Tales of Anima Progress Update
2 years ago
Hey everyone. We're about to jump into October now and I want to leave a note about where I am on this project for the sake of accountability.
The comic will release some time in the middle of October. Currently I have the first 10 pages at the coloring phase and all of the base colors are blocked out. I have to shade and render on those pages now.
I will not start releasing Anima until I have a backlog of 20 finished pages and I think that I can have that sometime within three weeks from now.
The release schedule will be Monday and Thursday mornings, one page launched for each day.
As far as story progress for the first arch is concerned, the first two chapters are locked down and there are three more that I'm still revising. I have faith that I'll be making Anima for a long time at this point and just see how big of a brand I can create for it.
The Anima metroidvania game has been stalled a little because of drama that happened to the unity game engine. Allot of indie developers including ourselves made the decision to switch away from Unity to Unreal and the work is being done. The game has no release date at this time but we are looking to have an interesting demo done by the beginning of next year. I think the game will release in 2024 or 2025. We aren't planning to make a very big game here.
There is other content besides Anima on the way as well, the majority of which is from my commission list.
Thanks all. Happy fall!
The comic will release some time in the middle of October. Currently I have the first 10 pages at the coloring phase and all of the base colors are blocked out. I have to shade and render on those pages now.
I will not start releasing Anima until I have a backlog of 20 finished pages and I think that I can have that sometime within three weeks from now.
The release schedule will be Monday and Thursday mornings, one page launched for each day.
As far as story progress for the first arch is concerned, the first two chapters are locked down and there are three more that I'm still revising. I have faith that I'll be making Anima for a long time at this point and just see how big of a brand I can create for it.
The Anima metroidvania game has been stalled a little because of drama that happened to the unity game engine. Allot of indie developers including ourselves made the decision to switch away from Unity to Unreal and the work is being done. The game has no release date at this time but we are looking to have an interesting demo done by the beginning of next year. I think the game will release in 2024 or 2025. We aren't planning to make a very big game here.
There is other content besides Anima on the way as well, the majority of which is from my commission list.
Thanks all. Happy fall!
zed8
~zed8
I kinda thought the game was put on permanent hiatus, so I'm glad to hear it's still being worked on! I look forward to seeing the comics hopefully later this month.

You might be confusing it with an earlier game project I was making called The Haunting of Shuma. That was a separate brand and the development team for it didn't get along. I'm wiser now though and have good people on board for the Anima game. Some old assets for Shuma are going to be rolled into Anima, but Ill probably do that in a while from now.
FA+