Dev Post - August Summary
a year ago
I got a lot done this month. Mostly on a side project. I wanted to make a top down shooter featuring someone elses character. I set myself a time of six hours, blew past that. Twelve? Blew past that. In all I’d guess 24-30 work hours, depending on how you count.
There’s a bunch of stuff I had to cut or change for time, such as the setting and multiple enemy types, but I learned a lot, and the end result is actually fun to play, making it one of the few projects I’m happy with. Due to featuring art that won’t be public until October, we decided to not make the game public until then.
There’s a bunch of stuff I had to cut or change for time, such as the setting and multiple enemy types, but I learned a lot, and the end result is actually fun to play, making it one of the few projects I’m happy with. Due to featuring art that won’t be public until October, we decided to not make the game public until then.