Starfield copium OD
2 years ago
http://a.co/e4RS7IZ amazon wishlist. Have Paypal too, just ask in notes.
I'm skipping this game for the time being. Character creator looks great, the skill tree is rather nice. I have heard the lockpicking minigame is good, but I haven't seen it on any of the streams I watched (or I had completely missed it when I took a bathroom break). The thing that is driving me away from this game. . . the loading screens. So many loading screens. I don't care that I can make my own base or my own space ship. I do care that every time I use a door, a ladder, a hatch, entering or exiting the ship; it's all met with a cursed loading screen. Hell Star Citizen doesn't pull that crap. I can freely walk around my ships there without one loading screen. Respawning seems to be the only loading screen I have really encountered.
NMS, ED, and SC did one thing that Starfield really lacks. . . fully rendered planets. I can freely fly around in space and around the planet/moon without issue in those three games. Hell I can LAND where ever I want, SF . . . nope, you get a map with confined space - boarders which leads to more loading screens if you want to explore further. Then you have the return of the waxy face NPCs from Mass Effect 3 and Mass Effect Andromeda, no emotion in their body language - anger, happiness, excitement all look no different. Heck you can strip your own crew and they are completely numb to it, saying nothing or showing no reaction. *inserts 'my face is tired' meme*
Now don't get me wrong, SF has some great graphics, when it comes to the cities you land in. . . that's about it though. When you have wax targeting dummies wondering all over the place it really distracts from the whole beauty. You can go on a wild rampage, harming the NPCs till you either choose to or forced to reload a previous quick save. I say "harming" cause there are some that are immune to being purged from existence. Stealing a ship in SF looks great, then you have to register it before you can sell it. . . not much profit there. You also need to have the required skills to pilot the ship, so you could run into a ship that's outside your piloting skill. NMS and SC don't have such limitations. Buy it or find a crashed one in NMS and you can instantly turn it into salvaged parts. SC added salvaging ships, even it's components can be taken off the ships now. Cargo in SC is physicalized so you can pick it up and take it.
So it looks good, but I'm not going to spend 70 bucks on a game when I have three others that filled the role a little better than SF. None of which costed me over 50 bucks. I spent 50 on SC for the game package with the 100i, it was on sale. NMS back in 2017 for 30 bucks, it was on sale as well. Then I got ED for free on Epic.
NMS, ED, and SC did one thing that Starfield really lacks. . . fully rendered planets. I can freely fly around in space and around the planet/moon without issue in those three games. Hell I can LAND where ever I want, SF . . . nope, you get a map with confined space - boarders which leads to more loading screens if you want to explore further. Then you have the return of the waxy face NPCs from Mass Effect 3 and Mass Effect Andromeda, no emotion in their body language - anger, happiness, excitement all look no different. Heck you can strip your own crew and they are completely numb to it, saying nothing or showing no reaction. *inserts 'my face is tired' meme*
Now don't get me wrong, SF has some great graphics, when it comes to the cities you land in. . . that's about it though. When you have wax targeting dummies wondering all over the place it really distracts from the whole beauty. You can go on a wild rampage, harming the NPCs till you either choose to or forced to reload a previous quick save. I say "harming" cause there are some that are immune to being purged from existence. Stealing a ship in SF looks great, then you have to register it before you can sell it. . . not much profit there. You also need to have the required skills to pilot the ship, so you could run into a ship that's outside your piloting skill. NMS and SC don't have such limitations. Buy it or find a crashed one in NMS and you can instantly turn it into salvaged parts. SC added salvaging ships, even it's components can be taken off the ships now. Cargo in SC is physicalized so you can pick it up and take it.
So it looks good, but I'm not going to spend 70 bucks on a game when I have three others that filled the role a little better than SF. None of which costed me over 50 bucks. I spent 50 on SC for the game package with the 100i, it was on sale. NMS back in 2017 for 30 bucks, it was on sale as well. Then I got ED for free on Epic.
FA+
