FOAMGaP pt 6: Darksiders Warmastered Edition
2 years ago
General
i can also be found at:
https://www.deviantart.com/bardicdragoon
I remember hearing Jokes about this being a 3D Zelda clone back when the original came out. However, when I played it for a bit back in the day I never got that vibe; I also only played the game for maybe 2-3 hours before moving on to something else. having beaten the game in full now, I get those jokes though I’m not sure being a Zelda clone is a bad thing really, especially since it does its own thing as well.
Honestly int the early game it leans more into the realm of a 3D Beat ‘em up/hack and Slash and left me feeling my oats as I’m pulling out Babi’s first DMC style combos against the early game enemies. And honestly as you unlock secondary weapons and new moves, even as the game starts showing its 3D Zelda like design the early items have some combat application. Sadly by the mid to late game you have all the combat tools and abilities and the encounter design starts to focus on big body enemies that don’t suffer much hitstun from a lot of attacks. Though given there are some broken combos in the game, such as using the upgraded jumping gauntlet attack to ground bounce standing enemies and then loop jumping and using same attack in an infinite loop like it’s the saddest dribble combo ala the Hokuto no Ken fighting game, maybe that’s for the better; though the high health pools and Ludacris damage output of enemies you have to deal with isn’t enjoyable…
Though by the time the combat falls off a bit the 3D Zelda energy comes roaring in full force, though continued forced enemy encounters don’t let fully cover the aforementioned issues. I suppose the fact that the real Zelda dungeon like level design starts to hit its stride with the area that gives you the hook shot, I mean the chain shot, I mean the chain pipe, I mean the abyssal chain. Jokes aside it is a well implemented, if derivative, tool and the next item, the Voidwalker (aka totally not a portal gun), is even better with that dungeon being on of the big highlights of the game with its puzzle designs. Sadly that’s the last real tool you get and it shares the issue a lot of the other items have in that outside of their designated dungeons they don’t see any puzzle application, only the nominal combat applications early tools are given.
Honestly this review is probably coming off more critical then I actually feel about the game, this isn’t a bad game and I am looking forward to the sequels coming up in my backlog as they have a good base to build from and be something great. though from what I’ve heard the hack and slash/beat ‘em up gameplay is leaned into a lot more heavily, which I don’t dislike, but as a classic 3D Zelda enjoyer who feels BotW and TotK are only ok some fresh classic 3D Zelda style gaming would be nice; especially with the high points this game had on that front to build from
https://www.deviantart.com/bardicdragoon
I remember hearing Jokes about this being a 3D Zelda clone back when the original came out. However, when I played it for a bit back in the day I never got that vibe; I also only played the game for maybe 2-3 hours before moving on to something else. having beaten the game in full now, I get those jokes though I’m not sure being a Zelda clone is a bad thing really, especially since it does its own thing as well.
Honestly int the early game it leans more into the realm of a 3D Beat ‘em up/hack and Slash and left me feeling my oats as I’m pulling out Babi’s first DMC style combos against the early game enemies. And honestly as you unlock secondary weapons and new moves, even as the game starts showing its 3D Zelda like design the early items have some combat application. Sadly by the mid to late game you have all the combat tools and abilities and the encounter design starts to focus on big body enemies that don’t suffer much hitstun from a lot of attacks. Though given there are some broken combos in the game, such as using the upgraded jumping gauntlet attack to ground bounce standing enemies and then loop jumping and using same attack in an infinite loop like it’s the saddest dribble combo ala the Hokuto no Ken fighting game, maybe that’s for the better; though the high health pools and Ludacris damage output of enemies you have to deal with isn’t enjoyable…
Though by the time the combat falls off a bit the 3D Zelda energy comes roaring in full force, though continued forced enemy encounters don’t let fully cover the aforementioned issues. I suppose the fact that the real Zelda dungeon like level design starts to hit its stride with the area that gives you the hook shot, I mean the chain shot, I mean the chain pipe, I mean the abyssal chain. Jokes aside it is a well implemented, if derivative, tool and the next item, the Voidwalker (aka totally not a portal gun), is even better with that dungeon being on of the big highlights of the game with its puzzle designs. Sadly that’s the last real tool you get and it shares the issue a lot of the other items have in that outside of their designated dungeons they don’t see any puzzle application, only the nominal combat applications early tools are given.
Honestly this review is probably coming off more critical then I actually feel about the game, this isn’t a bad game and I am looking forward to the sequels coming up in my backlog as they have a good base to build from and be something great. though from what I’ve heard the hack and slash/beat ‘em up gameplay is leaned into a lot more heavily, which I don’t dislike, but as a classic 3D Zelda enjoyer who feels BotW and TotK are only ok some fresh classic 3D Zelda style gaming would be nice; especially with the high points this game had on that front to build from
FA+
