Was an absolute blast. Fought Khazim the regular way (used the tricks ya'd mentioned before, those helped a bunch) and then got most of the other endings.
I take it there will be effects from Gutter Trash into the next game if ya don't get the conditioning dealt with properly (eg the more slutty route) like with the first to GT?
Also I find myself curious if the bit with Scratch there might get its own further scene expansion for a future version, where we see both of them perhaps getting used together or performing together.
Though it would also be really interesting if there was a post-ending bit where depending on how ya beat the game effects how things react when Mezz gets back.
I find myself really damned curious about that place in the haven ya can explore if ya port the datacrystal file over from the first game. Wonder if that'll be important at all in the future~
Oh absolutely, will definitely be carrying over certain consequences to the next game. Won't spoil any more than that though.
"Though it would also be really interesting if there was a post-ending bit where depending on how ya beat the game effects how things react when Mezz gets back."
Oh we've got three more games/chapters to go, still a lot of time for things to develop. Though I probably will turn it over to 1.0 once the final pack is out, with a gallery (finally!).
Ha, and thanks. Something I had been wanting to get in for a while, and finally had the chance to. That's from the previous pack of course, but yeah, fun to have a little reminder on the menu.
I take it there will be effects from Gutter Trash into the next game if ya don't get the conditioning dealt with properly (eg the more slutty route) like with the first to GT?
Also I find myself curious if the bit with Scratch there might get its own further scene expansion for a future version, where we see both of them perhaps getting used together or performing together.
Though it would also be really interesting if there was a post-ending bit where depending on how ya beat the game effects how things react when Mezz gets back.
I find myself really damned curious about that place in the haven ya can explore if ya port the datacrystal file over from the first game. Wonder if that'll be important at all in the future~
"Though it would also be really interesting if there was a post-ending bit where depending on how ya beat the game effects how things react when Mezz gets back."
It would, wouldn't it? :D
I also liked the touch of the poster on the main menu when at the Lucky Rabbit :P
Ha, and thanks. Something I had been wanting to get in for a while, and finally had the chance to. That's from the previous pack of course, but yeah, fun to have a little reminder on the menu.
Also the Mahir Ending, chef's kiss