General Video Game Updates
a month ago
General
Heyo. I’m done making all of the terrain tiles I need for Dragon Engine Alpha and my two current side projects, Duskbringer and Dragon Drift. I was working on a third side project called LORE but I’ve realized that all its goals would work better being amalgamated with Dragon Engine full release. This saves me a lot of work. I’m adding all of the story I had for LORE to the main game’s script, which is actually making both easier to design.
LORE was my way of making a game out of the knowledge I have of real world Ancient, Medieval and modern history. The locations in my setting I had planned for this job would have been identical in both games so it makes sense to put them in the main game once. Duskbringer and Dragon Drift have different controls and unique level maps so they are remaining as they are. Making Dragon Engine better at telling stories about world history would only make it a better game with about the fourth of the work.
This leaves one and only one goal on my list of video game goals. By this point I’m expecting it will end up in my main video game. I wanted to make a playable graphic novel where images come with game mechanics and can tell a story that translates over into real time gameplay. I’m just going to run with this until it works itself into Dragon Engine. I’m thinking that the Basalt item colour will represent art and art materials anyway so that’s probably where it will fit.
Zed
LORE was my way of making a game out of the knowledge I have of real world Ancient, Medieval and modern history. The locations in my setting I had planned for this job would have been identical in both games so it makes sense to put them in the main game once. Duskbringer and Dragon Drift have different controls and unique level maps so they are remaining as they are. Making Dragon Engine better at telling stories about world history would only make it a better game with about the fourth of the work.
This leaves one and only one goal on my list of video game goals. By this point I’m expecting it will end up in my main video game. I wanted to make a playable graphic novel where images come with game mechanics and can tell a story that translates over into real time gameplay. I’m just going to run with this until it works itself into Dragon Engine. I’m thinking that the Basalt item colour will represent art and art materials anyway so that’s probably where it will fit.
Zed
FA+
