Gamemaker Studio/Platformer Help
2 years ago
Any of you all got experience in Gamemaker studio? I'm trying to figure out a collision event and would like chatting someone up (bore/abuse) about!
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https://www.youtube.com/watch?v=yDBRSwS4vXw
Consoles are only unavailable as a direct export due to it being open source; there are many options available for console porting, you just require a dev kit or publisher to help. Example: Cassette Beasts was made in Godot, and it's available on consoles.
Android exports: https://docs.godotengine.org/en/sta.....r_android.html
iOS exports: https://docs.godotengine.org/en/sta.....g_for_ios.html
Android requires a specific JDK (because it's built on Java) and iOS needs Xcode (because it's from Apple). I wouldn't count either of those as "third party", just like using something from Nintendo or Microsoft isn't "third party".
For console, yeah, I mentioned that. Console creators do not allow their SDK to be included in an open source project, so that's why it doesn't have "one click" console exports. You basically have to work with them to get your game published there. Unity and such are able to because they're closed source, proprietary engines owned by companies. Can read more about it here: https://docs.godotengine.org/en/sta...../consoles.html
But this is a nice video:
https://www.youtube.com/watch?v=ywgkXbHYJNE
Even a few that build on it the first tutorial.
https://www.youtube.com/watch?v=XWu_we23KbY
https://www.youtube.com/watch?v=LRt2K9459MM
But feel free to poke me if any bugs come up... love to help.
Likely people can help you more with info about your project -- Pastebin is a pretty good way to share code if you have actual code, and Imgur is an OK way to share screenshots if you're using the drag-and-drop system.
Let me know if you get stuck again! I used to use GM:S a lot.
Basically, the idea is that you start with an object that's inert and gradually move each of the features of the broken thing to it, until it breaks.
Doing this might help you figure out what's going wrong in your current issue!!