Update on things + Prowler!
a year ago
Hello all! It's been a while, apologies for the silence! Since the release of the Prowler Demo last August we've both been very busy with life, head-down in studies for the bulk of Aug - Nov, oversees trips in Dec - Jan and more.
But now it's finally time for an update on our plans. We've decided that our plan moving forward will be as follows:
1. Finish a proper build of PROWLER and release it
2. Return to GROVE to complete Dark Places Pt. 2
3. See where the wind takes us from there...
We've posted some previews over on our Twitter account (@RegalBuster) as well. Hope you find it all interesting and exciting!
---
As for some Prowler-related details:
Behind the scenes we've been doing some improvements to systems based on feedback, including but not limited to:
- Crafting inventory improvements
- Key rebinding
- Shifting the game towards lewder forms of combat, allowing more cheek outside of 'capture' and defeat scenes.
As for content density, we're aiming for:
- 5 enemies total (incl. the 2 demo enemies), each with at least two full fledged capture scenes
- 2 fleshed out locales to explore with unique map nodes and things to discover
- More equipment to wear, and traps to avoid (or not...)
- NPCs to meet, and the first few chapters of Prowler's story to enjoy (NPC previews on our Twitter)!
---
Thanks for sticking by us all this time!
- RegalBuster & SirIzike
https://twitter.com/regalbuster
But now it's finally time for an update on our plans. We've decided that our plan moving forward will be as follows:
1. Finish a proper build of PROWLER and release it
2. Return to GROVE to complete Dark Places Pt. 2
3. See where the wind takes us from there...
We've posted some previews over on our Twitter account (@RegalBuster) as well. Hope you find it all interesting and exciting!
---
As for some Prowler-related details:
Behind the scenes we've been doing some improvements to systems based on feedback, including but not limited to:
- Crafting inventory improvements
- Key rebinding
- Shifting the game towards lewder forms of combat, allowing more cheek outside of 'capture' and defeat scenes.
As for content density, we're aiming for:
- 5 enemies total (incl. the 2 demo enemies), each with at least two full fledged capture scenes
- 2 fleshed out locales to explore with unique map nodes and things to discover
- More equipment to wear, and traps to avoid (or not...)
- NPCs to meet, and the first few chapters of Prowler's story to enjoy (NPC previews on our Twitter)!
---
Thanks for sticking by us all this time!
- RegalBuster & SirIzike
https://twitter.com/regalbuster

Marlowe
~darknessiszero
Woot woot!!!!!

Klyntar
~klyntar
Awesome to hear there's still plans for GROVE! That game is my absolute favorite and I can't wait to see where the story goes! You guys do incredible work and I'm looking forward to try out PROWLER too :)


For Prowler, can you also add a similar room to the Grove Library section, where you can go in and replay capture/loss scenes without manually inducing them in-game?

SirIzike
~sirizike
Assuming there's no dev complications, we'll try and include a proper gallery in Prowler v0.1 yes!

Pentazer
~pentazer
nice, Grove updates coming, been keeping an eye on that one on itch. When it's finally out of early access I'll definitely be trying it out.

REV
~hypnopossum
Looking forward to it!!

Kanethrall
~kanethrall
hooray! ^-^

KyuuGryph
~kyuugryph
Ooooh, really looking forward to more Prowler stuff especially. Nice! ^v^

GramGalahad
~gramgalahad
Hey! Great to see you back! Excited to see the (future) new updates.

Arzoo
~arzoo
Can't wait to see a more fleshed out Prowler!