains 1 star darkness attraction level.
[Entrapment]
-Allows for the predator to entrap a character alive temporality or permanently in a part of their body.
-Unlike endo this effect is after digestion, absorption, or a specail gland or organ does it's thing.
-A rare item used on the predator can allow entraped prey to be removed safely.
-Entrapment can give bonuses or penilties, effect appearance, or do nothing at all.
-Predator can sometimes not be in control of when or if the prey entraped can be released.
-Bottomless enemies will be more eager to target prey that has many souls contained within.
[Tattooifcation]
-Allows for the predator to entrap a characters soul temporality or permanently on a part of their body.
-Unlike endo this effect is after digestion or absorption, nothing else remains but the prey's soul.
-A rare item used on the predator can allow prey tattoo souls to be removed and allow them to respawn.
-Bottomless enemies will be more eager to target prey that has many souls contained within.
-Sometimes starving shadows can steal the soul of the prey after swallowing or attacking the predator.
-Just a cosmetic change, unlike entrapment, perma, or endo, their is almost never a bonus or penilty besides darkness attraction.
-Predator gains 0.5 stars in darkness attraction level for every soul trapped.
[Reformation]
-Allows for the predator or the prey themselves to refrom after being absorbed or digested by a teammate or enemy.
-Their can be conditions that limit or prevent this ability, they prevent the entity of the world from feeding off of this process.
-This allows getting a party member back without needing to find them again in the world.
-Sometimes starving shadows can steal the soul of the prey from the predator after swallowing and holding them in their body for a short time.
-The bottomless will be more eager to target and swallow prey or items that have reformation abilites.
-Reformation of prey will attact the bottomless, increasing the random chance for an encounter temporarily.
[Conversion]
-Allow the predator to convert prey into something useful like biofuel, energy, pearls, data, plushies, clones, or useful or useless items.
-Can be temporary or permanent and may prevent the soul of the prey to escape and respawn in the world.
-Unlike other ways to remove prey this does not cause the predator to gain any darnkness attraction rating.
-If a prey's soul is lost, the converted item can be used at a special alter to recover the lost soul.
-If all instances of a converted prey is used up or destroyed they are allowed to respawn again.
[Regression]
-A byproduct of unbirth where the prey is regressed to a simple egg to be birthed later.
-Prey may stay in the womb and grow into a child or the regressed egg can be stored away in the predator's ovary.
-Conditions may prevent a regressed prey to leave the ovary or womb of the predator, being considered endo.
-Stats of the predator can be effected when pregnant like reduce dexterity and increased hunger.
-Predator may gain special cravings and be more intrested in eating prey they didn't consider before.
-Some enemies will not be able to attack or swallow preganant predators at all and will flee if all other party members are gone.
-All enemies will only decide to attack a preganant predator if they are the last standing member in the party.
-Bottomless and starving shadows will not attack or eat preganant predators and will flee if attacked by the mother.
-Both the baby or egg and their mother must both go to the Time Dilation Nursery (TDN) for the prey to grow up and join the party.
-Motherly bond stat bonus grainted to the mother and their converted offspring when together in party. When either of them is eaten or takes damage they gain attack damage bonus.
Darkness Attraction:
-Is a 5 star rating system for both individual characters and a total rating for the player's party.
-The more darkness attraction a predator has the more likely they will be devoured by the bottomless or starving shadows.
-At 5 star rating their is little chance for a predator to escape the bottomless or starving shadows if devoured.
-Random encounters with the bottomless and starving shadows increase greatly during traveling at higher group attraction ratings.
-At 4 Stars or more for the player's party rating shadows can even appear in the middle or end of regualar random encounters.
-A rare item may reduce darkness rating or prevent starving shadows to appear in random encounters.
The Starving Shadows:
-A creature that starves to death turns into a starving shadow. Their soul lost forever until they devour another soul to break free from the curse.
-Their lost soul trades places with the digested prey so they can respawn in the world again but turns their prey into a starving shadow.
-Starving Shadows only fear bottomless and preganant predators and will flee if attacked by them.
-They desire to devour a prey to either digest or hold them inside their hollow body.
-They gain stat boosts when prey is trapped inside their body.
-They instantly regain full hp when prey is digested and will flee next turn.
-If they digest a prey and flee their soul will be freed from the darkness and can respawn as a real creature again.
-If they hold a live prey and flee they can be found in another random enounter later will their stats greatly increased.
-Starving Shadows with entrapped live prey will fight to keep prey theirs forever and attempt fleeing from any battle.
-Normally are soul thirsty monsters that will do anything to consume a meal but some seem to have more intelligence or retain memories from their previous life.
The bottomless:
-A Starving shadow in a more corrupt and dangerous form, a ravenous soul that is too far gone to ever break free from their curse.
-Their hunger cannot be stated and they are never full, they can eat any amount and size of prey. Even eat multiple prey at once.
-They can swallow and hold multiple prey at once and also flee from battle instantly with a full belly if no one escapes in time.
-If all party members are eaten they rapidly digest their meal and attempt to flee at same time.
-Bottomless only fear preganant predators and will flee if attacked by them. The reason for this is unknown.
-Can eat and instantly digest Starving shadows in their party for a stat boost that lasts the entire battle.
-Bottomless can escape from battle and grow more powerful from every soul eatten. They will return for more...
-Until it is defeated all souls trapped within them can't respawn.
That's it for now, had to dump all this concept out as I work on the game engine.
Comments, suggestions, etc, I would love to read! <3
FA+

^,=,^
I do not have any questions or suggestions right now to help this along.
1 prey = Many many eggs~