GRABBUS - New public test version!
a year ago
General
A new milestone has been met with my game, Grabbus!
https://grabb.us/
If you didn't know, Grabbus is an ambitious action-looter-shooter game with randomized locations and world map, and other procedural tech to enhance possibilities within gameplay.
If you like things like Binding of Isaac, Vampire Survivors, or Hades, you may want to give it a look and see if you pick up what I'm putting down.
I just added the "Evolution Grid", a specially-engineered feature only Grabbus has!
Buy "node points" using in-game currency, then invest them into the endlessly-expanding grid of passive bonuses!
There are 18 different upgrades to find scattered on the infinite grid, 9 of which have no maximum cap, and as you progress through the game, the challenge and rewards become greater!
When you fail, your challenge level reduces, so the idea is to hover around where you're most suited, gradually making your numbers go up!
There's still a lot of work to do before Grabbus is ready for the early access demo, but I have gotten the ball rolling on a Steam page!
(I want more enemy types and tilesets and items, etc.)
Also I'll be on vacation soon, visiting family for a couple weeks!
I'll be rested up and ready to tackle the immense challenge of releasing a game to Steam!! Wish me luck!
https://grabb.us/
If you didn't know, Grabbus is an ambitious action-looter-shooter game with randomized locations and world map, and other procedural tech to enhance possibilities within gameplay.
If you like things like Binding of Isaac, Vampire Survivors, or Hades, you may want to give it a look and see if you pick up what I'm putting down.
I just added the "Evolution Grid", a specially-engineered feature only Grabbus has!
Buy "node points" using in-game currency, then invest them into the endlessly-expanding grid of passive bonuses!
There are 18 different upgrades to find scattered on the infinite grid, 9 of which have no maximum cap, and as you progress through the game, the challenge and rewards become greater!
When you fail, your challenge level reduces, so the idea is to hover around where you're most suited, gradually making your numbers go up!
There's still a lot of work to do before Grabbus is ready for the early access demo, but I have gotten the ball rolling on a Steam page!
(I want more enemy types and tilesets and items, etc.)
Also I'll be on vacation soon, visiting family for a couple weeks!
I'll be rested up and ready to tackle the immense challenge of releasing a game to Steam!! Wish me luck!
The_Folf
~thefolf
Good luck! :3
I'll have to give this a whirl, and it's still using the twitter icon for your bluesky link on the site, ehehehhe
Dawmino
~dawmino
OP
I know, but they don't have a bluesky logo entry
Rotund Canine
~drmister
ohhhh, fair fair.
Danny_Boyle
~dannyboyle
Crazy interesting so far. Accidentally mixed a weapon i really liked with the rainbow jar thing that turned it into a weapon crate. I can tell that fusion decision making is gonna be really important.
Dawmino
~dawmino
OP
Oh yes, the fusion system was one of the earliest parts added. I've had lots of time to refine its rules and quirks, and it has much potential for new gimmicks later!
FA+