GAME IDEA
15 years ago
Here’s an idea I have for a pokemon game. I call it Pokemon safari, an adventure RPG for the WII.
The premise: a gang of bad guys (let’s say Team Rocket) has invaded the Safari zone and are stealing pokemon left and right. And ranger jenny and Professor Oak has recruited you to kick them out!
GAME PLAY:
Using pokemon from the various DS games you travel through the different areas (grass, forest, water, est.) and defeat the grunts and the final boss. All within a limited time. Run out of time the bad guys get away and your mission fails! And to make things more challenging wild pokemon, mistaking you for a poacher randomly attack you, taking valuable time. Getting defeated also costs you time.
RPG elements:
Leveling up: every time you win you gain EXP points. But instead of your pokemon leveling up you level up. And you can only use pokemon up to the level you’re currently at. (so you’d have to wait before you can use your level 95 Charizard)
ITEMS: like in the games you can carry various medicines to heal your pokemon, otherwise you’d have to run them back to the ranger station, which would cost time.
KEY ITEMS: As you progress you find various key items which help out.
Such as:
A bicycle: to speed you up
A silver wing: enables the use of fly.
A deep sea scale: enables the use of dive
Amung others.
So, whattaya think? And what would you add?
The premise: a gang of bad guys (let’s say Team Rocket) has invaded the Safari zone and are stealing pokemon left and right. And ranger jenny and Professor Oak has recruited you to kick them out!
GAME PLAY:
Using pokemon from the various DS games you travel through the different areas (grass, forest, water, est.) and defeat the grunts and the final boss. All within a limited time. Run out of time the bad guys get away and your mission fails! And to make things more challenging wild pokemon, mistaking you for a poacher randomly attack you, taking valuable time. Getting defeated also costs you time.
RPG elements:
Leveling up: every time you win you gain EXP points. But instead of your pokemon leveling up you level up. And you can only use pokemon up to the level you’re currently at. (so you’d have to wait before you can use your level 95 Charizard)
ITEMS: like in the games you can carry various medicines to heal your pokemon, otherwise you’d have to run them back to the ranger station, which would cost time.
KEY ITEMS: As you progress you find various key items which help out.
Such as:
A bicycle: to speed you up
A silver wing: enables the use of fly.
A deep sea scale: enables the use of dive
Amung others.
So, whattaya think? And what would you add?
It seems more sensible this way.