FOAMGaP pt 8: Psuedoregalia
2 years ago
General
i can also be found at:
https://www.deviantart.com/bardicdragoon
It’s not exactly a hot take to say this game is really amazing, solo dev or not, and while I’m not about to say any different I feel an asterix is needed next to that statement. Put simply to me this was a mostly decent game that becomes amazing once you have unlocked a decent number of the abilities.
At the start of the game it feels like a good if not terribly inspired action platformer, from a mechanical standpoint at least, and even throws a very early boss fight at you despite the games combat being its weakest component in my opinion. After this the game starts and you are free to wander around and explore but until you unlock a few abilities its mostly dead ends and rote platforming.
Now what I just described might sound like Metroidvania design 101, and yeah it is, but in most good Metroidvanias the moveset feels like your building from a strong base rather than starting like you’ve been stripped down form an amazing base to the bare minimum to be playable and re gaining that amazing base back.
Its hard to explain but the early game was just no fun to me and given where the game ends up that’s a little annoying. Though honestly the lack of a map and the amount of time I spent lost until finding an external one probably didn’t help.
https://www.deviantart.com/bardicdragoon
It’s not exactly a hot take to say this game is really amazing, solo dev or not, and while I’m not about to say any different I feel an asterix is needed next to that statement. Put simply to me this was a mostly decent game that becomes amazing once you have unlocked a decent number of the abilities.
At the start of the game it feels like a good if not terribly inspired action platformer, from a mechanical standpoint at least, and even throws a very early boss fight at you despite the games combat being its weakest component in my opinion. After this the game starts and you are free to wander around and explore but until you unlock a few abilities its mostly dead ends and rote platforming.
Now what I just described might sound like Metroidvania design 101, and yeah it is, but in most good Metroidvanias the moveset feels like your building from a strong base rather than starting like you’ve been stripped down form an amazing base to the bare minimum to be playable and re gaining that amazing base back.
Its hard to explain but the early game was just no fun to me and given where the game ends up that’s a little annoying. Though honestly the lack of a map and the amount of time I spent lost until finding an external one probably didn’t help.
FA+
