Dev Post - May and June Summary, and Silk 2?
a year ago
As you likely know, for PawDay 2024 I threw together a quick GameBoy game in a few hours using a friend’s OC as a super hero. It was surprisingly popular by my standards. Getting 24 downloads, which is 23 more than I expected.
Since then I’ve refined the game a little. I’ve drawn a game over screen, added a ranged attack, redrawn the sprites, and am in the process of making a second stage. In theory, this stuff can be done fairly quickly.
I’ve had requests to add colour and a boss battle. While technically possible, might be more work than it’s worth for such a silly little game. Maybe for a sequel. There’s also the question of if I should stick with GBStudio or move to Godot. I remove the technical restraints, but risk feature creep.
As for June, things were good. The horror FPS is coming along slowly, but it’s getting more and more complete. Getting to the point where I can start showing things and they actually look like things people want to see, and not weird programming experiments.
Related to this. I’m putting serious thoughts into making a Goldeneye like FPS. It’s clear after Perfect Dark Zero and the recent reveal of the reboot that we’re never getting a worthy successor to those games. And with Agent 64 in development hell with a “this year” release date since 2021, maybe I can make something small.
Since then I’ve refined the game a little. I’ve drawn a game over screen, added a ranged attack, redrawn the sprites, and am in the process of making a second stage. In theory, this stuff can be done fairly quickly.
I’ve had requests to add colour and a boss battle. While technically possible, might be more work than it’s worth for such a silly little game. Maybe for a sequel. There’s also the question of if I should stick with GBStudio or move to Godot. I remove the technical restraints, but risk feature creep.
As for June, things were good. The horror FPS is coming along slowly, but it’s getting more and more complete. Getting to the point where I can start showing things and they actually look like things people want to see, and not weird programming experiments.
Related to this. I’m putting serious thoughts into making a Goldeneye like FPS. It’s clear after Perfect Dark Zero and the recent reveal of the reboot that we’re never getting a worthy successor to those games. And with Agent 64 in development hell with a “this year” release date since 2021, maybe I can make something small.