NinjaCritic: Demo - Dark Void (PC)
16 years ago
General
No sense typing a full review, since it's just a demo. But these are things I observed during the course of said demo. This is pretty much in order of appearence.
- The demo refused to run from the launcer after install. I had to manualy go to the install directory, and run the launcher from there.
- Game displays a poorly formatted name in the 'Games' folder Vista has. All caps and no space in the title.
- Game does not run when executed from Vista's 'Games' folder. It instead loads the games save directory.
- Can't access options menu from the main menu. Settings can only be changed from in-game.
- (Thank you Typography) Loading screen typeface displays poor kearning. The perspective the menu uses, combined with my monitors resolution, ran I and J together. 'Hijack' looked like 'Huack.'
- Overall feel of the main character and the jetpack bore an uncanny resembelance to the movie 'The Rocketeer.'
- Sensitivity ramping issues. Below 75% feels sluggish, and has no discernable effect, and above 80% feels twitchy. This is especially true while flying.
- Controll menus ported directly from X-Box 360.
- Strafe functions differently when on foot in and in air. On foot, it functions as left / right movement. In air and not in combat, functionality is retained. When in combat, the functionality changes to roll left / right.
- Dodge maneuvers while flying are only possible with Alt + Roll. Mouse movement has no effect during dodge maneuvers, and your carera locks behind you.
- If you do move your mouse during a maneuver, you will orient to the positon you would normally be facing if you didn't perform the maneuver. The camera doesn't move to to reflect the direction you will be traveling once the maneuver ends.
- Look to enemy key does not change direction of travel.
- Vehicle hijacking is based around quick time events.
- Jetpack does not automatically re-engage when thrown off of a flying vehicle.
- Constant loss of altitude while hovering.
- Boosting to gain altitiude while hovering takes more power than boosting while flying.
- Hovering required to land on the ground.
- Crouch locks you to cover when in close proximity. Can only disengage by uncrouching.
- No passive hud. Can only see ammo status when switching weapons.
- Tutorial never went over how to use grenades.
- Can only carry 2 weapons.
- Enemy weapons are superior to your own.
- Can't perform anything while using an object.
- Close combat tackles determined by quick time button mashing.
- Melee attacks feel awkward. Can't move while performing them.
- Obvious enemy / ship inspriation from other titles (Too Human and Warhammer 40,000 Fleet Gothic).
-Short demo was short.
All of that was discovered during the demos timespan... less than 10 minutes.
- The demo refused to run from the launcer after install. I had to manualy go to the install directory, and run the launcher from there.
- Game displays a poorly formatted name in the 'Games' folder Vista has. All caps and no space in the title.
- Game does not run when executed from Vista's 'Games' folder. It instead loads the games save directory.
- Can't access options menu from the main menu. Settings can only be changed from in-game.
- (Thank you Typography) Loading screen typeface displays poor kearning. The perspective the menu uses, combined with my monitors resolution, ran I and J together. 'Hijack' looked like 'Huack.'
- Overall feel of the main character and the jetpack bore an uncanny resembelance to the movie 'The Rocketeer.'
- Sensitivity ramping issues. Below 75% feels sluggish, and has no discernable effect, and above 80% feels twitchy. This is especially true while flying.
- Controll menus ported directly from X-Box 360.
- Strafe functions differently when on foot in and in air. On foot, it functions as left / right movement. In air and not in combat, functionality is retained. When in combat, the functionality changes to roll left / right.
- Dodge maneuvers while flying are only possible with Alt + Roll. Mouse movement has no effect during dodge maneuvers, and your carera locks behind you.
- If you do move your mouse during a maneuver, you will orient to the positon you would normally be facing if you didn't perform the maneuver. The camera doesn't move to to reflect the direction you will be traveling once the maneuver ends.
- Look to enemy key does not change direction of travel.
- Vehicle hijacking is based around quick time events.
- Jetpack does not automatically re-engage when thrown off of a flying vehicle.
- Constant loss of altitude while hovering.
- Boosting to gain altitiude while hovering takes more power than boosting while flying.
- Hovering required to land on the ground.
- Crouch locks you to cover when in close proximity. Can only disengage by uncrouching.
- No passive hud. Can only see ammo status when switching weapons.
- Tutorial never went over how to use grenades.
- Can only carry 2 weapons.
- Enemy weapons are superior to your own.
- Can't perform anything while using an object.
- Close combat tackles determined by quick time button mashing.
- Melee attacks feel awkward. Can't move while performing them.
- Obvious enemy / ship inspriation from other titles (Too Human and Warhammer 40,000 Fleet Gothic).
-Short demo was short.
All of that was discovered during the demos timespan... less than 10 minutes.
FA+
