Welcome to LORE the Video Game
a month ago
General
Heyo. I thought it had been a while without a post so I’m catching everyone up. Dragon Engine development is going smoothly. With the terrain tiles done I can make the spin off games Dragon Drift and Duskbringer to practice level design for the final maps for Dragon Engine. The job got fun all at once on me. Now I’m spending my work time drawing hand made maps and reproducing them in digital form. It’s like doing a large puzzle with friends on a holiday except every combination of pieces is allowed and makes a different picture.
The change of tone is a bit sudden so I’m adjusting my work systems slowly. In addition to this I’ve started work on a video game version of my d20 tabletop game LORE Tabletop. Now LORE the video game is going ahead quickly. I’m recording every step I take in a text document and when I get a demo of the game made I’ll voice act and produce a series of YouTube videos detailing the entire design process from start to finish. I have a few rules for this project to set it apart from Dragon Engine.
Rule one, I am not allowed to make any assets for these games. Everything I need I have to buy or download.
Rule two, I am allowed a budget for this game that most people can afford. I’ve set that at 75$ total.
Rule three, all game development has to be done in Godot Engine.
I might revise the rules to allow me to make a few assets since I can’t find any good furry character models or tails but we’ll see. So far I have almost everything I need and I’ve spent about $25. The game will be in the separate LORE setting and I’ve got the first few major steps done and recorded. I’m also documenting every asset pack and plugin I use so anyone can follow the steps and get a full game. LORE is in my usual genre of open world fantasy hack and slash. I think that’s everyone caught up.
Zed
The change of tone is a bit sudden so I’m adjusting my work systems slowly. In addition to this I’ve started work on a video game version of my d20 tabletop game LORE Tabletop. Now LORE the video game is going ahead quickly. I’m recording every step I take in a text document and when I get a demo of the game made I’ll voice act and produce a series of YouTube videos detailing the entire design process from start to finish. I have a few rules for this project to set it apart from Dragon Engine.
Rule one, I am not allowed to make any assets for these games. Everything I need I have to buy or download.
Rule two, I am allowed a budget for this game that most people can afford. I’ve set that at 75$ total.
Rule three, all game development has to be done in Godot Engine.
I might revise the rules to allow me to make a few assets since I can’t find any good furry character models or tails but we’ll see. So far I have almost everything I need and I’ve spent about $25. The game will be in the separate LORE setting and I’ve got the first few major steps done and recorded. I’m also documenting every asset pack and plugin I use so anyone can follow the steps and get a full game. LORE is in my usual genre of open world fantasy hack and slash. I think that’s everyone caught up.
Zed
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