More Legend Series Books Soon
a month ago
General
Heyo. Dragon Engine is in a good place right now. I have the next few months of steps outlined in my notes and I’m doing them one a day. This leaves me with a lot of free time and energy. It’s time to return to my actual specialty, tabletop game design.
The Legend Series has all of its core rules done but there is a ton of room to add extra player and setting details. This is the broad generic content that I will need planned and in book form in order to make the Dragon Engine Updates covering the same content.
My first two Updates for Dragon Engine are the Dragons Update, adding in basic crafting and dragon characters, and Five Million Strong, adding in the assets and full map of Ascala and its surroundings. I’m planning one large Legend Series PDF for each Update in order. Here’s an excerpt from the first one, Legend – Dragons.
One key point bears mentioning here. Everyone in the Astral and Creation as a whole has a family. This is the one largest and most blatant difference between the Legend Setting and any other consumer fantasy setting. There are very few surnames in each nation or world and each has a history and a preferred set of jobs. This family grouping is normally called a House or a Clan and has its own history, lands and combat specialties. Each House or Clan is a different version of their parent species and they can only interbreed with individuals of their own lineage. Assume a surname has about half a million people and that if they emigrate somewhere they do it as a group. They’re like small nations each one, similar to a Scottish Clan in real life. As a member of a Scottish Clan myself this is the only way I know how to live and the only way I know how to depict a character.
You the player are encouraged to give your characters strong family ties and loyalties that are born out of genuine affection or shared goals. A character in the Legend Setting fights for their kin, their way of life and their homeland with a dedication that is real. They have relatives, partners and friends whose lives are worth both preserving and improving. This is the key change from most fantasy settings. When not at war or negotiating a difficult magic scenario, life in Creation is pleasant. Life here is not thrown away in battle or for spiritual reasons. People have the same rights and dignities they do in real life. They have lovers, favourite foods and popular folk figures regardless of social strata or occupation. This is a fantasy setting where there is something worth fighting for and always will be.
Zed
The Legend Series has all of its core rules done but there is a ton of room to add extra player and setting details. This is the broad generic content that I will need planned and in book form in order to make the Dragon Engine Updates covering the same content.
My first two Updates for Dragon Engine are the Dragons Update, adding in basic crafting and dragon characters, and Five Million Strong, adding in the assets and full map of Ascala and its surroundings. I’m planning one large Legend Series PDF for each Update in order. Here’s an excerpt from the first one, Legend – Dragons.
One key point bears mentioning here. Everyone in the Astral and Creation as a whole has a family. This is the one largest and most blatant difference between the Legend Setting and any other consumer fantasy setting. There are very few surnames in each nation or world and each has a history and a preferred set of jobs. This family grouping is normally called a House or a Clan and has its own history, lands and combat specialties. Each House or Clan is a different version of their parent species and they can only interbreed with individuals of their own lineage. Assume a surname has about half a million people and that if they emigrate somewhere they do it as a group. They’re like small nations each one, similar to a Scottish Clan in real life. As a member of a Scottish Clan myself this is the only way I know how to live and the only way I know how to depict a character.
You the player are encouraged to give your characters strong family ties and loyalties that are born out of genuine affection or shared goals. A character in the Legend Setting fights for their kin, their way of life and their homeland with a dedication that is real. They have relatives, partners and friends whose lives are worth both preserving and improving. This is the key change from most fantasy settings. When not at war or negotiating a difficult magic scenario, life in Creation is pleasant. Life here is not thrown away in battle or for spiritual reasons. People have the same rights and dignities they do in real life. They have lovers, favourite foods and popular folk figures regardless of social strata or occupation. This is a fantasy setting where there is something worth fighting for and always will be.
Zed
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