Tornament last Saturday, and a new deck is tested!
16 years ago
General
Since the Shonen Jump tornament for Yu Gi Oh was being held in Aneheim last saturday, I think it was Aneheim or LAX. Anyhow, since it was being held, there was a smaller turnout than usual, 10 - 12 people including me. I did not want to enter the tornament at first, but I learned that this tornaments prize was going to be the new Twilight special edition thingys. I forgot which packs come in those but it does come with a very good card, Honest. I wanted to get the card because my mate wanted one for this deck that he was building, and hes also my sweetheart. ^^ Love you honey!
Turns out that they would give 2 of them as a prize since enough people entered. I also took the chance with using a new deck that I have recently completed, the Fortune Ladies. A few of my oppenents pretty much were expecting me to use my crystals since they are my main deck, but I thought I'd surprise them with this lil bit of nasty, well get to that in a sec lol. Reason why I built this one is simply cuz no one else down here, who has tried, could not make it work effectively. I simply took it as a new challenge. ^^
For those who are unaware of these ladies, there is one fortune for each of the 6 elements in the game, which are: Fire, Water, Earth, Wind, Dark, and Light. Each fortune lady has a different ability and their levels increase, by 1, during your turn. Their levels generally keep going up until they reach the maximum of 12. Each fortune ladies attack power and defense varies on their current level. For example, Fortune Lady Water's starting level is 4, and on her effect it says that her attack power is x300 for each level, doing the math would put her at 1200 starting attack, which isnt that great but if you can keep a furtune lady alive long enough they can be deadly Their main problem that I noticed when other people played them was that they ran ALL the fortune ladies, which overloaded their decks one too many combos that would overload the deck with cards, which made quite a few "dead draws" which left them vulnerable alot. What I decided to do is focus its as narrow as possible and not run all of the furtune ladies in one deck. Also, their decks wanted to use synchro monsters but they did not run enough tuner monsters.
To summerize it all here is the deck. ^^
Monsters.
Fortune Lady Light x3
Fortune Lady Fire x2
Fortune Lady Wind
Fortune Lady Water x3
Fortune Lady Dark x3
Nights End Sorcerer x3
Frequency Magician
Magical Exemplar x2
Chaos Sorcerer x2
Spells
Future Visions x3
Terraforming x2
Creature Swap x2
Fortunes Future x2
Card Destruction
Pot of Avarice
Swords of Revealing Light
Mystical Space Typhoon
Question
Giant Trunade
Traps
Threatening Roar x2
Compulsary Evacuation Device x2
Torrential Tribute
Mirror Force
Call of the Haunted
Synchro Monsters
Arcanite Magicianx2
Colossal Fighter x3
Mist Wurm
Iron Chain Dragon x2
Tempest Magician
Gaia Knight, Force of the Earth
Ancient Fairy Dragon
Stardust Dragon
Red Dragon Archfiend
Black Rose Dragon
It works well and has a tendancy to annoy quite well hehe. My first opponent found that one out the hard way. He was after the prize even though he bought 5 of those twilight special edition things a few days before the tornament, funny story involving that guy but ill tell you some other time since this is already lengthy as it is. But he dueled against my crystal deck befor so he was expecting to beat me since he was packing the cards that would usually devestate my crystals, but when I played Future Visions then my first fortune lady.... that look on his face was AWESOME!! He was all prepared for my crystals but now hes dueling against my lovely ladies. ^^
The first game went fast since he was using, what else, blackwings, and he was caught off guard. In the second game, he got me down to 2500 life before my fortune lady fire burned through the last of his life point total of 2800 when it blew up his Goyo Guardian. I basically ruined his chance of getting more of those twilight packs, since he is always a big jerk to me and crushes little kid duelists and laughs at them afterwards, this was a little bit of payback for me and them! Haha!
My 2nd opponent was a Neo Spacian user, he did not know some of the rules while using them like he could not use Polymerization to make the Neos fusion monsters, he did not know about it but it does say so on the fusion monsters themselves, so I do not know if he really did not realize that or he was cheating the whole 1st round. But I made it through that game with no problem since he forfeited after I told him about that rule. I did feel bad for him since he appeared to be a beginner.
My 3rd opponent was using Ancient Gears. The first game he won since I did not draw a single spell card, was all monsters I kept drawing into. I won the 2nd game since he had the same problem I did in the first game, irony strikes! The 3rd game was a good one to a certain point. He had a set monster and Geartown out on the board, I had ladies light, water, and dark on my side with no spells or traps face down. I had 1500 life left and her had 2100. It was my turn when I drew into a Future Visions field spell. I played it, which got rid of Geartown, which brought out Gajiltron! (not sure if I spelled it right) I forgot that getting rid of geartown does that and I had no cards left in my hand. I switched my monsters into defense mode, which did not work to well since he obliterated them in his next turn, then he attacked me directly for game. It was a good game and I placed 2nd... with a new barely tested deck with all 41 cards being less tham $5 for each one, the most being like 4 or 5, but a few are worth more than that but I got them for a bargain. But it was a good weekend, I did not get the twilight packs that I was after but I gave it a shot. ^^
Turns out that they would give 2 of them as a prize since enough people entered. I also took the chance with using a new deck that I have recently completed, the Fortune Ladies. A few of my oppenents pretty much were expecting me to use my crystals since they are my main deck, but I thought I'd surprise them with this lil bit of nasty, well get to that in a sec lol. Reason why I built this one is simply cuz no one else down here, who has tried, could not make it work effectively. I simply took it as a new challenge. ^^
For those who are unaware of these ladies, there is one fortune for each of the 6 elements in the game, which are: Fire, Water, Earth, Wind, Dark, and Light. Each fortune lady has a different ability and their levels increase, by 1, during your turn. Their levels generally keep going up until they reach the maximum of 12. Each fortune ladies attack power and defense varies on their current level. For example, Fortune Lady Water's starting level is 4, and on her effect it says that her attack power is x300 for each level, doing the math would put her at 1200 starting attack, which isnt that great but if you can keep a furtune lady alive long enough they can be deadly Their main problem that I noticed when other people played them was that they ran ALL the fortune ladies, which overloaded their decks one too many combos that would overload the deck with cards, which made quite a few "dead draws" which left them vulnerable alot. What I decided to do is focus its as narrow as possible and not run all of the furtune ladies in one deck. Also, their decks wanted to use synchro monsters but they did not run enough tuner monsters.
To summerize it all here is the deck. ^^
Monsters.
Fortune Lady Light x3
Fortune Lady Fire x2
Fortune Lady Wind
Fortune Lady Water x3
Fortune Lady Dark x3
Nights End Sorcerer x3
Frequency Magician
Magical Exemplar x2
Chaos Sorcerer x2
Spells
Future Visions x3
Terraforming x2
Creature Swap x2
Fortunes Future x2
Card Destruction
Pot of Avarice
Swords of Revealing Light
Mystical Space Typhoon
Question
Giant Trunade
Traps
Threatening Roar x2
Compulsary Evacuation Device x2
Torrential Tribute
Mirror Force
Call of the Haunted
Synchro Monsters
Arcanite Magicianx2
Colossal Fighter x3
Mist Wurm
Iron Chain Dragon x2
Tempest Magician
Gaia Knight, Force of the Earth
Ancient Fairy Dragon
Stardust Dragon
Red Dragon Archfiend
Black Rose Dragon
It works well and has a tendancy to annoy quite well hehe. My first opponent found that one out the hard way. He was after the prize even though he bought 5 of those twilight special edition things a few days before the tornament, funny story involving that guy but ill tell you some other time since this is already lengthy as it is. But he dueled against my crystal deck befor so he was expecting to beat me since he was packing the cards that would usually devestate my crystals, but when I played Future Visions then my first fortune lady.... that look on his face was AWESOME!! He was all prepared for my crystals but now hes dueling against my lovely ladies. ^^
The first game went fast since he was using, what else, blackwings, and he was caught off guard. In the second game, he got me down to 2500 life before my fortune lady fire burned through the last of his life point total of 2800 when it blew up his Goyo Guardian. I basically ruined his chance of getting more of those twilight packs, since he is always a big jerk to me and crushes little kid duelists and laughs at them afterwards, this was a little bit of payback for me and them! Haha!
My 2nd opponent was a Neo Spacian user, he did not know some of the rules while using them like he could not use Polymerization to make the Neos fusion monsters, he did not know about it but it does say so on the fusion monsters themselves, so I do not know if he really did not realize that or he was cheating the whole 1st round. But I made it through that game with no problem since he forfeited after I told him about that rule. I did feel bad for him since he appeared to be a beginner.
My 3rd opponent was using Ancient Gears. The first game he won since I did not draw a single spell card, was all monsters I kept drawing into. I won the 2nd game since he had the same problem I did in the first game, irony strikes! The 3rd game was a good one to a certain point. He had a set monster and Geartown out on the board, I had ladies light, water, and dark on my side with no spells or traps face down. I had 1500 life left and her had 2100. It was my turn when I drew into a Future Visions field spell. I played it, which got rid of Geartown, which brought out Gajiltron! (not sure if I spelled it right) I forgot that getting rid of geartown does that and I had no cards left in my hand. I switched my monsters into defense mode, which did not work to well since he obliterated them in his next turn, then he attacked me directly for game. It was a good game and I placed 2nd... with a new barely tested deck with all 41 cards being less tham $5 for each one, the most being like 4 or 5, but a few are worth more than that but I got them for a bargain. But it was a good weekend, I did not get the twilight packs that I was after but I gave it a shot. ^^
FA+

When I get a new computeer, we should pin my ladies against yours.
you're so naughty with my mate. |3
Too bad those Twilight packs haven't even made it to my neck of the woods yet... I really want them for my E-Heros deck...
You should play against it when I'm done, sir, it'll be awesome ^^