New Year, New Plans, and New Settings!
a year ago
Hello all, and welcome to the final journal of 2023! I appreciate everyone who stops by to read these, and as always, if you’ve got a comment or a question I’d love to hear about it down below! This is a bit of a chonker of an update, so let’s dive right in.
I’ve already mentioned that 2024 will look a little different in terms of my output, and what I meant by that is that I’m going to spend each month playing around in the sandbox of one of three revolving settings. Each of these settings is unique, and each has fits into a broad category; one high fantasy, one science fiction, and one closer to urban/”modern-day” fiction that anything else. All three settings also have a central plotline running through them, and at least one story every month will be dedicated to moving that storyline further, if only incrementally.
Where does that leave the rest of the month’s stories? Well, engaging in one of my favorite things – worldbuilding! Though, don’t worry, I don’t mean this to say every story that isn’t “plot-relevant” will be a boring infodump or walls o’ text. I just mean I’ll be using the standalone stories to explore the worlds I create through the lenses of the characters that inhabit them…and the types of sex they like to have. I am, after all, still an erotica writer first and foremost. ;P
I hope this arrangement will be satisfactory to my fans and readers, and to myself! Previously I was bouncing around between ideas and settings so rapidly I couldn’t really pin anything down that I wanted to stick with. Now, by deliberately slowing myself down and spending a month’s worth of time digging down to the bedrock in each world, I’m hoping that problem will be corrected. As for the readership, I’m hopeful all of you will find something to your liking! Every setting has an equal chance of having some sort of kink/fetish to it, so you’ll just as easily find a size story in the sci-fi setting as the modern-day one, to use an example. By doing this I’m aiming to draw in new readers as well; come for the goo that transforms men into busty reindeer drones, stay for the intriguing plot and further developments…and more reindeer drones. X3
So! What are these settings, you may ask? I’ve dropped some hints about them in the past, a few journals and stories here and there, but here for the first time I’ve collected their main “blurbs” as well as a short introduction to the main storyline of each. Read on and, hopefully, enjoy!
Junction City: An Interuniversal metropolis, located at a junction for countless different realities and dimensions, hence its name. Junction City is a place for those who have no home in the wider universe…or universes, as the case may be. Home to outcasts, outlaws, and those with no world to return to, the city is a place where anything can happen – and it often does. Fortunes are won and lost in a heartbeat; love blooms in seedy back-alleys and lofty penthouses alike. Junction City falls under the auspices of the Office of Interuniversal Affairs as a hub of interreality travel; OIA monitors traffic into and out of the city, and acts as local – and extrauniversal – law enforcement as well. The three most common ways to access Junction City are sanctioned portals, purpose built trains, and ships travelling designated sea lanes.
Junction City Plotline: “Signals and Codes.” A wave of mysterious attacks is rocking Junction City – people ae being transformed and robbed of their bodies. Signals that come from and point to nowhere spark into existence, brainwashing normal citizens into frighteningly effective sleeper agents, just waiting for a trigger to go about their implanted mission. Others simply disappear outright, piles of clothes left behind or sometimes no trace at all. Growing concerned about the threat in her own backyard, OIA Director Candace Jaeger activates the Sigma Contingent, a cell of highly-trained operatives pulled from every department of OIA. Their mission is to hunt down the person, persons, or organizations responsible for these attacks and put a stop to them. With few leads, fewer allies and the possibility of their own minds and teammates being turned against them, Sigma Contingent has their work cut out for them…and even if they do discover the perpetrators of the attacks, the ones truly responsible might still slip into the shadows…
The Rakthani Union: Set in the far-flung future of the 28th century, in a distant galaxy, the Rakthani are a fledgling interstellar power. Achieving lightspeed travel barely one hundred years ago, they have just begun to spread into the stars, but their own natural distrust of other species and tendency not to stray too far from “home” has hampered their efforts. Small and vulnerable, the Union nonetheless thrives due to having an abundance of valuable mineral wealth within its borders. Tensions mount within the Union between the expansionist and isolationist factions just as unity is most needed; shaky political alliances are thrown into chaos by the arrival of a new threat.
Rakthani Plotline: “Rise of the Wild Scourge.” The Rakthani navy is a small, lean fighting force; undoubtedly effective but far too limited to protect all of Rakthani space, their ships tend to congregate near the spacelanes and orbits of member worlds. The central government has turned to a different sort of defense for the fringes of their space: privateers. This mercenary fleet is ragtag and piecemeal, but some consider those to be its primary strengths. Privateer forces have turned back three expeditionary assaults into Rakthani space in the last fifty years, and the job, while dangerous, is intoxicatingly lucrative and alluringly adventurous. But the Wild Scourge is a threat unlike anything the Rakthani, or indeed the galaxy, has ever faced; a ravenous horde that simply consumes everything in its path, obliterating anything that does not fit into its maw. Against this backdrop, Captain Kira of the privateer cruiser Interceptor, one of the newest privateers in the fleet, sets sail with a young, fractious crew, a new communications officer, and a mysterious artifact in their hold – an ancient key that may hold their salvation, or their destruction…
The World of Cor’xa – A vibrant, diverse fantasy world with a multitude of character and countries, Cor’xa is a setting based on clockwork technology. Discovered roughly 75 years prior to the setting’s main timeframe, clockworks have spread rapidly amongst the peoples and nations of the world to become the planet’s main technological resource. Roughly speaking, the world is technologically on par with late 19th to early 20th century Earth, though with clockworks replacing electricity and/or steam as the main driver of change. This world is split in two halves; the West, dominated by the expansionist and meritocratic Dejarren Empire, and the East, a fractious, tenuous coalition of nation-states that come into conflict with each other as often as with the Empire. The main bulwark against further Dejarren expansion is the rugged desert terrain of the Republic of Selinke, the second-largest nation on the continent and the only one truly in a position to match armies with the Empire. Simmering tensions and political maneuvering abound; even away from the Selinken-Dejarren border, regional wars and territorial conflicts tend to flare, in a manner not dissimilar to Earth’s Cold War. Against this backdrop, fantastical feats of magic take place, epic quests are begun and derailed; treasures are lost and found, and the gears of Cor’xa’s destiny grind ever onwards.
Cor’xa Plotline – “Back To Where You’ve Never Been.” Lilah Rhodes is utterly unremarkable – a woman in her early forties, working a nondescript job as an archivist and penning short stories in her downtime. This changes when a mysterious new shipment of items to be catalogued arrives at her warehouse, and a blank tome literally falls into her lap; a book with a bright yellow cover, a strange nine-sided polygon encased in a circle emblazoning its front cover, and a inexplicably alluring aura. Taking it home, Lilah vents her frustrations with her humdrum existence to the book, starting with the sentence, “I wish I could go on an adventure.” The next morning, a bizarre accident sends Lilah tumbling off of a bridge – and into a new life. Waking up in a world not her own, and a body that’s been drastically transformed, Lilah is thrust into a world of cloaked intentions, political intrigue, and danger from swords and words alike. Caught in a bewildering new existence, she discovers that the tome that sent her here – the Xanthic Codex – may hold the key to finding a way back…but regaining her old home may come at the cost of destroying her new one…
And there we go! Hopefully something in one of these three settings catches your interest, and inspires you to stick around for some fantastic adventures.
Questions? Comments? Concerns? Feel free to leave your thoughts down below, and I’ll do my best to answer any questions that might arise!
Until next time, friends – enjoy my work, have a safe and happy New Year, and I’ll see you at the next story!
I’ve already mentioned that 2024 will look a little different in terms of my output, and what I meant by that is that I’m going to spend each month playing around in the sandbox of one of three revolving settings. Each of these settings is unique, and each has fits into a broad category; one high fantasy, one science fiction, and one closer to urban/”modern-day” fiction that anything else. All three settings also have a central plotline running through them, and at least one story every month will be dedicated to moving that storyline further, if only incrementally.
Where does that leave the rest of the month’s stories? Well, engaging in one of my favorite things – worldbuilding! Though, don’t worry, I don’t mean this to say every story that isn’t “plot-relevant” will be a boring infodump or walls o’ text. I just mean I’ll be using the standalone stories to explore the worlds I create through the lenses of the characters that inhabit them…and the types of sex they like to have. I am, after all, still an erotica writer first and foremost. ;P
I hope this arrangement will be satisfactory to my fans and readers, and to myself! Previously I was bouncing around between ideas and settings so rapidly I couldn’t really pin anything down that I wanted to stick with. Now, by deliberately slowing myself down and spending a month’s worth of time digging down to the bedrock in each world, I’m hoping that problem will be corrected. As for the readership, I’m hopeful all of you will find something to your liking! Every setting has an equal chance of having some sort of kink/fetish to it, so you’ll just as easily find a size story in the sci-fi setting as the modern-day one, to use an example. By doing this I’m aiming to draw in new readers as well; come for the goo that transforms men into busty reindeer drones, stay for the intriguing plot and further developments…and more reindeer drones. X3
So! What are these settings, you may ask? I’ve dropped some hints about them in the past, a few journals and stories here and there, but here for the first time I’ve collected their main “blurbs” as well as a short introduction to the main storyline of each. Read on and, hopefully, enjoy!
Junction City: An Interuniversal metropolis, located at a junction for countless different realities and dimensions, hence its name. Junction City is a place for those who have no home in the wider universe…or universes, as the case may be. Home to outcasts, outlaws, and those with no world to return to, the city is a place where anything can happen – and it often does. Fortunes are won and lost in a heartbeat; love blooms in seedy back-alleys and lofty penthouses alike. Junction City falls under the auspices of the Office of Interuniversal Affairs as a hub of interreality travel; OIA monitors traffic into and out of the city, and acts as local – and extrauniversal – law enforcement as well. The three most common ways to access Junction City are sanctioned portals, purpose built trains, and ships travelling designated sea lanes.
Junction City Plotline: “Signals and Codes.” A wave of mysterious attacks is rocking Junction City – people ae being transformed and robbed of their bodies. Signals that come from and point to nowhere spark into existence, brainwashing normal citizens into frighteningly effective sleeper agents, just waiting for a trigger to go about their implanted mission. Others simply disappear outright, piles of clothes left behind or sometimes no trace at all. Growing concerned about the threat in her own backyard, OIA Director Candace Jaeger activates the Sigma Contingent, a cell of highly-trained operatives pulled from every department of OIA. Their mission is to hunt down the person, persons, or organizations responsible for these attacks and put a stop to them. With few leads, fewer allies and the possibility of their own minds and teammates being turned against them, Sigma Contingent has their work cut out for them…and even if they do discover the perpetrators of the attacks, the ones truly responsible might still slip into the shadows…
The Rakthani Union: Set in the far-flung future of the 28th century, in a distant galaxy, the Rakthani are a fledgling interstellar power. Achieving lightspeed travel barely one hundred years ago, they have just begun to spread into the stars, but their own natural distrust of other species and tendency not to stray too far from “home” has hampered their efforts. Small and vulnerable, the Union nonetheless thrives due to having an abundance of valuable mineral wealth within its borders. Tensions mount within the Union between the expansionist and isolationist factions just as unity is most needed; shaky political alliances are thrown into chaos by the arrival of a new threat.
Rakthani Plotline: “Rise of the Wild Scourge.” The Rakthani navy is a small, lean fighting force; undoubtedly effective but far too limited to protect all of Rakthani space, their ships tend to congregate near the spacelanes and orbits of member worlds. The central government has turned to a different sort of defense for the fringes of their space: privateers. This mercenary fleet is ragtag and piecemeal, but some consider those to be its primary strengths. Privateer forces have turned back three expeditionary assaults into Rakthani space in the last fifty years, and the job, while dangerous, is intoxicatingly lucrative and alluringly adventurous. But the Wild Scourge is a threat unlike anything the Rakthani, or indeed the galaxy, has ever faced; a ravenous horde that simply consumes everything in its path, obliterating anything that does not fit into its maw. Against this backdrop, Captain Kira of the privateer cruiser Interceptor, one of the newest privateers in the fleet, sets sail with a young, fractious crew, a new communications officer, and a mysterious artifact in their hold – an ancient key that may hold their salvation, or their destruction…
The World of Cor’xa – A vibrant, diverse fantasy world with a multitude of character and countries, Cor’xa is a setting based on clockwork technology. Discovered roughly 75 years prior to the setting’s main timeframe, clockworks have spread rapidly amongst the peoples and nations of the world to become the planet’s main technological resource. Roughly speaking, the world is technologically on par with late 19th to early 20th century Earth, though with clockworks replacing electricity and/or steam as the main driver of change. This world is split in two halves; the West, dominated by the expansionist and meritocratic Dejarren Empire, and the East, a fractious, tenuous coalition of nation-states that come into conflict with each other as often as with the Empire. The main bulwark against further Dejarren expansion is the rugged desert terrain of the Republic of Selinke, the second-largest nation on the continent and the only one truly in a position to match armies with the Empire. Simmering tensions and political maneuvering abound; even away from the Selinken-Dejarren border, regional wars and territorial conflicts tend to flare, in a manner not dissimilar to Earth’s Cold War. Against this backdrop, fantastical feats of magic take place, epic quests are begun and derailed; treasures are lost and found, and the gears of Cor’xa’s destiny grind ever onwards.
Cor’xa Plotline – “Back To Where You’ve Never Been.” Lilah Rhodes is utterly unremarkable – a woman in her early forties, working a nondescript job as an archivist and penning short stories in her downtime. This changes when a mysterious new shipment of items to be catalogued arrives at her warehouse, and a blank tome literally falls into her lap; a book with a bright yellow cover, a strange nine-sided polygon encased in a circle emblazoning its front cover, and a inexplicably alluring aura. Taking it home, Lilah vents her frustrations with her humdrum existence to the book, starting with the sentence, “I wish I could go on an adventure.” The next morning, a bizarre accident sends Lilah tumbling off of a bridge – and into a new life. Waking up in a world not her own, and a body that’s been drastically transformed, Lilah is thrust into a world of cloaked intentions, political intrigue, and danger from swords and words alike. Caught in a bewildering new existence, she discovers that the tome that sent her here – the Xanthic Codex – may hold the key to finding a way back…but regaining her old home may come at the cost of destroying her new one…
And there we go! Hopefully something in one of these three settings catches your interest, and inspires you to stick around for some fantastic adventures.
Questions? Comments? Concerns? Feel free to leave your thoughts down below, and I’ll do my best to answer any questions that might arise!
Until next time, friends – enjoy my work, have a safe and happy New Year, and I’ll see you at the next story!