FOAMGaP pt 4: Koa and the five pirates of Mara
2 years ago
General
i can also be found at:
https://www.deviantart.com/bardicdragoon
So this is actually a game I backed on Kickstarter (you can even find my name ion the credits, along with a couple hundred/thousand people, if you have the game yourself.) something else I backed made a mention of it being something the were looking forward to. And yeah this one is a pretty nice little 3D platformer that goes for a more level clear focus than the open ended collection style, something I feel like there are not enough of out there; Don’t get me wrong I do enjoy a good collectathon good movement (which is more common in 3D games for whatever reason) and a fun linear obstacle course ius great and you just don’t see them that often.
As for the Game itself, honestly its pretty fun. The move list isn’t super extensive (walk, run, jump, bum slam, and roll maneuver that can be chained into a long jump) but the levels work really well with them and the roll is honestly enough to carry thing on it’s on. The roll works by pressing run right before landing form a jump, you can then press jump during a roll to long jump, and the long jump predictable counts as a jump so you can roll out of it and then long jump out that roll so on so forth. Honestly ignoring the ability to do these long chains of rolls and long jumps it’s a pretty boiler plate platformer with some decent level design, but the long jump loops give a great sense of speed and takes some good timing to use so it really does feel good to use; it also kind of breaks the level design.
So far as I can tell there are no areas of the game that require the use of the roll or long jump to pass so long jumping can get you past a solid number of jumping chnagles the game throws at you. More so though the sped challenges the game gives you are where the real breakage comes; every level has a time trial and each work has a level where you race 4 NPCs though a slightly modified level, and mastery of the long jump/roll can make getting golds on most levels pretty trivial with you reaching the level end in half the time of second place and racking up gold medals in time trials like no ones business. Though given the long jump isn’t a super easy move to use I don’t feel like this potential breakage is bad, kind of feels like when I stumbled across the skill combo of dual wield+spellblade in FFV when I played it in Middle school.
https://www.deviantart.com/bardicdragoon
So this is actually a game I backed on Kickstarter (you can even find my name ion the credits, along with a couple hundred/thousand people, if you have the game yourself.) something else I backed made a mention of it being something the were looking forward to. And yeah this one is a pretty nice little 3D platformer that goes for a more level clear focus than the open ended collection style, something I feel like there are not enough of out there; Don’t get me wrong I do enjoy a good collectathon good movement (which is more common in 3D games for whatever reason) and a fun linear obstacle course ius great and you just don’t see them that often.
As for the Game itself, honestly its pretty fun. The move list isn’t super extensive (walk, run, jump, bum slam, and roll maneuver that can be chained into a long jump) but the levels work really well with them and the roll is honestly enough to carry thing on it’s on. The roll works by pressing run right before landing form a jump, you can then press jump during a roll to long jump, and the long jump predictable counts as a jump so you can roll out of it and then long jump out that roll so on so forth. Honestly ignoring the ability to do these long chains of rolls and long jumps it’s a pretty boiler plate platformer with some decent level design, but the long jump loops give a great sense of speed and takes some good timing to use so it really does feel good to use; it also kind of breaks the level design.
So far as I can tell there are no areas of the game that require the use of the roll or long jump to pass so long jumping can get you past a solid number of jumping chnagles the game throws at you. More so though the sped challenges the game gives you are where the real breakage comes; every level has a time trial and each work has a level where you race 4 NPCs though a slightly modified level, and mastery of the long jump/roll can make getting golds on most levels pretty trivial with you reaching the level end in half the time of second place and racking up gold medals in time trials like no ones business. Though given the long jump isn’t a super easy move to use I don’t feel like this potential breakage is bad, kind of feels like when I stumbled across the skill combo of dual wield+spellblade in FFV when I played it in Middle school.
FA+
