Everytime a popular game comes out I can stand I have ran...
a year ago
General
You can ignore this, I get super frustrated every time a super popular game comes out and I can't stand, so I'm gonna post my steam review of Black Myth here. I thought the game just has a really bad opening. After six hours, I just need someplace to yell. If you're enjoying the game, obviously, good for you :) I'm out sixty bucks and can't even refund the game though after everyone I knew kept telling me to give this game a chance.
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I do not understand the appeal of this game at all. This combat is incredibly slow and stilted. The heavy attack has a 4 second long animation, despite the fact that every other combat animation in the game takes less than a second, meaning the attack is pointless to time. The game play is pretty standard hack and slash three kingdoms stuff, except there's no hoards of week enemies, only the bosses. This leaves game play designed for frenetic button pressing be repurposed to incredibly slow boss fights with non responsive controls. When I say non responsive, I mean it. I'll hit the Y button to start charging the attack. Hal of the time it will start charge, and half the time, nothing will happen. There is a visual flourish that happens when you start charging, but sometimes that doesn't go off and the charge happens anyway, meaning I can't trust the visual feedback on screen.
The game is based entirely around it's dodge mechanic. So if you don't like it in the first hour, refund the game, that part never changes. Every boss battle is just memorizing when you can do the perfect dodges, and the exact moments when it's safe to heal or use a spell. This game also has awful magic. There's no way to restore mana, so I hope you made it to the boss full (actually pretty easy despite the atrocious walk back).
Even basic world design is broken. The first area is this giant open jungle area with no signposts. You just wander through, occasionally find an abandoned temple, and that's it. There are signposts that stand out from the environment.
i got turned around constantly, because I can't tell the generic temple I'm coming out of, from the generic temple I'm walking to.
This game is exploding, and I am honestly baffled. My entire time with the game has felt like a dull exercise in misery. Also I never read "Journey to West" Rather than being any kind of an introduction to the subject matter, the game 100% expects you know who these creatures are and already care. This wasn't a problem with Dark Souls, or any other game that had an obtuse plot that couldn't hook me without a fan community to back it, but for some reason a game based on the most famous piece of literature in human history having a story I couldn't get into wasn't lost on me.
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I do not understand the appeal of this game at all. This combat is incredibly slow and stilted. The heavy attack has a 4 second long animation, despite the fact that every other combat animation in the game takes less than a second, meaning the attack is pointless to time. The game play is pretty standard hack and slash three kingdoms stuff, except there's no hoards of week enemies, only the bosses. This leaves game play designed for frenetic button pressing be repurposed to incredibly slow boss fights with non responsive controls. When I say non responsive, I mean it. I'll hit the Y button to start charging the attack. Hal of the time it will start charge, and half the time, nothing will happen. There is a visual flourish that happens when you start charging, but sometimes that doesn't go off and the charge happens anyway, meaning I can't trust the visual feedback on screen.
The game is based entirely around it's dodge mechanic. So if you don't like it in the first hour, refund the game, that part never changes. Every boss battle is just memorizing when you can do the perfect dodges, and the exact moments when it's safe to heal or use a spell. This game also has awful magic. There's no way to restore mana, so I hope you made it to the boss full (actually pretty easy despite the atrocious walk back).
Even basic world design is broken. The first area is this giant open jungle area with no signposts. You just wander through, occasionally find an abandoned temple, and that's it. There are signposts that stand out from the environment.
i got turned around constantly, because I can't tell the generic temple I'm coming out of, from the generic temple I'm walking to.
This game is exploding, and I am honestly baffled. My entire time with the game has felt like a dull exercise in misery. Also I never read "Journey to West" Rather than being any kind of an introduction to the subject matter, the game 100% expects you know who these creatures are and already care. This wasn't a problem with Dark Souls, or any other game that had an obtuse plot that couldn't hook me without a fan community to back it, but for some reason a game based on the most famous piece of literature in human history having a story I couldn't get into wasn't lost on me.
FA+

All I'll say is, no matter how "good" or hyped a game is, if it's not your type of game (like any souls-like games for me) then it's probably safer to just skip it.
Me, personally? I couldn’t care less about Black Myth: Wukong. Sure, it’s neat to see something based/inspired by Journey to the West, but to me, it seemed like just another ‘flavor of the week’ game that most would shelve for the next one. It really sucks that people pushed you to play it. :c