First 3D Commission Opening!
3 months ago
Well, I've decided to tip my toes into the world of Commissions!
Details are in the BlueSky post below:
https://bsky.app/profile/bassman97....../3lqlrg2sous25
In case you don't have BlueSky, here's the breakdown:
Renders: $15 (extra characters $+10, up to 2, my characters are $5 off!)
Backgrounds: price varies, but more complex = higher price
BASIC Fluid Simulation: $10-15
Things NOT Mentioned On the Sheet:
Animations: Starting at $4/second ($60 for a 15 second animation, extra characters raise final price by 40%) (RENDER LIMIT FOR ME IS 2K RESOLUTION. SEE RULES BELOW)
$15 Upcharge for renders at or greater than 8K Resolution (7680 x 4320)
RULES:
1a) For renders, payment is required in-full from the moment the final render is sent and commissioner is happy. This render will first be sent at a lower resolution for the commissioner's approval before the full-resolution render can begin. The commissioner then will receive full-res versions of their renders.
1b) For animations, payment is required up front! No exceptions! Animations take significantly longer to render (along with other factors like background, addition of fluid sim, character model complexity/polygon count, etc), and my limit for these is at maximum 2K resolution (2560 x 1440), so I cannot afford to dilly-dally and complete the animation before sending it off for the commissioner's approval. For this reason, anyone who orders a commission is required to bring an in-depth idea! The more detailed an idea, the better I can execute! GIVE ME DETAILS!!
2) Commissioners can ask for the status of a commission with modesty. Unfortunately I do still have a full-time job and hobbies outside of here, so those take more precedence over commissions. However, a check at least once a week is tolerable if I am taking a while.
3) Fluid sims are still basic and require tweaking. If a commissioner is unsatisfied with the result of the fluid sims in their animations or renders, they may request to take it out with the cost deducted from the final price. So if an animation costed $75 with a fluid sim and they are not happy, I can completely remove it and the animation will then cost $60.
If there are any other questions, please don't hesitate to ask. Send me a note here, or DM me on TG or BlueSky, bassman97.
Details are in the BlueSky post below:
https://bsky.app/profile/bassman97....../3lqlrg2sous25
In case you don't have BlueSky, here's the breakdown:
Renders: $15 (extra characters $+10, up to 2, my characters are $5 off!)
Backgrounds: price varies, but more complex = higher price
BASIC Fluid Simulation: $10-15
Things NOT Mentioned On the Sheet:
Animations: Starting at $4/second ($60 for a 15 second animation, extra characters raise final price by 40%) (RENDER LIMIT FOR ME IS 2K RESOLUTION. SEE RULES BELOW)
$15 Upcharge for renders at or greater than 8K Resolution (7680 x 4320)
RULES:
1a) For renders, payment is required in-full from the moment the final render is sent and commissioner is happy. This render will first be sent at a lower resolution for the commissioner's approval before the full-resolution render can begin. The commissioner then will receive full-res versions of their renders.
1b) For animations, payment is required up front! No exceptions! Animations take significantly longer to render (along with other factors like background, addition of fluid sim, character model complexity/polygon count, etc), and my limit for these is at maximum 2K resolution (2560 x 1440), so I cannot afford to dilly-dally and complete the animation before sending it off for the commissioner's approval. For this reason, anyone who orders a commission is required to bring an in-depth idea! The more detailed an idea, the better I can execute! GIVE ME DETAILS!!
2) Commissioners can ask for the status of a commission with modesty. Unfortunately I do still have a full-time job and hobbies outside of here, so those take more precedence over commissions. However, a check at least once a week is tolerable if I am taking a while.
3) Fluid sims are still basic and require tweaking. If a commissioner is unsatisfied with the result of the fluid sims in their animations or renders, they may request to take it out with the cost deducted from the final price. So if an animation costed $75 with a fluid sim and they are not happy, I can completely remove it and the animation will then cost $60.
If there are any other questions, please don't hesitate to ask. Send me a note here, or DM me on TG or BlueSky, bassman97.