Animation help?
16 years ago
I dunno how many of you guys do animation... but I had a question x3
I use Animation Shop when I do any animating [it came with my grandpa's Paint Shop Pro 5]. I s'pose it's probably an older program... and I dunno if anyone uses it. x3
Anyways... I used it recently for my Caramelldansen animations and I'm having trouble with the speed of the files. I can change the speed of the frames and everything, but when I save the animations, they all end up moving at the same speed, regardless of what it was set to... I've tried opening the animations in different places, but they only run at the correct speed in Animation Shop.
Does anyone have any idea what I can do to fix this?
I use Animation Shop when I do any animating [it came with my grandpa's Paint Shop Pro 5]. I s'pose it's probably an older program... and I dunno if anyone uses it. x3
Anyways... I used it recently for my Caramelldansen animations and I'm having trouble with the speed of the files. I can change the speed of the frames and everything, but when I save the animations, they all end up moving at the same speed, regardless of what it was set to... I've tried opening the animations in different places, but they only run at the correct speed in Animation Shop.
Does anyone have any idea what I can do to fix this?
FA+

It used to be, way back when PSP8 was out and I first became exposed to it, that you could set the length of individual frames directly below the frames in timestrip view. I don't know if you still can do that or what it even looks like.
.GIF is sort of noted off in the header - each frame can have its own length. If you wait for me to
hijacksnag what you're dealing with, it won't be hard for me to help you.(Hey, I own PSP8, 9, 10, X1, X2, and a few other products that came overpriced. Don't even.)
I've 3.1 running in front of me. When you're looking at it in strip view, underneath of each frame you Have a bit that says "F : # D : 5" (I'm working with K. Carmeldansen). The number following F is our frame number; the number followind D is our duration of that frame, in 1/100th seconds. So, right now, all of your frames are displayed for 5/100ths of a second before moving to the next.
To change a specific frame's duration, right click in the middle of it and select "Frame Properties". The first tab should show duration. If not, it is the left hand tab. You can do this for all of the frames or one at a time by using our normal selection routines - highlighting, ctrl+click, and shift+click. It will simply adjust all of the selected frames.
That's about what you need to know. There's no "magic number" - you'll have to tweak it some.
I've tried messing with that... It's really weird.... I've got two files; one is set to 5 and the other to 1 [which I've affectionately dubbed "Carame;;dansen on crack" haha]. There's an obvious difference when the files are open in Animation Shop [the one that's set to one is going so fast it has a after-image lol]. I saved them both as .gifs and didn't mess with anything except for the colour settings.
As soon as I open them out of Animation Shop--for example, I put them on my Photobucket and looked at them--, both of them are going the same speed, which seems to be a little slower than the file with the frames set to a duration of 5. To check and make sure the files weren't just messed up, I went ahead and opened them in Animation Shop again, and they were going at the correct speeds.
It's really strange... =/ I even tried sending them to Lance and they go the same speed on his computer, too.
Oh, also, I tried using a program by Corel called R.A.V.E. I've never used it before... so it took me a bit to figure it out. lol. But the same ting happens... I save the .gifs, they run correctly in the prgram, but out of the program, they're too slow.
Could it be the filetype?
Thank you again!
[And sorry for the massive text block. lol]
It's the same as you'd have on Youtube. It has to buffer, right? Well, same thing, but you have that as a .GIF now.
Gif's HATE high speeds. So, if you want to display that so that it goes a certain speed, such as one rotation every second, you'd do a sloppy division into it. 100 / 15 = 6 - that should rotate about once a second. But, it's still too fast..
So, why not do it at 12 frames a second, which is normal for something that size? 100 / 12 = 8... That's abut right, although it may need a few more frames to not look choppy.
Try that and see how it works for you - AFTER IT HAS CYCLED ONE FULL TIME. This is important; after it cycles once, no matter how crappy that is, it will have loaded all the frames and should then be able to go the correct speed.
There's one other thing you can try - after getting your animation set up, Go to Window > Duplicate Animation in your top menu bar. This will copy the entire animation you're working with into a blank pallet. From here, There is something I'd like for you to try:
1) File > Save as. I don't care; just make sure it's still GIF.
2) This will give you the optimize field again. (Doesn't happen when we just do simple modification, if you wonder.)
3) So... Click Customize. Take a careful look at this menu:
Tab 1 - Colors, I don't really care about. If you don't know what all of that means as a digital artist, you should study up, though - you'll deal with it more than you realize, sometimes in ways you can't immediately see.
Tab 2 - This is Optimizations... And it's all important. One at a time:
"Remove non-visible animation elements" - means things in the header telling the computer who made it, what with, when, and on what PC... stuff like that. That's up to you; I usually leave it.
"Write Minimal Frames" - this writes the changes between frames to frames after frame 1. Then it gets laid over it as the animation progresses. This is something you might experiment with to see if it helps you and Lance any.
"Collapse Identical Frames" - If absolutely nothing changes between 2 frames, it will combine them together with the sum of their time signatures. Actually, in any number of frames. This is useful for animations that you've not pruned that you think may have duplicate frames but do display at the correct speed.
"Map Identical Pixels to Transparent" - Try it. If there's any pixels that don't change in the animation from frame 1 to frame [last|15], it will render them transparent. Using this, I could make about 3/4 of every frame in that animation go away, no color, no detail. (Background and logo, some details of character.)
"Enable Browser Specific Optimizations" - This is a bit of an odd one. You see, some browsers support buffering, some don't. Some support speed settings, some don't. Try your animation with this checked and with this unchecked. You may want to test it in separate browsers; three good picks would be Internet Explorer, Mozilla Firefox, and Opera. Each one may behave differently, so be careful with that.
I hope the lot of that helps.
If you don't know, I usually disable all of those. I've never had a problem with them. I'll post a test animation at two speeds for you to try against shortly.