Dev Post - July Summary
a year ago
July was a month that happened. I did some work, but not much really to talk about. I was trying to get something done on most days, even if it was just a line or 2 of code. This worked. I even achieved a milestone of sorts without noticing.
This achievement was getting the main enemy of the game full functional. Now, that doesn’t mean complete. It’s still lacking sounds and certain effects, but the actual behaviour is all in and working as intended. A gun turret might not sound special, but there’s a lot going on code wise to give it the behaviour I want. Polish stuff like losing track of the player, but not the frame they break line of sight. It also has a number of parts that can break in various ways, such as shooting the camera will make it unable to track you, disabling the gun stops it from shooting, etc. If you’ve ever played Receiver, it’s that kind of behaviour I’m going for.
And even though this is technically from this month, I might as well mention it now. I got the leg for a kick attack rigged and animated, and now I just have to texture. It’s all crude, due in no small part to it being a first attempt. But if it works I can start expanding on this in future.
Finally, at the start of June, I learned of a level creator for Godot called Cyclops Level Builder. Still not tried it, but might do. I’ve been struggling between tile based and brush based since I started the project, defaulting to tile since that’s what Godot supports, but going brush based is tempting.
This achievement was getting the main enemy of the game full functional. Now, that doesn’t mean complete. It’s still lacking sounds and certain effects, but the actual behaviour is all in and working as intended. A gun turret might not sound special, but there’s a lot going on code wise to give it the behaviour I want. Polish stuff like losing track of the player, but not the frame they break line of sight. It also has a number of parts that can break in various ways, such as shooting the camera will make it unable to track you, disabling the gun stops it from shooting, etc. If you’ve ever played Receiver, it’s that kind of behaviour I’m going for.
And even though this is technically from this month, I might as well mention it now. I got the leg for a kick attack rigged and animated, and now I just have to texture. It’s all crude, due in no small part to it being a first attempt. But if it works I can start expanding on this in future.
Finally, at the start of June, I learned of a level creator for Godot called Cyclops Level Builder. Still not tried it, but might do. I’ve been struggling between tile based and brush based since I started the project, defaulting to tile since that’s what Godot supports, but going brush based is tempting.