Not liking JRPG's sucks
a year ago
General
I have to say, hate playing the latest Atlas game just reminded me that not falling for the game design tricks of JRPG's really sucks.
I think all of them fall into one of two camps for me. The ones where you mash the A button, and the ones where you role play as a shell script.
For the first half, I'm thinking of stuff like FF6, Pokemon, games where there are a thousand mechanics, so instead of properly balancing all of them, they just make them game really easy. For my money, I think I made it through most JRPG's feeling like this is what they were. There's no thought process, I just select the move that does the most damage and use it.
The second type is stuff like persona or FFX where all combat has a correct solution. Flying monsters are weak to Wakka's Blitzball, this boss is specifically weak to this poison spell, that is useless in every fight. This also doesn't require any thought. Either you have the moves or you need to go grind, meaning doing the exact same thing for hours (currently grinding just to be able to make it through Metaphor on the easy setting and it's taking hours, but literally, all I did for that entire time, is fight the only enemy type that appears in this dungeon, minotaurs, and at the end, there wasn't a noticeable combat difference other than the single new move I learned).
And all of their stories are garbage. Not to say they don't have interesting things to say, but, take FFX, it's supposed to be an exploration of being a side character in someone else's adventure, and then stepping up to save the day because that's the right thing to do. Awesome, sign me up.
Except no it's not. It's also about professional sports, organized religion, racial oppression. There's a bizzarre subplot about an undead pervert that refuses to die, and people refuse to burn his corpse. It can't be about anything, because the game has to constantly derail itself to talk about the dozens of other things it wants to touch on.
I hate whatever personality defect does this to me, because everyone else is having fun and I'm just an asshole.
I think all of them fall into one of two camps for me. The ones where you mash the A button, and the ones where you role play as a shell script.
For the first half, I'm thinking of stuff like FF6, Pokemon, games where there are a thousand mechanics, so instead of properly balancing all of them, they just make them game really easy. For my money, I think I made it through most JRPG's feeling like this is what they were. There's no thought process, I just select the move that does the most damage and use it.
The second type is stuff like persona or FFX where all combat has a correct solution. Flying monsters are weak to Wakka's Blitzball, this boss is specifically weak to this poison spell, that is useless in every fight. This also doesn't require any thought. Either you have the moves or you need to go grind, meaning doing the exact same thing for hours (currently grinding just to be able to make it through Metaphor on the easy setting and it's taking hours, but literally, all I did for that entire time, is fight the only enemy type that appears in this dungeon, minotaurs, and at the end, there wasn't a noticeable combat difference other than the single new move I learned).
And all of their stories are garbage. Not to say they don't have interesting things to say, but, take FFX, it's supposed to be an exploration of being a side character in someone else's adventure, and then stepping up to save the day because that's the right thing to do. Awesome, sign me up.
Except no it's not. It's also about professional sports, organized religion, racial oppression. There's a bizzarre subplot about an undead pervert that refuses to die, and people refuse to burn his corpse. It can't be about anything, because the game has to constantly derail itself to talk about the dozens of other things it wants to touch on.
I hate whatever personality defect does this to me, because everyone else is having fun and I'm just an asshole.
Zu.
~rasthi
You're not an asshole for not enjoying games other people enjoy. That said, maybe not hate-playing games would be better for you
GeoGrey
~geogrey
You’re not an asshole for not liking something that someone else liked. Everyone’s got their own tastes in games. Hell, there are plenty of games that other folks like that I don’t really see the appeal. >.=.>
I get it, I tried to get into some of the other genres outside of puzzle. I just could not for the life of me have the reflexes to just not make so many mistakes.
TheConflicted
~theconflicted
You're definitely not an asshole for not syncing up with JRPGs. They're not your thing and that's okay.
worldtraveler
~worldtraveler
It's okay to not like JRPGs. It really depends on the person and the game, I think. Like, I can understand that not liking JRPGs makes you feel the weird one, but I feel the same about sports games. And there's a million of those.
FA+
