FOAMGaP pt 3: Super Lesbian Animal RPG
2 years ago
General
i can also be found at:
https://www.deviantart.com/bardicdragoon
The title of this game is honestly half the fun. Seriously the title was legitimately part of what prompted me to buy this game, the other half was reviews describing it as a JRPG with mechanics; something I am rather fond of and seek out especially in indie games. That said while saying as such is not wrong, this is an RPG that is more enjoyable for its story (or maybe even characters) than the gameplay.
From a gameplay standpoint things actually start pretty strong; there is a second in battle resource that is gained by performing character class relevant actions and is needed for the more powerful abilities, the fighter of your party has special abilities that attack from different directions that enemies have various weaknesses and resistance to, elemental spells can leave some form of lasting effect on targets, in the tutorial dungeon features an enemy that reacts to certain elemental magic being used on it by transforming, Accessories focus on applying unique effects and abilities rather than straight stat buffs, and there is a unique form of equipment called spell books that allow you to equip a character with a second set of skills. That said the Gameplay doesn’t quite hold up to the potential the early game presents; the fighters directional attacks tend to be more trouble then they are worth since there is no way to tell an enemies weakness other than trial and error (save for the final battle) and due to their cost you can only use on of said abilities every other turn (not to mention more straight forward and similarly/more powerful abilities being available), the enemy I mentioned in the tutorial dungeon is seemingly the only enemy like that in the game, the linger effects left by elemental magic tend to be lopsided in their usefulness (fire is damage of Time, Ice is paralysis, water seems to do nothing) and there are almost no direct follow up actions that take advantage of these linger effects beyond their innate value. Really the biggest problem is the combination of game balance and the aforementioned secondary resource, star points.
Put simply the star point acquisition requirements are very narrow and the characters are almost over balanced to fit their role in battle; for example the tank of the party only acquires star points for taking damage, so evading attacks (which also allows counter attacks) are bad for them, to the point that when early on I used a combination of an evasion/counter attack boosting accessories and spell book that gave them a cheap evade/counter boosting ability I quickly abandoned it in favor of a far more generic tank build because the one I had come up with really only let them use normal attacks which only did modeling damage and the counter hits were no stronger. So while accessories and spell books can give you a wide variety of builds and strategies to use; most of them pales in comparison to the most standard ones based on the characters class.
Though for all the complaining about gameplay I really liked this game; by the time the gameplays shortcomings started being noticeable the story started picking up and is rather enjoyable really made by the fun and interesting characters. I suppose the strong presence of trans characters and same sex couples along side the irreverent occasionally 4th wall leaning humor might not be to everyone’s taste, but if none of that is a problem (hell maybe even if some but not all of that is a problem) I would say its an enjoyable, short buy sweet, story.
https://www.deviantart.com/bardicdragoon
The title of this game is honestly half the fun. Seriously the title was legitimately part of what prompted me to buy this game, the other half was reviews describing it as a JRPG with mechanics; something I am rather fond of and seek out especially in indie games. That said while saying as such is not wrong, this is an RPG that is more enjoyable for its story (or maybe even characters) than the gameplay.
From a gameplay standpoint things actually start pretty strong; there is a second in battle resource that is gained by performing character class relevant actions and is needed for the more powerful abilities, the fighter of your party has special abilities that attack from different directions that enemies have various weaknesses and resistance to, elemental spells can leave some form of lasting effect on targets, in the tutorial dungeon features an enemy that reacts to certain elemental magic being used on it by transforming, Accessories focus on applying unique effects and abilities rather than straight stat buffs, and there is a unique form of equipment called spell books that allow you to equip a character with a second set of skills. That said the Gameplay doesn’t quite hold up to the potential the early game presents; the fighters directional attacks tend to be more trouble then they are worth since there is no way to tell an enemies weakness other than trial and error (save for the final battle) and due to their cost you can only use on of said abilities every other turn (not to mention more straight forward and similarly/more powerful abilities being available), the enemy I mentioned in the tutorial dungeon is seemingly the only enemy like that in the game, the linger effects left by elemental magic tend to be lopsided in their usefulness (fire is damage of Time, Ice is paralysis, water seems to do nothing) and there are almost no direct follow up actions that take advantage of these linger effects beyond their innate value. Really the biggest problem is the combination of game balance and the aforementioned secondary resource, star points.
Put simply the star point acquisition requirements are very narrow and the characters are almost over balanced to fit their role in battle; for example the tank of the party only acquires star points for taking damage, so evading attacks (which also allows counter attacks) are bad for them, to the point that when early on I used a combination of an evasion/counter attack boosting accessories and spell book that gave them a cheap evade/counter boosting ability I quickly abandoned it in favor of a far more generic tank build because the one I had come up with really only let them use normal attacks which only did modeling damage and the counter hits were no stronger. So while accessories and spell books can give you a wide variety of builds and strategies to use; most of them pales in comparison to the most standard ones based on the characters class.
Though for all the complaining about gameplay I really liked this game; by the time the gameplays shortcomings started being noticeable the story started picking up and is rather enjoyable really made by the fun and interesting characters. I suppose the strong presence of trans characters and same sex couples along side the irreverent occasionally 4th wall leaning humor might not be to everyone’s taste, but if none of that is a problem (hell maybe even if some but not all of that is a problem) I would say its an enjoyable, short buy sweet, story.
FA+
