Don't you just hate this in certain games?
2 years ago
I don't know how to explain this very well but I'll try...
Imagine this...
While playing a video game, you watch a cutscene/cinematic where a Murphy's Law Moment that leads to something bad happening that puts you at a terrible disadvantage, For example in an RPG there's a cutscene where something bad happens that separates your party and you have to find a way to reunite and/or something makes you lose something important or hinders your abilities and you have quest to get it back! but it becomes roadblocked by something as enemies that you have to get past while at a crippling disadvantage... like being unable to fight back or use important items or abilities and then get beaten because of it...
"Something that pisses me off with certain RPGs is when I spend 10+ hours on grinding and literally nothing else, I fight an optional super boss and get creamed, and worse is when I get beaten down in exactly the same amount of time as I did before I did all that grinding, making it feel completely redundant.
When I grind for levels, I like to feel progression. The very thought of spending so long grinding and it changes nothing of the result, feels extremely deflating, because now I want those several hours of my life back." - TMan5636 on DA
To prevent this, one might suggest having a system that deletes your game save if you fail too many times, or for the developers to patch the game making the difficult part more manageable.
Imagine this...
While playing a video game, you watch a cutscene/cinematic where a Murphy's Law Moment that leads to something bad happening that puts you at a terrible disadvantage, For example in an RPG there's a cutscene where something bad happens that separates your party and you have to find a way to reunite and/or something makes you lose something important or hinders your abilities and you have quest to get it back! but it becomes roadblocked by something as enemies that you have to get past while at a crippling disadvantage... like being unable to fight back or use important items or abilities and then get beaten because of it...
"Something that pisses me off with certain RPGs is when I spend 10+ hours on grinding and literally nothing else, I fight an optional super boss and get creamed, and worse is when I get beaten down in exactly the same amount of time as I did before I did all that grinding, making it feel completely redundant.
When I grind for levels, I like to feel progression. The very thought of spending so long grinding and it changes nothing of the result, feels extremely deflating, because now I want those several hours of my life back." - TMan5636 on DA
To prevent this, one might suggest having a system that deletes your game save if you fail too many times, or for the developers to patch the game making the difficult part more manageable.

psychowolvesbane
~psychowolvesbane
It's times when you're forced to fight what is clearly going to be the final boss of the game multiple times throughout the game and each time you're somehow spared from death or they go easy on you through intervention of some 3rd party.

SolLycanthrope
~sollycanthrope
Deleting your save? That is often the worst way to solve this problem. In most cases, this only makes things worse.