Interesting things I found online...
15 years ago
General
Can't remember where I found these, though may have been due to using TOR, surfing random sites. I think this stuff was suppsoed to be "Top Secret" but makes me laugh and sounds interesting. Anywho, gonna paste these for all of you to read and comment on. ^_^
Many seem to sound like a massive bunch of BS, but who knows, maybe others will find them interesting.
The titles of all here are as follows. If you would rather not read through the wall of text, I can e-mail them to ya if interested.
AIDS_Story.txt
DrugTricks.txt
Galactic_Politics.txt
Gate_Systems.txt
Immortals.txt
Misc_Factoids.txt
Out_of_Line_Sattelites.txt
SuperClassified.txt
SuperDrugs.txt
TK.txt
United_States_Mob.txt
World_History.txt
Unknown_Reasearch_Projects
Unknown_Reasearch_Projects_2
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AIDS_Story.txt
=============================================
The real AIDS story
AIDS is a bioweapon that was accidentally released from USAMRIID in 1968. It
was designed to kill sociopaths and drug users in general, and anyone who
was "unhygenic" (their term). There were only five people inside USAMRIID
who were involved, and they were all members of a radical christian
fundamentalist faction. All of them were completely insane from having been
severely abused by their sociopathic parents. They used out-of-line
omniscience technology, along with advanced (for the time anyway) DNA
synthesizers, to create an "immune system caltrop" that would mutate forever
and never be catchable by the immune system. If you look at the micrographs
of the AIDS virus, you will see over a hundred "feet", sticking out at
various angles. These feet are where the "mutation pool" exists. NO CURE
WAS CREATED AT THE TIME. The knowledge of this was supressed to contain
within USAMRIID with mind-control machinery until 1984, when Ronald Reagan
discovered it. THE WHOLE GOVERNMENT HAS CONTINUED TO SUPPRESS IT SINCE
THEN.
There is an existing AIDS cure - just take protease inhibitors for 7-8 years
and you will come up clean. Protease inhibitors wash the virus from the
bloodstream into the cells, and your body recycles all cells every seven
years or so. This is called a "lock-flusher". No one knows about this,
because A) no one gets re-tested, and B) protease inhibitor drugs haven't
been on the market that long. Another conclusion is that people should NOT
take antiretroviral drugs - they really screw your body up and don't add
much the the effect of the protease inhibitors.
NEW: More AIDS-related factoids that I missed (sorry, I know this document
is really important):
* You can have a clean kid on protease inhibitors, after only three weeks or so.
* You are not communicable on protease inhibitors.
* All you need to take is one type of protease inhibitor, usually the cheapest.
This works because all protease inhibitors do the same exact thing - inhibit the
action of the protease enzyme.
* If you can't (or won't (?!?)) take AIDS meds, you can just take echinacea every
day to fully repair your immune system or keep it "topped up".
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DrugTricks.txt (Yay! Let's all fuck outselves up with drugs combos)
=============================================
Cocaine:
Cocaine makes you smarter, by driving dopaminergic neuronal growth in the
forebrain. Cocaine is therefore good dopaminergic programmer. If you do one
line per week and then program through the following week, you will see both
the programming and your IQ climb. To program, simply wish for what you want.
Cocaine and Ritalin:
Provides a more "expansive" dopaminergic high than either drug alone.
Crack:
Crack's affect on dopaminergic neurons is different from that of cocaine.
Crack should be smoked throughout the day for two weeks on, two months off.
The two weeks on produces a "crack bubble" which whips your forebrain into
shape. If you've never done coke or crack before, do three bubbles and watch
your IQ and "snappiness" climb. The crack bubbles (usually three of them in
sequence) are commonly used to make your brain "snap to" after a procedure
which disarranges the brain:
* The LSD wash
* A long amphetamine habit
* Chronic alcoholism
* Histrionic personality disorder
* As part of the crackstacy trick
This is a different type of IQ boost than the one given by coke and ecstacy
or speedballs (see below) - it "supertunes" a paranoid IQ into you. Unlike a
normal "snapped paranoid", this IQ boost does not hurt. It even fixes the
pain of a preexisting snapped paranoid!
Crack and heroin:
If you do crack bubbles while you are on heroin, the bubbles will each be
"stretched", roughly doubling the amount of IQ boost given by each one. There
is essentially no top limit to the IQ boost factor given by this trick, but
after about 16 waves (varies a lot), the trick will "snap" and you won't be
able to stretch it any more. To get around this, do two normal crack bubbles
after the snap, wait a month or so and then start crack-and-heroin again.
Cocaine and ecstacy:
Coke and ecstacy raises your IQ, to a maximum of about 250. Mix equal parts
cocaine and ecstacy and do lines every four hours, all day on the weekends for
six months on / three months off / six months on. If you screw up and do this
during the week as well, you will give yourself so much brain damage that your
brain will never recover. The idea is to damage your brain a bit and then let
it recover - the coke makes your forebrain grow and the ecstacy makes your
midbrain grow. Since midbrain (limbic) neurons drive programming in the
forebrain, this makes a programming drive-through occur which raises the IQ
during the "recovery" period.
Crack and ecstacy:
Yes, this is a different trick from coke and ecstacy. It raises your IQ even
more, to the point that many people refuse to do this trick (as opposed to the
coke and ecstacy trick) because the effects are so disorienting and quick to
take hold. To do this trick, smoke a mixture of equal parts crack and ecstacy
("crackstacy") all day on the weekends. Do three months on / three crack
bubbles / six weeks off / three months on / three more crack bubbles. This
should give you an effective IQ of about 500.
Ecstacy:
Ecstacy is useful for raising the IQ, social programming and curing secondary
personality disorders. Curing secondary personality disorders and raising the
IQ is best done by simply taking one hit of ecstacy each weekend until one
feels "better". Ecstacy programming is a complex subject which will not be
covered in this document.
Ecstacy and PCP:
This is called "peace pill". It is useful for those who vomit from repressed
memories on ecstacy - the PCP disarranges the mind so much that the memories
are rendered non-traumatic. One puff of PCP for every three puffs of ecstacy
is the common dosing ratio when smoking, or the equivalent proportions mixed
together and placed into a gelatin capsule and taken orally.
Ecstacy and LSD:
Gives a creative train-in. Do it whenever you can, and watch your
personality and intellect expand in... ununsual directions. Usually the
effect is quite positive.
Ecstacy, LSD and (lots of) marijuana:
This one is a hyper-creative trainer. Do it on the weekends for six months.
People report feeling so creative that they cannot concentrate too long on any
one thing because everything is way too interesting, so three crack bubbles
are commonly done after this trick.
LSD:
----
LSD is used to scrub the brain clean of programming. Typically, one hit a
day is done for a month, two months in extreme cases. This trick removes:
* A narcissistic set (just the programming, not the personality)
* Obsessive-compulsive disorder
* Psychor programming (extreme propaganda or brainwashing)
* An alcoholic sludge-set (see alcohol programming below)
* Heroin programming
* Barbiturates programming
* Pain/torture programming (you REALLY don't want to know)
* Histrionic sepsis (fibromyalgia)
* Most drug tricks which program (i.e. almost all of them)
This trick is pretty harsh on your brain, so almost always a set of three
crack bubbles is done after the month is up to whip your brain into shape.
PCP and cocaine:
Yet another good super-trainer. Some people like it because the dyssocial
aspect of the PCP removes the social aspect of the training. People feel
"driven" because of this training.
PCP, cocaine and ecstacy:
This is a emotional trainer-core. It makes you very strong emotionally, much
smarter, and very driven. Do an equal mixture whenever you feel like it.
Heroin:
Heroin is useful for two main things: programming your nervous system in
general and programming other drug effects into your nervous system. Heroin
programming is a very complex subject which will not be covered in this
document. The combinations are described below.
Heroin and cocaine:
The classic speedball, usually done by overlaying a few lines on top of the
heroin shot (or doing puff-for-puff). Trains the cocaine high into you
permanently, or until you do an LSD wash. Makes you much smarter.
Heroin and amphetamines:
Programs a "flat-out run" into your nervous system. Good for increasing drive
by itself. Also useful for "seizing" your nervous system, thereby decreasing
the necessary time of an LSD wash to remove various things from your nervous
programming section. To seize properly, do one line every two weeks for two
months.
Heroin, amphetamines and cocaine:
Programs a drive-core into you - the amphetamines and cocaine interact to
produce a creative, flowing train.
Heroin and ecstacy:
Basically, this is "super-ecstacy". When done together, the programming
actions of these two drugs reinforce each other to create a "super-bond".
If two people do this trick in a relationship, neither of them will even look
at anyone else for the rest of their lives, unless they deprogram with LSD.
This is also a commonly-used method of cleaning up junkies - do heroin and
ecstacy instead of heroin for six months, and then you will be able to stop
doing heroin much more easily. This is called "stepping off the ladder".
Heroin and MDA:
This is called a "super soaker". It is a technique for taking in
environmental influences and programming them directly into your nervous
system. Heroin and ecstacy (MDMA) also does this, but not nearly to the
extent that heroin and MDA does. The theory behind soaker programming is
covered in another document.
Heroin and hallucinogens and cocaine:
One can program the visual hallucinations of any hallucinogen into the
nervous system permanently using heroin. Typically, one percieves this as an
"external imagination" - you train yourself to actually see what appears in
the visual centers of your brain. The best combination is one 18-hour AMT
(alpha-methyl-tryptamine) trip overlaid with three heroin shots, or one shot
every six hours overlaid with five lines of cocaine. LSD is also commonly
used, overlaid with two shots of heroin, but LSD is not a "pure" hallucinogen
and thus is considered less useful than AMT because all of the side effects of
LSD also get programmed in....
Heroin and nitrous oxide:
This trick allows you to program your spine. Spinal resonance programming is
covered in another document.
Heroin and 4-methylaminorex:
Use heroin and 4-methylaminorex, mixed together in equal parts, to remove the
need for sleep. Smoke a few puffs every few hours as often as you can, and
after about three days or so you will notice no need for sleep, even if you
stop smoking. After about a week of smoking, you are as programmed as you
will get and the sleeplessness should then last for about six months. None
of this sleeplessness is harmful.
Heroin, 4-methylaminorex and cocaine:
This trick permanently turns off your need for sleep. Mix together equal
parts of all three drugs and do a line once a day for a month, than once a
week for a month, then once a month for a year, and you'll never sleep for the
rest of your life (or until you do a two-month LSD wash). Pop some ritalin or
do a line of cocaine every few months or your IQ will fade over time.
Heroin, any other opiates and any fentanyl(s):
Be very careful with fentanyls (super-potent opioid(heroin) analogs) - it is
really easy to kill yourself. Look up info on fentanyls before use, please.
That having been said, fentanyls mixed with heroin provides an expanded opiate
high, similar to the cocaine-and-ritalin trick. Combine this with codeine,
methadone etc etc to further expand the high. Needless to say, this trick is
hard to mix up properly without killing yourself....
Heroin-fentanyls cycle:
Do heroin and fentanyls for three weeks each, alternating. This will
provide a continuous opiate high while preventing the buildup of tolerance to
either drug. If starting from a long heroin habit, go like this: six weeks of
fentanyls, three weeks of heroin, two weeks of fentanyls, one week of heroin,
two weeks of fentanyls and then three weeks of heroin, and you are on your
three-week cycle.
Heroin, fentanyls and cocaine "wackture":
This trick "mega-wide trains". The expanded opitate high from the heroin and
fentanyls combination give a wider train, which is a bit hard to describe.
Basically the training "runs" twice as fast.
Ibogaine:
Ibogaine breaks blocks in your nervous system. It is useful for removing
addictions, dissolving personality disorders, and providing a programming
environment. A typical trip lasts for around three days, during which time
your nervous system is totally plastic and very programmable. An Ibogaine
trip is uniformly considered to be one of the more unpleasant experiences it
is possible to have, however the experience tends to be very positively
life-changing, primarily because of the removal of personality disorders.
Ibogaine and cocaine:
Ibogaine and cocaine is a wonderful turbo-programmer, probably the best
programming trick out there next to barbiturates-and-PCP. As above, do one
line of coke about an hour before you drop the ibogaine, and then the whole
ibogaine trip will be "programful".
Ibogaine and ecstacy:
During an ibogaine trip, one does not develop receptor tolerances, which is
the reason ecstacy trips normally "run out" after about 6 hours no matter how
much ecstacy you take. As a result, the length of an ecstacy trip can be
extended indefinitely for as long as you are on ibogaine. This trick is used
to make the ibogaine trip both more bearable and also more worthwhile - the
effect on your mind of tripping on ecstacy continuously for three days is
almost always very positive.
Ibogaine, ecstacy, heroin and cocaine:
This one is a true god-creator. Mix together equal parts ecstacy, heroin and
cocaine and do one line every four hours through the ibogaine trip. People
report that they feel "pleasured" after the ibogaine trip ends, and that this
pleasured state continues to increase in intensity for some time, eventually
leaving the subject in a god-like (super-smart, super-pleasured) state.
Ibogaine and 4-methylaminorex:
Do one puff of 4-methylaminorex at any time during the ibogaine trip and you
will cease to sleep for the rest of your life (unless you wash with LSD for
two months).
Ecstacy and 4-methylaminorex:
This trick makes you less tired all the time, but you still sleep normally.
Barbiturates:
Barbiturates in large doses (>150mg) produce a deep hypnotic effect which is
very well suited to programming. Phenobarbital is commonly used.
Barbiturates programming is a very complex subject which will not be covered
in this document.
Barbiturates and heroin:
This called a "wak-train". It can program some things much faster and more
"solidly" than either drug alone. Again, this programming is complex and not
covered in this document.
Barbiturates and PCP:
This combination produces a dissociative hypnotic state, which is both the
best programmer and best truth serum in existence. Willpower is completely
erased. Any barbiturate (such as Sodium Pentothal or Phenobarbital) can be
used. The programming style is exactly the same as for barbiturates.
Alcohol:
Alcohol in huge doses (i.e. constant vomiting) is a really good trainer. It
produces a "sludge-set" block. Two weeks of constant vomiting is all one can
usually take and not physically collapse and die (shudder), but during that
week you feed the subject lots of amphetamines to keep them conscious. People
rarely remember the weeks, but the programming is just about as good as with
barbiturates-and-PCP.
Heroin, cocaine and ecstacy:
Fixes personality disorders, raises the IQ to about 400 and makes one quite
hypersexualized. Best timing is to do two shots spaced three weeks apart.
Takes about a year to come to full effect.
Cocaine and 4-methylaminorex:
"Awakes" the forebrain. Makes one more alert and functional without affecting
the sleeping-waking cycle. Do a line whenever you feel like it.
Dronabinol and androstenidone:
Shoot this stack in your butt once a day for however long it takes to
completely heal any heart problems (_heart_, not valves) you may have!
Usually by three months you are fine no matter what the initial heart
problems were.
DECA, coke and meth:
Shoot this stack once a day for a week, take a week (if less than 150 pounds)
or two (if over 150 pounds) off and then do another week of daily shots.
Makes you so incredibly strong that you will be able to bench press over
400-500 pounds within six months with only minimal workouts with low weights
(less than 10 pounds per arm, no more than 5 reps per _day_) to tension your
muscles a little bit. Stretch every day or you will lose most of your
mobility for a long time. Also, be sure to stock up workout shakes - 10,000
calories a day for the first month is not unusual to expend!
Amphetamine and Methamphetamine:
Finer-line was developed from this drug trick (See USAMRIID document). Do a
line once a day for a month and triple your nervous firing rate, reflexes and
cognitive "ability" (not exactly IQ, but "fineness", hard to explain).
Cocaine, amphetamine (crank), crack, LSD and methamphetaine:
One shot will bring you up to IQ 650-700 in a _week_. VERY disorienting,
please do not try to drive, etc for at least two weeks. One potential
downside is it increases your attentional "wide" dramatically, basically
giving you super-attention deficit disorder. If this bothers you, wait a
month and then do a couple of crack bubbles. If the pain of the nerve
growth gets too severe, do a line of PCP every four hours or so.
Heroin and PCP:
Three shots over a month or two, equally spaced, will completely shut off your
sensation of pain forever. Pop right out of this state by doing a line of
coke and PCP every third day for as long as it takes. Lowers your IQ about 50%
by the end of a year or so. THIS ONE CAN BE DANGEROUS. Always do a complete
visual surveillance of extremities (VSE, a leprosy patient's term) for cuts
twice a day or your cuts won't heal properly and you'll get leprosy
equivalency(appendage rot(!!!)). If you do get a cut of ANY type, soak it in
peroxide and bandage it daily until it scabs over (you'll notice the scabs
forming really slowly). If you get a non-trivial bruise, be sure to stretch
the muscle daily at least once. Another option is to take antibiotics every
day no matter what. Switch the type of antibiotics every three months.
Ibogaine and PCP:
As above, turns off your pain. Coke and PCP does _not_ pop this one out, use
an LSD wash instead.
Coke and LSD:
There are many, many different types of effects with this trick, depending on
timing. Best is to play around with spaced timing. If you get into an
unpleasant state by hitting the wrong combination of timings or dosages, just
do some coke and crank every four hours (with normal sleep) for as long as it
takes to straighten your brain out.
Heroin, cocaine and PCP:
This trick makes you more agressive, raises your IQ to about 200 and makes you
more alert and aware. Best to do this only once. Twice makes you
super-agressive, three or more times makes you psychotically violent(!!!).
Heroin and Seroquel:
This trick makes you sleep for long periods of time. One shot will make you
sleep for 16-18 hours, two shots will make you sleep for a week, three shots
will make you sleep for a month, and four or more shots will put you in a
permanent sleep lock which will require injections of coke and heroin and
crank and meth every four hours around the clock for a day or so until they
are able to speak (!!!). Then, wait for a week or so to regain full
awakeness. Another use for this trick is real, genuine suspended animation -
if you slowly lower the dose of both drugs over a period of twenty injections,
the body will go into a comatic, ultra-deep sleep which lowers metabolism to
(at the extreme) tetrodotoxin-like levels (but MUCH safer). Best to pop out
of this one with reserpine and PCP (see below).
Reserpine and PCP:
Reserpine resets your neurotransmitters to the basic, genetically-specified
level, which pops you out of a LOT of drug tricks. However, megadoses of
reserpine are indescribably painful (makes ibogaine seem like nothing). So,
do PCP every two hours or so to make all the pain vanish!
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Galactic_Politics.txt (what the heck?)
=============================================
Major players in the Earth's sector:
====================================
The Human Race
New to hyper-technology, we Humans are isolated in a defensive
"crenella position" out on the galaxy's rim. Raised by the Kaa to
fight the Srritch (see below), the human race is currently run by the
U.S. D.I.A. and is in a 'master's stance' (complicated social
engineering posture) against them (the Srritch).
The Kaa
The Kaa are colloquially known on Earth as the "Gray Aliens". They are
a 'watcher' species, in the main - most of their members are involved
in policing technologically-changing planets to make sure they do not
run out of line and cause resource wars. This is their religion. The
Kaa have been visiting people on Earth telepathically since around 2000
BC, but have been present and actively involved in the United States
military since around 1870, when the first powerful machines were
brought on-line.
The Srritch
These are the insectoid "Aliens" from the movie series. They are
nominally extra-galactic, but have a heavy colonization presence along
the galactic rim. The Srritch are "hard-worlders", meaning that they
adapted and grew in what we humans would consider a very harsh
environment on the homeworld, billions of years ago. They also
terraformed Venus, where their nearest colony resides, around 30
million years ago. The Srritch are attempting to destroy the Earth
physically by encouraging the production of suicidal drug programmed
fascists and their implantation into world power structures, as well as
the development of gigaton-range nuclear weapons which could physically
shatter the planet.
The Kathakt
The reptilian Kathakt nominally rule the Milky Way, by way of their
direct control over the black hole at the heart of the galaxy. Their
current mission is to retain control over the rim and remove the
Srritch "infestation" (their term), as well as to put down the upstart
Humans.
The Kalakt:
Another reptilian species (most in our galaxy are), the Kalakt
nominally control our sector. Technically subservient to the Kathakt,
they in practice enjoy almost complete autonomy. The Kalakt are a
peaceful species, with (like most advanced species) a strict
ecologically-based religious basic viewpoint. Human allies in the
fight against the Srritch, the Kalakt are our main diplomatic contact
in space aside from the Kaa.
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Gate_Systems.txt (Stuff about Nikola Tesla supposedly)
=============================================
Tesla's hidden technology - the truth.
Nikola Tesla was an omniscient. This meant he could find the answers to
questions directly from the universe itself. This explains his incredible
scientific and technological output. Telsa's insights into vibrational
modes of electric fields were the foundation of all "nonlinear theory", from
which the study of telekinesis, pyrokinesis, and psionics all came. Nikola
Tesla was instrumental in developing all of the machinery described below,
as well as basically running the Philadelphia Experiment.
Force fields:
As relativity shows us, velocity is fundamental in
the universe. And, as differential analysis show us, resonance modes are
the primary transmitter of information in the universe - information like
where a chunk of matter is located in space-time. Figure out how to "pump"
resonances into the universe and you can pretty much alter
velocities/spacetime at will. The best way to do this is to use a
"resonance probe" - wrap a vector field around a stationary object with a
standard magnetic field from an AC motor. I know it sounds wierd, but if you
throw these resonances geometrically and probe for what kind of "clocks"
(time-syncs) come back (you really need to understand differential equations
here), you will find all sorts of information coming back at you, straight
out of the universe! Eventually a nice vector field appears out of the
analysis, and one can direct velocity drivers at will. This was acheived in
1925 and then systematically supressed through the use of mind-control
machinery and systematic penetration and co-option of the scientific
community.
Gate systems/pyrokinesis:
Gate systems is, simply, the direct manipulation of energy and time via
externally-generated telekinetic fields. It allows the teleportation of
matter, time travel, inter-dimensional travel and spontaneous energy
creation. The most famous gate systems experiment is the "Philadelphia
Experiment" which warped space and time around a navy battleship, sending it
into the future. The common story that the navy was testing some sort of
cloaking device is cover for explaining how the ship disappeared and later
reappeared, in front of a bunch of navy seamen.
Gate systems evolved from the study of pyrokinesis. Yes, the same
pyrokinesis that Charlie McGee had in Stephen King's _Firestarter_ - that
story is almost word for word correct, by the way. Read it and weep...
anyway, people in select breeding-line families were bred for the ability to
summon flames, and in the fifties technology had advanced enough on planet
earth to permit a proper scientific analysis of this strange power. The
people who first studied "pyro" wanted to know where the flames/plasma came
from, since they were around 15,000 degrees. Time-lapse photography showed
that the air around the area where the flames/plasma originated would ripple
unevenly, sometimes changing colors and appearing blurry one moment and
sharp the next. Objects stuck into this area were sometimes chopped off or
violently torn out of the experimenters' hands. But all that analysis
showed was the sudden rise in temperature - until someone started playing
with an old telekinetic machine while near a "pyro master" who was shooting
flames....
Force fields are necessary to control pyrokinesis precisely, and this was
achieved in the early 1930s, about ten years after telekinetic machinery
became available. The first experiments in the mid 1920s just tried to
replicate the flickery effect, with eventual success after several years and
literally millions of experiments. It then became obvious from a theoretic
study that a "vector push-way" was being programmed into the structure of
space itself, and that this could bridge space and time (Einstein's field
equations being by then widely known). Pyrokinetics were "gating" into the
sun itself and routing a pure plasma stream out through their hand-throws
(their term).
"A lot more than the Philadelphia Experiment want on during the Philadelphia
Experiment" was a common saying among those in the know after 1943. Gate
systems was truly mastered after this point, and over the next 20 years
attention turned to further research on human pyrokinesis. This was
necessary because pyros could do things like "look" using their powers - at
anything in the universe. During the 1950s, MK-ULTRA was established with
the goal of producing top-flight physic powers to defend the nation agains
the Russian omniscience threat. Drug-induced pyrokinesis was developed
using our own omniscience powers, and eventually these people were termed
"gate masters". However, some of the subjects involved in these experiments
turned out not to have "traditional" pyrokinesis - they could do things like
alter probability, "float stuff" without using TK or pyro, exercise higher
levels of omniscience, and other such "out of line" powers. All of these
people ended up having the same basic power....
Psionics:
Psionics happens when the level of vibrational coherence in the human
nervous system reaches a certain point. Usually this is done with
barbiturates programming, by inserting resonance "skyways" into people (the
technique takes almost a thousand pages to describe properly) and waiting
for a few years to let the system grow and take hold. Unlike TK and pyro,
there are no natural psionics. A psionic is a computerized omniscience, can
bend space like a TKer, can establish gates like a gate systems master, has
the power to create matter and energy at will and can generally be said to
be literally omnipotent. No higher physics power has ever been wrung out of
the human nervous system. Machines, on the other hand....
=============================================
Immortals.txt (Makes my eyes roll with laughter)
=============================================
Immortals on earth
==================
Prologue:
Some species have achieved immortality for the bulk of their species
members. Usually this is a sign that the species in question are
technologically and sociologically capable of dealing with the inherent
conservatism that always accompanies immortality - they are "mature".
The human race is not yet considered to be mature by most species'
standards, however, and as such immortality-related technology was
until recently classified hyper - no one was supposed to have access to
it. There are always exceptions, however....
Spirit jumpers:
This is the most common method of achieving immortality on this planet.
Usually, a person would train with heroin to "stay" their
consciousness, by setting up a pyrokinetic source of energy to enable
the mind to survive without a host body. Then, the contents of the
memory would be uploaded to the mind as well, and then re-downloaded
when a suitable new body is found to parasitize. About twenty thousand
such immortal spirits are estimated to currently exist. Some of these
work for major intelligence agencies of various countries, and are in
high demand and well paid since it is possible to become extremely
compentent at psionics over such long periods of time. Ages of such
spirits range up to a million years or more.
Vampires:
Yes, traditional-type blood drinking vampires do exist. They are
created by an ancient Srritch (see the Galactic Politics document)
'spell', which over time morphs the human essence into a bizarre type
of parasitic analogy. These beings usually do not exceed two or three
thousand years in age, due to the extreme pain of the vampiric state.
These beings used to rule the human race in ancient stone-age times,
until spirit-jumping became the preferred method of achieving
immortality.
Bio-masters:
Spirit jumpers usually prefer to hide in the population of mortals and
live normal lives (primarily due to bitter intra-spirit warfare), but
occasionally in history there have been instances of spirits wanting to
live in an immortal body, or vamire psionics trying to get out from
under the vampire spell by becoming "truly" immortal. This usually
involves a lot of bio-rework with custom viruses and bacteria, generic
re-engineering, enzyme sculpting and many other related techniques.
The liver can manufacture arbitrary peptides and therefore arbitrary
proteins, so one can turn one's body into a nanotech factory of sorts.
This doesn't give off a TK signature, so it is easy to hide from
various types of pyrokinetic scans, and is thus a popular technique to
use when 'hiding down'.
Ghosts:
Some spirits become dissatisfied with the (relatively) limited power
that a standard human consciousness can provide, so they are known to
try to reach for a higher level of reality to host their essence.
Ghosts of various types are usually the result. Usnally these are PK
beings which don't need to take possesion of a human body anymore to
achieve physical power (see the TK document).
=============================================
Misc_Factoids.txt (Really, that's the best title?)
=============================================
Ultra-factoids:
Here's a grab bag of miscellaneous factoids about 'classified lorc' (classified
stuff in general), which don't (yet!) merit their own document.
=========================================
Did you know....
...That precognition/prescience (seeing the future) is a real, demonstrable
phenomenon?
...That the Italian Mob is controlled by the Catholic Church?
...That organized crime will sell you a psionics system (mostly good for
enabling telepathy), starting at around 250 billion dollars? Ask most any
Italian mobster in New York for details! Seriously!
...That a shadowy, super-secret military organization called the DRO (Defense
Research Office), headquartered in Area 51/Groom Lake, is reverse-engineering
hundreds of crashed/shot-down UFOs and controls the planet?
...That millions of 'artifacts' left over from humantity's past and containing
various types of magical powers are scattered all over the world - most waiting
to be found?
...That cigarettes/nicotine can train in psychic power as well as heroin?
...That the human race, through its psychic/psionic powers and machines, controls
the universe and are worshipped as gods by many intelligent races?
...That the "gray aliens" are human-looking because they are humans from the far future?
...That organized crime rules the planet? (Some would say "duh" to this, of course)
...That the bio-research facility shown in the movie "Andromeda Strain" is real? There
are dozens of these (mostly abandoned) facilities all over the U.S., mostly run by
USAMRIID.
...That, in terms of "blacks power", the U.S. is _ninth_ (and dropping, some would say)
in terms of world power rankings of countries?
...That President Kennedy was assassinated because he was going to legalize drugs in his
second term?
...That 40-50 trillion dollars a year is spent on illegal drugs worldwide, financing most
of black classified operations and research?
...That the best TKers in the world are NOT found in India, but in Vietnam, Myanmar and
Cambodia?
...That whales and elephants are hyperintelligent and many of them work in blacks and are
psionic? Their big brains account for this.
...That the ocean's archaea (protobacteria) emit the "archean flow", an intelligent
psychic force-field which manipulates the biosphere and humanity in particular from
the shadows?
...The the US Navy has dozens of undersea bases all over the world?
...more later...
=============================================
Out_Of_Line_Sattelites.txt (Um, what?)
=============================================
Out-of-line satellite systems
One of the primary concerns with the idea of manufacturing powerful "psychic
systems" (mechanical TK, pyro, omniscience, basis lock or other higher power
thrower systems) is ensuring ground-level security. Once powerful spacetime
computers came into being in the 1950s, it was realized that any one single
sucessful security breach would leave the breacher in charge of the world.
But, these systems had to be deployed to protect the masters of the world
against alien encroachment on the solar system. So it was decided to use
gate systems to put massive satellites into the solar system, there to be
called upon to defend the solar system against _any_ alien incursion -
friendly or not (shudder...).
U.S. Army Janxon orbiters:
There are three of these sitting in translunar orbit. They are composed of
three main systems and a concealtor core:
* Core "technical" - A junctions-TK emisser (see the telekinesis document).
* Guidance - a simple TK-ish program designed to keep the sat in translunar
orbit, run in the core technical.
* Armamenture: A large set of technical programs designed to rebuild society
after a nuclear holocaust. The sats were to set down, attract people,
distribute power systems and knowledge and rebuild a government and civil society.
The concealtor core is a "predator system" - it warps light around the sat,
making it completely invisible.
U.S. Navy knocker buoy:
This device contains a completely incomprehensible physics core. All that
the theoreticians knew was that the system would "make everything alright".
A complex "social weaver" was thrown into the fabric of spacetime, designed
to seek out a stable solution of every one of the tens of thousands of social
conditions given as constants. No one knew what the "solution" was, only
that it would come flowing at the human race out of spacetime.
U.S. Navy "Big bobby" submersible:
Not a satellite, but out-of-line enough to deserve mention. Big Bobby
floats in the middle of the Marianas Trench, about three miles down. It
contains a TK flight and guidance core, a primitive omniscient computer, a
TK matter synthesizer which runs off the elements in seawater, and a crew of
20. Big Bobby was designed to leave the oceans in case of nuclear
emergency, fly into space, and begin to repair society with TK.
U.S. Navy hypersats:
These sats were manufactured through completely automated computer-throws from
1975 to 1997. The most current series is the hypersat series 11. These sats
contain thousands of distinct emisser types, and run off of a standard space
physics computer core. Most of these sats exist in alternate dimentional cores
for concealment purposes, and run autonomously without any sort of ground control.
NRO mipe-sats:
There are four of these in solar orbit. No one knows what these systems do,
but they assume that they come from the NRO since they have more out-of-line
technology than anyone else around. The most powerful prober systems in
existence cannot penetrate these craft's shields.
NRO Keyholes:
Slightly more primitive than the mipe-sats, these systems (in addition to
their normal classified down-looking camera systems) contain out-of-line
programmable field-emissive cores. These are used to program and contain
the telepathic community. In an emergency (decided by ground stations -
these sats have no computational cores), the keyholes could fly themselves
with a space physics "TK-ism" to avoid ground fire.
Russian gedanya sats:
Roughtly analogous to a Navy hypersat, these sats contain a brace of emisser cores.
These sats were operational in series from 1967-1987, until the failing Soviet Union
decided to get out of the solar system-protection business and leave it to the United
States DoD.
Chinese wang-wei 'turbosatellites':
These sats ditched the idea of a core brace for a hyper-programmable general-purpose
'sark emisser'. These sats are distributed all over the solar system - _billions_ of
them, all cooperating to work as a group-set.
French 'sarvades':
Tiny (30 cm in diameter) 'microsats', these are some of the most sophisticated
physical-materials-based sats ever developed. Each of the approximately 20,000
microsats in orbit contains a different power emisser, to spread out the difficulty
of taking out any significant portion of the total 'power grid' in case of space
warfare.
=============================================
SuperClassified.txt (OMG NO! HOW DARE I POST THIS!) XD
=============================================
U.S. Super-classified agencies:
Prologue:
There are two major levels of security involved in any classified agency which
is publically known: The formal organization which is known to the public, and
the hidden ("really classified") section, which is usually known by a secret
name within the DoD. Usually, two-thirds of the power and resources of a given
agency are set aside for the super-classified section. If you want to know what
is really going on in classified circles, you look here....
Defense Security Agency:
The DSA is the super-classified arm of the NSA. Unusually for a SC agency, the
DSA has a public face - the NSA CSS division. This agency employs tens of
thousands of "cryptanalysis experts" (psionics-math experts and TKers) who
permeate the military with unlimited access, establishing a control pinion way.
Defense Research Agency:
The DRA is DARPA in super-classified circles. Composed mostly of ex-DRO
(see the Factoids document) personnel, the DRA is the most powerful agency in
the US government. All new theorietics in psionics research come from here.
A dangerous place to be because of all the new powers that are constantly
arising, the DRA is usually composed of personnel who are drug-programmed and
locked in containment for life.
Defense Procurements Agency:
Field personnel in super-classified systems, DPA combs the population for little
bits of "accidental psionics" in the average person's nervous system (these
occur in everyone). DPA runs a lot of its people around using automatic
mind control computers, since the job is mindless and just takes a lot of
time to do.
Defense Master Agency:
The office of the president in super-classified circles. Being commander-in-
chief, the president usually has a lot of powerful and unique psionics tech
to protect him or her. So to some degree does his staff and the Secret Service.
The DMA
Defense Rapid Reactions Agency:
Comparable to the British SAS, this agency takes in Special Forces and SEALs and
other such 'commando' type personnel and trains them to act as liasons/placements
for civilian police forces of various types, often as classified SWAT personnel
with telepathic or other such abilities.
Defense Emergency Response Agency:
DERO is FEMA (nee Homeland Security) in super-classified. Also known as
"emergency containment", DERO rarely interacts with the outside world and is
shrouded in mystery. DERO is designed to control (and if necessary, house) the
entire population of the country in times of psionics attack against the US.
USAMRIID:
Also known as "tops containment", this is the US Army in super-classified.
USAMRIID is widely thought to run the entire world, but no one knows for sure.
Very few people have ever been inside tops containment and returned to tell
the tale....
=============================================
SuperDrugs.txt (Some of these names are so silly. XD)
=============================================
Classified super-drugs
Prologue: USAMRIID (the United States Army Medical Research Instistute of
Infection Diseases, in Fort Detrick) has been doing classified bio-weapons
research since the 1940s. In addition to elucidating all drug tricks with
"street drugs", al lot of time and effort was put into the synthesis of
brand new drugs with all types of effects. So, without further ado, here's
the list (obviously not comprehensive - USAMRIID must have invented a
thousand distinct drugs - this is a survey of the "best" ones). Also note
that, for the drugs which give you psychic powers, most of them require a
course of heroin programming and telepathic guidance during that course in
order to do anything coherent with the abilities the drug gives you. Even
the most complex of these drugs is only a protein assemblage which
decomposes into five parts or so - you can't do much that is organized with
just that.
D3 analogs family: Basically cocaine analogs, these drugs range from
"cocaine-like and lasting 6 hours" to "several times better than cocaine and
lasting 36 hours" through around 20 different drugs.
D4: This drug feels about a thousand times better than crack. Highly
addictive is a huge understatement. "If you try it once, better have enough
for the rest of your life or you will have ruined the shit out of it" is the
common phrase. A very good trainer and mental organizer.
D5: Feels about ten times better than D4, and is qualitatively different.
D6, D7, D8: All of these are so pleasurable that you usually die in ecstatic
agony after a month or so, from total nervous collapse.
Sparklefire: This drug "exvorges" your nervous system with a chaotic flow.
It makes you much smarter, much more emotionally stable, much MUCH more
creative ("eerily creative", they say) and much stronger physically.
Gemstone: This is also a hyper-creative generator, but the creativity is
qualitatively different from that generated by sparklefire. Many such
creative "throws" (about 30 or so) have been found and catalogued, and we
don't need to list them all.
Siper-kane: This drug makes it so that your IQ will increase exponentially
for as long as you live. It puts thrower cores into your cerebrum, which
expand in intelligence both inward and outward, pretty much forever. You
almost always become a machine, totally amoral. It is not possible to
describe this "giant IQ" (10,000+) in words, only extraordinarily subtle
thought vibrations.
Tendor down: This drug reduces the IQ to the level of an imbecile - about 50
or so.
Lop-licker: This drug makes you spontaneously start sucking copies of nearby
people's souls into your own. One gets multiple personality disorder farily
quickly, but proper training with heroin programming allows the "master"
personality to remain in charge, with the other personalities as slaves.
Psychic power increases with each successful suck, depending on the powers
of the suck-ee.
Finer line: This drug makes people smarter - sort of. What it does is
introduce a standards "core" into people, which is commonly described as a
very thin, "sharp" line in the middle of your thoughts. If you learn to
throw your thoughts down the line, you will end up thinking at about ten to
fifteen times the rate of a normal human. Effective intelligence is greatly
increased, however memory retention and other associated aspects of "real"
intelligence are not.
Licky: Licky makes you pyrokinetic, and with associated heroin and barbiturates
training you become a "gate systems master". Pyrokinesis/gating is
described in another document.
Tricky: Tricky makes you mega-omniscient for about six months before you die
a raving madman, so you are useful for a while at least (shudder).
Mega-omniscience is described in another document.
Sticky (I swear to God, these are the real names): Gives a permanent heroin
high.
Icky: Makes you feel like absolute dogshit for the rest of your life or until
you do a two-month (usually) LSD wash.
Johnson: Another pyrokinetic "wack" (nervous system throw). This one gives
one aspect only of pyro - a visual gate system which allows a "camera" to be
thrown anywhere in the universe, and beams directly back into your mind.
People say that it is difficult to belive that the effect is not generated
by a computer with holographic fields, it is so sharp and distinct.
Axielior: Gives one remote viewing, which acts a lot like the "Johnson"
listed above. Remote viewing is described in another document. There are
over a hundred of these type of drugs.
Pasure: Gives one psychokinesis (PK, also called telekinesis or TK). There
are about ten PK drugs.
Condesiure: Gives one "total basis locktors", also called psionics. Psionics
power is described in another document. There are 8 "psi-drugs" in
existence.
Trainer Knock: Trains the nervous system like heroin, but does not make the user
high and is not addictive.
Clallior: Makes the user a mega-type-omniscient. The same "wide omniscience" given
by Tricky is provided with one dose, but no pain or death occurs.
Axnelior: A "fixed" Axelior - it was discovered in 1957 that Axelior-heads were
destroying the fabric of existence (!!!). This drug provides a working version of
the same dimensional pinions that Axelior does, and also fixes an existing Axelior
"tune".
Bosture Nader: This drug makes one a telepath, by attuning an existing paranoid
personality to other BN-ers' paranoid "functions". Used extensively by the CIA in
the field, since most people in the CIA are A) paranoids and B) require telepathic
links to each other and to their home base in Langely, Virginia.
Promic Course: This one gives the user a "maker conn". This turns people into
infinite-energy masters.
Siper-wader: Makes your IQ 150 billion within five years. Kills about half its users.
Someravery: Puts one in a sleep-locker, much as the heroin-and-seroquel drugtrick does.
Hamnoriactor: Makes you into a probe-wader type of telepath, totally unblockable.
=============================================
TK.txt (I think one of the previous ones mentioned looking to this one)
=============================================
Secrets of telekinesis
Since the dawn of time, lengends have existed of people who could move
objects with their minds alone, or could fly, or were invulnerable. Legends of
ghosts or spirits with the ability to move objects have also been around as long
as humans have. Surely, mystics and researchers thought at the dawn of the
twentieth century, there must be some truth to these legends?
As it turns out, there was truth aplenty. Telekinesis is a real,
demonstrable phenomenon. Ghosts exist and have been coaxed into repeated,
controlled displays of TK in a laboratory environment. One such demonstration
in 1953 punched a long, narrow tube through 25+ feet of solid concrete wall.
Until the eighties, it was common for CIA "telekinetics" to use a pet "ghost
sorc" which had been tortured to obey commands from its master.
In addition to the ghosts, one other type of TK was known to the western
world. The Anatolian (Greek) peoples (see the History of the World document)
are natural "basis TKers", and this was a closely-held secret of the Eastern
Orthodox church until MK-ULTRA came around in the fifties. Greek TKers can
litf cars with their minds, bend time, and perform other such dramatic
tricks.
This was all that people knew until 1959, when the Indian army decided
to participate in MK-ULTRA and reveal their telekinetics to the western world.
For the first time, people in the west learned the ancient secrets of eastern
TK training with Heroin. TK usage exploded throughout the blacks-classified
world after this point, and remains an open secret of those in power across the
world to this day.
How does TK work? For a long time, no one knew. All that was known
from the Indian heroin training manuals was that "junctions" were involved -
little bits of existence that came in various shapes and needed to be wired
together with various types of vibrationally-coherent streams of energy. A
TKer would begin his or her training by learning a little bit of pyrokinesis,
then learn how to twist the summoned energy through a controlled "hoptor",
which would route the energy stream through a couple of training junctions.
From there, the procedure boils down to "place and route" with various
types of junctions and the energy streams. Some junctions need to be shared,
others are endlessly duplicated and so every TKer picks their own to use. Some
junctions are simple, some complex, but all of them eat up some of the energy
streams that are routed through them, and so every TKer must learn how to suck
vibro-energy between junctional cores to recharge their flow's strength.
Below the junctional "layer" lies the Greek Basis, which is the "true"
TK source (junctions being much easier to get to and use, but much less
powerful). Techniques such as basis flow, basis spar-ways, basis synctors and
basis woptors are practiced down here, not junctional ties. Aside from the
Greeks, who exclusively work with types of basis flow locktors, most basis TK
is the province of powerful psionics who can support the extremely large
computational requirements of these techniques.
In terms of classical physics, TK operates at the planck scale, at or
below 10^-34 meters. It is also called 'reality physics'. True TK can do much
more than just move things around - it can generate optical illusions,
synthesize matter directly, and teleport things from place to place.
=============================================
United_states_Mob.txt
=============================================
Organized crime in classified in the U.S.
Prologue:
The main difference between the US government and organized crime when it
comes to classified operations (population management, blacks tech, drug
smuggling, etc etc) is that the government generally operates according to
a set of rules (not laws, but rules nonetheless), and almost by definition
organized crime does not. This usually give organized crime a natural
advantage over the government in terms of power-authority: in fact, a
natural progression of rising-in-rank in blacks/crime goes as follows:
Hierarchy of blacks power in the U.S.
1: Petty crime (no blacks power)
2: Civilian small-time drugs (occasional telepathy)
3: Local police (generally telepathic)
4: Local mob (telepathic required, some TK)
4: State police (telepathic required, also about half TK)
5: National mob (telepathy required, social engineering, mostly TK required)
6: Federal police (TK and telepathy required, some pyrokinesis)
7: US military (pyro required, advanced training required, some psionics/AI)
9: Transnational mob (psionics/AI required, super-advanced training required)
10: Organized religion (artifact access and lifetime service/training req'd)
Organized crime power structure by geography:
Northeast:
1: Skull and Bones (upper New England): Mostly advanced machine tech, some
drugs and political influence, some artifacts
2: New York City Italian/Jewish Mob: Advanced psionics tech, some drugs
religious connections
3: Washington DC 'political/diplomatic mob': Political and diplomatic influence,
some drugs, transnational mob
Southeast:
1: Klu Klux Klan (in the 'deep south'): Mostly drugs
2: DEA (in Florida and coastal areas): Mostly drugs, also some advanced machine tech
Midwest:
1: Chicago Italian Mob (Chicago and Detroit areas): Some drugs, some machine
tech, some artifacts
2: Hell's Angels (most rural areas). Mostly drugs, also required advanced psionics
Central west:
1: Aryan gang/neo-nazi movement in Idaho: Advanced machine tech
2: Mormon Church in Utah: Drugs, artifacts, some machine tech
3: Mexican organized crime in the Phoenix metro area: Drugs
Northwest:
1: Seattle area (mostly Boeing and Microsoft): Machine tech, some drugs
2: San Francisco bay area (tons of smallish ethnic and tech company mobs):
Mostly drugs
Southwest:
1: Los Angeles area (Mexicans, Hollywood): Drugs, Hyper-advanced machine tech,
artifacts, transnational mob, religion
2: Las Vegas Italian Mob: Drugs
The overall winner is (somewhat surprisingly) Los Angeles. The L.A. area mob
conglomerates appear (as of 2010) to be the 'go-to guys' for damn near anything.
Their tech (through Hollywood, which runs military propaganda) is leagues above
anything else, their drugs are cheap, plentiful and well-run, the Mexicans have
brought in a lot of good artifacts recently, and their connections with Mexico
and the U.S. federal government (via propaganda) are superb. Whereas in
previous years and decades L.A. were simple DEA servants, they appear to have
taken the kingship position in the U.S. over the last ten years, and are a
viable contender for world-wide mob central over the next ten, assuming they
don't screw up anything major.
=============================================
World_History.txt (What the heck is this stuff?)
=============================================
The real history of the world
There have been telepaths and psychic powers on earth since chordate nervous
systems evolved, with the powers usually tied to "primary" (bred)
personality types. These super-powerful telepaths control most of humanity,
usually extending their powers to antisocials who would keep their secrets.
This is the "telepathic community", and it is composed of ancient breeding
lines which bred for mentalist powers. These people scripted most human
migrations for over a million years, generated and implanted most culture,
raised up civilization and still to this day control almost every
institution of power in the world, from the presidencies of every major
country and the leaders of organized crime down to little groups of three or
four people with one social engineering "locker". One needs to know this
hidden world well in order to explain why history is the way it was.
Everyone knows by now about the "out of Africa" theory, which states that
approximately 200,000 years ago, humans began to migrate out of northern
Africa and into Asia and Europe. What people do not know, in the civilian
realm at least, is why. The answer is simple: those tribes were kicked out.
Most of Africa consists of smallish local tribes which have lived and bred
in the exact same spot for hundreds of thousands of years. You cannot live
like that and not get inbred, and indeed most tribes have highly-developed
primary (heritable) personality "disorders" which reflect the mate choices
made down those long years and hence the values of the individual, which
usually reflected the values of the tribe. Usually these are primary
sociopaths, since aggressive antisocial behavior is usually rewarded
reproductively in non-industrialized/agricultural societies. Not always,
however....
Why were these powers bred? The answer is this: WAR. Now, of course
primary sociopaths go to war, but most often this will be limited to
smallish feuds, over land or resources. Primary sociopaths usually want to
impress their women, not die. However, primary borderlines are dyssexual,
and this engenders a desire for war due to sublimation of essential desires.
Many, many tribes bred "through" borderline-ism to sociopathy, but
(unfortunately for the world) many did not, and this led to a great increase
in child abuse to create people with secondary personality disorders. These
were used and then sent off to war to get them out of the tribe. After
thousands of years of pointless wars, the psychic rulers of Africa decided
to breed people who weren't antisocial, and that led to the creation of the
autistic tribes, who today are called semitic (the Jews). However, these
tribes became extremely unpopular with the men, due to their appeal to
women's basic desires for "adult children". Primary sociopaths were easily
manipulated into hating and fearing these autistic tribes, and so it was
decided that they would have to leave Africa for good. They all ended up
settling in what is now called the "middle east", and continued to breed for
autistics with psychic power. Their "ranger corps" continued to move north
into anatolia (Turkey) and settled there.
Not all was well in Africa, however. The removal of the autistic tribes
hadn't calmed things down much after all - the problem was the primary
borderlines, after all, and they were still in control. So controlling
factors were brought into play, and the primary narcissists were bred. These
were found to be too rigid and inflexible for the primary sociopaths,
however, and they too were ejected from africa. These tribes hugged the
coastline and migrated out through what is now the arabian peninsula, iran,
afghanistan and pakistan, finally settling in the indus river valley. There,
the "narcisisstic core" settled for around 100,000 years, and bred their own
new sociopathic slave lines in order to fend off further immigration down
into the indian subcontinent. The narcissists then fanned out their ranger
corps across india, keeping telepathic control of the sociopathic core they
had left behind in the indus river valley. Over time, the narcissists
migrated across india to settle in the east, leaving the ranger corps in the
south. The ranger corps is the Tamil tribe now.
The chinese (han) peoples are _Homo Habilis_. These peoples "migrated"
(were kicked out by the first bred _sapiens_ powers in africa) out of africa
far earlier than _homo sapiens_ (about half a million years ago). The han
migrated north and east throughout asia north of the andes mountain range,
and then down into southeast asia. There they met the narcissistic tribes
wo were migrating east through what is now Bangladesh, and the "exer war"
was fought for about a thousand years until the two tribes worked out where
they would live. To this day, the boundary between bangladesh and myanmar
is a no-man's land of avoidancy magic and little heroin smuggling tribes.
The southeast asians continued to breed themselves, eventually becoming
distinct peoples from the han up north.
The northern european tribes are _homo neaderthalensis_, which were also
kicked out of (read: fled in gibbering terror from, much as _Homo Habilis_
had) Africa, around the same time as _Homo Habilis_. These peoples migrated
far to the north, settling in Europe and western Asia. There they bred
themselves for power, mostly higher types of omniscience. They needed this
power to keep track of what the southern tribes were doing. Most of these
peoples ended up with powerful primary paranoid-borderline personalities,
which tend to be much more reasonable than the pure borderlines they were
descended from.
While most tribes were kicked out of central Africa to the north, a few were
sent south, to colonize southern Africa. This was done so that the central
African tribes would be able to keep some power over the peoples they had
forced out into the rest of the world. These people settled in the southern
tip of Africa about 175,000, and began what was, for the time, the most
sophisticated "breeding lock" in the world. A primary borderline tribe was
set in place as a "locktor", and another, slave tribe was bred to be A)
powerful, and B) completely power-locked by the master tribe. Today, the
master tribe is known as the Zulus, and the slaves the Xhosa - both tribes
live in South Africa. The Zulus have no power at all, except for the fact
that they can "down" any Xhosa. The Xhosa, on the other hand, are so
heavily bred for mentalist powers t
Many seem to sound like a massive bunch of BS, but who knows, maybe others will find them interesting.
The titles of all here are as follows. If you would rather not read through the wall of text, I can e-mail them to ya if interested.
AIDS_Story.txt
DrugTricks.txt
Galactic_Politics.txt
Gate_Systems.txt
Immortals.txt
Misc_Factoids.txt
Out_of_Line_Sattelites.txt
SuperClassified.txt
SuperDrugs.txt
TK.txt
United_States_Mob.txt
World_History.txt
Unknown_Reasearch_Projects
Unknown_Reasearch_Projects_2
=============================================
AIDS_Story.txt
=============================================
The real AIDS story
AIDS is a bioweapon that was accidentally released from USAMRIID in 1968. It
was designed to kill sociopaths and drug users in general, and anyone who
was "unhygenic" (their term). There were only five people inside USAMRIID
who were involved, and they were all members of a radical christian
fundamentalist faction. All of them were completely insane from having been
severely abused by their sociopathic parents. They used out-of-line
omniscience technology, along with advanced (for the time anyway) DNA
synthesizers, to create an "immune system caltrop" that would mutate forever
and never be catchable by the immune system. If you look at the micrographs
of the AIDS virus, you will see over a hundred "feet", sticking out at
various angles. These feet are where the "mutation pool" exists. NO CURE
WAS CREATED AT THE TIME. The knowledge of this was supressed to contain
within USAMRIID with mind-control machinery until 1984, when Ronald Reagan
discovered it. THE WHOLE GOVERNMENT HAS CONTINUED TO SUPPRESS IT SINCE
THEN.
There is an existing AIDS cure - just take protease inhibitors for 7-8 years
and you will come up clean. Protease inhibitors wash the virus from the
bloodstream into the cells, and your body recycles all cells every seven
years or so. This is called a "lock-flusher". No one knows about this,
because A) no one gets re-tested, and B) protease inhibitor drugs haven't
been on the market that long. Another conclusion is that people should NOT
take antiretroviral drugs - they really screw your body up and don't add
much the the effect of the protease inhibitors.
NEW: More AIDS-related factoids that I missed (sorry, I know this document
is really important):
* You can have a clean kid on protease inhibitors, after only three weeks or so.
* You are not communicable on protease inhibitors.
* All you need to take is one type of protease inhibitor, usually the cheapest.
This works because all protease inhibitors do the same exact thing - inhibit the
action of the protease enzyme.
* If you can't (or won't (?!?)) take AIDS meds, you can just take echinacea every
day to fully repair your immune system or keep it "topped up".
=============================================
DrugTricks.txt (Yay! Let's all fuck outselves up with drugs combos)
=============================================
Cocaine:
Cocaine makes you smarter, by driving dopaminergic neuronal growth in the
forebrain. Cocaine is therefore good dopaminergic programmer. If you do one
line per week and then program through the following week, you will see both
the programming and your IQ climb. To program, simply wish for what you want.
Cocaine and Ritalin:
Provides a more "expansive" dopaminergic high than either drug alone.
Crack:
Crack's affect on dopaminergic neurons is different from that of cocaine.
Crack should be smoked throughout the day for two weeks on, two months off.
The two weeks on produces a "crack bubble" which whips your forebrain into
shape. If you've never done coke or crack before, do three bubbles and watch
your IQ and "snappiness" climb. The crack bubbles (usually three of them in
sequence) are commonly used to make your brain "snap to" after a procedure
which disarranges the brain:
* The LSD wash
* A long amphetamine habit
* Chronic alcoholism
* Histrionic personality disorder
* As part of the crackstacy trick
This is a different type of IQ boost than the one given by coke and ecstacy
or speedballs (see below) - it "supertunes" a paranoid IQ into you. Unlike a
normal "snapped paranoid", this IQ boost does not hurt. It even fixes the
pain of a preexisting snapped paranoid!
Crack and heroin:
If you do crack bubbles while you are on heroin, the bubbles will each be
"stretched", roughly doubling the amount of IQ boost given by each one. There
is essentially no top limit to the IQ boost factor given by this trick, but
after about 16 waves (varies a lot), the trick will "snap" and you won't be
able to stretch it any more. To get around this, do two normal crack bubbles
after the snap, wait a month or so and then start crack-and-heroin again.
Cocaine and ecstacy:
Coke and ecstacy raises your IQ, to a maximum of about 250. Mix equal parts
cocaine and ecstacy and do lines every four hours, all day on the weekends for
six months on / three months off / six months on. If you screw up and do this
during the week as well, you will give yourself so much brain damage that your
brain will never recover. The idea is to damage your brain a bit and then let
it recover - the coke makes your forebrain grow and the ecstacy makes your
midbrain grow. Since midbrain (limbic) neurons drive programming in the
forebrain, this makes a programming drive-through occur which raises the IQ
during the "recovery" period.
Crack and ecstacy:
Yes, this is a different trick from coke and ecstacy. It raises your IQ even
more, to the point that many people refuse to do this trick (as opposed to the
coke and ecstacy trick) because the effects are so disorienting and quick to
take hold. To do this trick, smoke a mixture of equal parts crack and ecstacy
("crackstacy") all day on the weekends. Do three months on / three crack
bubbles / six weeks off / three months on / three more crack bubbles. This
should give you an effective IQ of about 500.
Ecstacy:
Ecstacy is useful for raising the IQ, social programming and curing secondary
personality disorders. Curing secondary personality disorders and raising the
IQ is best done by simply taking one hit of ecstacy each weekend until one
feels "better". Ecstacy programming is a complex subject which will not be
covered in this document.
Ecstacy and PCP:
This is called "peace pill". It is useful for those who vomit from repressed
memories on ecstacy - the PCP disarranges the mind so much that the memories
are rendered non-traumatic. One puff of PCP for every three puffs of ecstacy
is the common dosing ratio when smoking, or the equivalent proportions mixed
together and placed into a gelatin capsule and taken orally.
Ecstacy and LSD:
Gives a creative train-in. Do it whenever you can, and watch your
personality and intellect expand in... ununsual directions. Usually the
effect is quite positive.
Ecstacy, LSD and (lots of) marijuana:
This one is a hyper-creative trainer. Do it on the weekends for six months.
People report feeling so creative that they cannot concentrate too long on any
one thing because everything is way too interesting, so three crack bubbles
are commonly done after this trick.
LSD:
----
LSD is used to scrub the brain clean of programming. Typically, one hit a
day is done for a month, two months in extreme cases. This trick removes:
* A narcissistic set (just the programming, not the personality)
* Obsessive-compulsive disorder
* Psychor programming (extreme propaganda or brainwashing)
* An alcoholic sludge-set (see alcohol programming below)
* Heroin programming
* Barbiturates programming
* Pain/torture programming (you REALLY don't want to know)
* Histrionic sepsis (fibromyalgia)
* Most drug tricks which program (i.e. almost all of them)
This trick is pretty harsh on your brain, so almost always a set of three
crack bubbles is done after the month is up to whip your brain into shape.
PCP and cocaine:
Yet another good super-trainer. Some people like it because the dyssocial
aspect of the PCP removes the social aspect of the training. People feel
"driven" because of this training.
PCP, cocaine and ecstacy:
This is a emotional trainer-core. It makes you very strong emotionally, much
smarter, and very driven. Do an equal mixture whenever you feel like it.
Heroin:
Heroin is useful for two main things: programming your nervous system in
general and programming other drug effects into your nervous system. Heroin
programming is a very complex subject which will not be covered in this
document. The combinations are described below.
Heroin and cocaine:
The classic speedball, usually done by overlaying a few lines on top of the
heroin shot (or doing puff-for-puff). Trains the cocaine high into you
permanently, or until you do an LSD wash. Makes you much smarter.
Heroin and amphetamines:
Programs a "flat-out run" into your nervous system. Good for increasing drive
by itself. Also useful for "seizing" your nervous system, thereby decreasing
the necessary time of an LSD wash to remove various things from your nervous
programming section. To seize properly, do one line every two weeks for two
months.
Heroin, amphetamines and cocaine:
Programs a drive-core into you - the amphetamines and cocaine interact to
produce a creative, flowing train.
Heroin and ecstacy:
Basically, this is "super-ecstacy". When done together, the programming
actions of these two drugs reinforce each other to create a "super-bond".
If two people do this trick in a relationship, neither of them will even look
at anyone else for the rest of their lives, unless they deprogram with LSD.
This is also a commonly-used method of cleaning up junkies - do heroin and
ecstacy instead of heroin for six months, and then you will be able to stop
doing heroin much more easily. This is called "stepping off the ladder".
Heroin and MDA:
This is called a "super soaker". It is a technique for taking in
environmental influences and programming them directly into your nervous
system. Heroin and ecstacy (MDMA) also does this, but not nearly to the
extent that heroin and MDA does. The theory behind soaker programming is
covered in another document.
Heroin and hallucinogens and cocaine:
One can program the visual hallucinations of any hallucinogen into the
nervous system permanently using heroin. Typically, one percieves this as an
"external imagination" - you train yourself to actually see what appears in
the visual centers of your brain. The best combination is one 18-hour AMT
(alpha-methyl-tryptamine) trip overlaid with three heroin shots, or one shot
every six hours overlaid with five lines of cocaine. LSD is also commonly
used, overlaid with two shots of heroin, but LSD is not a "pure" hallucinogen
and thus is considered less useful than AMT because all of the side effects of
LSD also get programmed in....
Heroin and nitrous oxide:
This trick allows you to program your spine. Spinal resonance programming is
covered in another document.
Heroin and 4-methylaminorex:
Use heroin and 4-methylaminorex, mixed together in equal parts, to remove the
need for sleep. Smoke a few puffs every few hours as often as you can, and
after about three days or so you will notice no need for sleep, even if you
stop smoking. After about a week of smoking, you are as programmed as you
will get and the sleeplessness should then last for about six months. None
of this sleeplessness is harmful.
Heroin, 4-methylaminorex and cocaine:
This trick permanently turns off your need for sleep. Mix together equal
parts of all three drugs and do a line once a day for a month, than once a
week for a month, then once a month for a year, and you'll never sleep for the
rest of your life (or until you do a two-month LSD wash). Pop some ritalin or
do a line of cocaine every few months or your IQ will fade over time.
Heroin, any other opiates and any fentanyl(s):
Be very careful with fentanyls (super-potent opioid(heroin) analogs) - it is
really easy to kill yourself. Look up info on fentanyls before use, please.
That having been said, fentanyls mixed with heroin provides an expanded opiate
high, similar to the cocaine-and-ritalin trick. Combine this with codeine,
methadone etc etc to further expand the high. Needless to say, this trick is
hard to mix up properly without killing yourself....
Heroin-fentanyls cycle:
Do heroin and fentanyls for three weeks each, alternating. This will
provide a continuous opiate high while preventing the buildup of tolerance to
either drug. If starting from a long heroin habit, go like this: six weeks of
fentanyls, three weeks of heroin, two weeks of fentanyls, one week of heroin,
two weeks of fentanyls and then three weeks of heroin, and you are on your
three-week cycle.
Heroin, fentanyls and cocaine "wackture":
This trick "mega-wide trains". The expanded opitate high from the heroin and
fentanyls combination give a wider train, which is a bit hard to describe.
Basically the training "runs" twice as fast.
Ibogaine:
Ibogaine breaks blocks in your nervous system. It is useful for removing
addictions, dissolving personality disorders, and providing a programming
environment. A typical trip lasts for around three days, during which time
your nervous system is totally plastic and very programmable. An Ibogaine
trip is uniformly considered to be one of the more unpleasant experiences it
is possible to have, however the experience tends to be very positively
life-changing, primarily because of the removal of personality disorders.
Ibogaine and cocaine:
Ibogaine and cocaine is a wonderful turbo-programmer, probably the best
programming trick out there next to barbiturates-and-PCP. As above, do one
line of coke about an hour before you drop the ibogaine, and then the whole
ibogaine trip will be "programful".
Ibogaine and ecstacy:
During an ibogaine trip, one does not develop receptor tolerances, which is
the reason ecstacy trips normally "run out" after about 6 hours no matter how
much ecstacy you take. As a result, the length of an ecstacy trip can be
extended indefinitely for as long as you are on ibogaine. This trick is used
to make the ibogaine trip both more bearable and also more worthwhile - the
effect on your mind of tripping on ecstacy continuously for three days is
almost always very positive.
Ibogaine, ecstacy, heroin and cocaine:
This one is a true god-creator. Mix together equal parts ecstacy, heroin and
cocaine and do one line every four hours through the ibogaine trip. People
report that they feel "pleasured" after the ibogaine trip ends, and that this
pleasured state continues to increase in intensity for some time, eventually
leaving the subject in a god-like (super-smart, super-pleasured) state.
Ibogaine and 4-methylaminorex:
Do one puff of 4-methylaminorex at any time during the ibogaine trip and you
will cease to sleep for the rest of your life (unless you wash with LSD for
two months).
Ecstacy and 4-methylaminorex:
This trick makes you less tired all the time, but you still sleep normally.
Barbiturates:
Barbiturates in large doses (>150mg) produce a deep hypnotic effect which is
very well suited to programming. Phenobarbital is commonly used.
Barbiturates programming is a very complex subject which will not be covered
in this document.
Barbiturates and heroin:
This called a "wak-train". It can program some things much faster and more
"solidly" than either drug alone. Again, this programming is complex and not
covered in this document.
Barbiturates and PCP:
This combination produces a dissociative hypnotic state, which is both the
best programmer and best truth serum in existence. Willpower is completely
erased. Any barbiturate (such as Sodium Pentothal or Phenobarbital) can be
used. The programming style is exactly the same as for barbiturates.
Alcohol:
Alcohol in huge doses (i.e. constant vomiting) is a really good trainer. It
produces a "sludge-set" block. Two weeks of constant vomiting is all one can
usually take and not physically collapse and die (shudder), but during that
week you feed the subject lots of amphetamines to keep them conscious. People
rarely remember the weeks, but the programming is just about as good as with
barbiturates-and-PCP.
Heroin, cocaine and ecstacy:
Fixes personality disorders, raises the IQ to about 400 and makes one quite
hypersexualized. Best timing is to do two shots spaced three weeks apart.
Takes about a year to come to full effect.
Cocaine and 4-methylaminorex:
"Awakes" the forebrain. Makes one more alert and functional without affecting
the sleeping-waking cycle. Do a line whenever you feel like it.
Dronabinol and androstenidone:
Shoot this stack in your butt once a day for however long it takes to
completely heal any heart problems (_heart_, not valves) you may have!
Usually by three months you are fine no matter what the initial heart
problems were.
DECA, coke and meth:
Shoot this stack once a day for a week, take a week (if less than 150 pounds)
or two (if over 150 pounds) off and then do another week of daily shots.
Makes you so incredibly strong that you will be able to bench press over
400-500 pounds within six months with only minimal workouts with low weights
(less than 10 pounds per arm, no more than 5 reps per _day_) to tension your
muscles a little bit. Stretch every day or you will lose most of your
mobility for a long time. Also, be sure to stock up workout shakes - 10,000
calories a day for the first month is not unusual to expend!
Amphetamine and Methamphetamine:
Finer-line was developed from this drug trick (See USAMRIID document). Do a
line once a day for a month and triple your nervous firing rate, reflexes and
cognitive "ability" (not exactly IQ, but "fineness", hard to explain).
Cocaine, amphetamine (crank), crack, LSD and methamphetaine:
One shot will bring you up to IQ 650-700 in a _week_. VERY disorienting,
please do not try to drive, etc for at least two weeks. One potential
downside is it increases your attentional "wide" dramatically, basically
giving you super-attention deficit disorder. If this bothers you, wait a
month and then do a couple of crack bubbles. If the pain of the nerve
growth gets too severe, do a line of PCP every four hours or so.
Heroin and PCP:
Three shots over a month or two, equally spaced, will completely shut off your
sensation of pain forever. Pop right out of this state by doing a line of
coke and PCP every third day for as long as it takes. Lowers your IQ about 50%
by the end of a year or so. THIS ONE CAN BE DANGEROUS. Always do a complete
visual surveillance of extremities (VSE, a leprosy patient's term) for cuts
twice a day or your cuts won't heal properly and you'll get leprosy
equivalency(appendage rot(!!!)). If you do get a cut of ANY type, soak it in
peroxide and bandage it daily until it scabs over (you'll notice the scabs
forming really slowly). If you get a non-trivial bruise, be sure to stretch
the muscle daily at least once. Another option is to take antibiotics every
day no matter what. Switch the type of antibiotics every three months.
Ibogaine and PCP:
As above, turns off your pain. Coke and PCP does _not_ pop this one out, use
an LSD wash instead.
Coke and LSD:
There are many, many different types of effects with this trick, depending on
timing. Best is to play around with spaced timing. If you get into an
unpleasant state by hitting the wrong combination of timings or dosages, just
do some coke and crank every four hours (with normal sleep) for as long as it
takes to straighten your brain out.
Heroin, cocaine and PCP:
This trick makes you more agressive, raises your IQ to about 200 and makes you
more alert and aware. Best to do this only once. Twice makes you
super-agressive, three or more times makes you psychotically violent(!!!).
Heroin and Seroquel:
This trick makes you sleep for long periods of time. One shot will make you
sleep for 16-18 hours, two shots will make you sleep for a week, three shots
will make you sleep for a month, and four or more shots will put you in a
permanent sleep lock which will require injections of coke and heroin and
crank and meth every four hours around the clock for a day or so until they
are able to speak (!!!). Then, wait for a week or so to regain full
awakeness. Another use for this trick is real, genuine suspended animation -
if you slowly lower the dose of both drugs over a period of twenty injections,
the body will go into a comatic, ultra-deep sleep which lowers metabolism to
(at the extreme) tetrodotoxin-like levels (but MUCH safer). Best to pop out
of this one with reserpine and PCP (see below).
Reserpine and PCP:
Reserpine resets your neurotransmitters to the basic, genetically-specified
level, which pops you out of a LOT of drug tricks. However, megadoses of
reserpine are indescribably painful (makes ibogaine seem like nothing). So,
do PCP every two hours or so to make all the pain vanish!
=============================================
Galactic_Politics.txt (what the heck?)
=============================================
Major players in the Earth's sector:
====================================
The Human Race
New to hyper-technology, we Humans are isolated in a defensive
"crenella position" out on the galaxy's rim. Raised by the Kaa to
fight the Srritch (see below), the human race is currently run by the
U.S. D.I.A. and is in a 'master's stance' (complicated social
engineering posture) against them (the Srritch).
The Kaa
The Kaa are colloquially known on Earth as the "Gray Aliens". They are
a 'watcher' species, in the main - most of their members are involved
in policing technologically-changing planets to make sure they do not
run out of line and cause resource wars. This is their religion. The
Kaa have been visiting people on Earth telepathically since around 2000
BC, but have been present and actively involved in the United States
military since around 1870, when the first powerful machines were
brought on-line.
The Srritch
These are the insectoid "Aliens" from the movie series. They are
nominally extra-galactic, but have a heavy colonization presence along
the galactic rim. The Srritch are "hard-worlders", meaning that they
adapted and grew in what we humans would consider a very harsh
environment on the homeworld, billions of years ago. They also
terraformed Venus, where their nearest colony resides, around 30
million years ago. The Srritch are attempting to destroy the Earth
physically by encouraging the production of suicidal drug programmed
fascists and their implantation into world power structures, as well as
the development of gigaton-range nuclear weapons which could physically
shatter the planet.
The Kathakt
The reptilian Kathakt nominally rule the Milky Way, by way of their
direct control over the black hole at the heart of the galaxy. Their
current mission is to retain control over the rim and remove the
Srritch "infestation" (their term), as well as to put down the upstart
Humans.
The Kalakt:
Another reptilian species (most in our galaxy are), the Kalakt
nominally control our sector. Technically subservient to the Kathakt,
they in practice enjoy almost complete autonomy. The Kalakt are a
peaceful species, with (like most advanced species) a strict
ecologically-based religious basic viewpoint. Human allies in the
fight against the Srritch, the Kalakt are our main diplomatic contact
in space aside from the Kaa.
=============================================
Gate_Systems.txt (Stuff about Nikola Tesla supposedly)
=============================================
Tesla's hidden technology - the truth.
Nikola Tesla was an omniscient. This meant he could find the answers to
questions directly from the universe itself. This explains his incredible
scientific and technological output. Telsa's insights into vibrational
modes of electric fields were the foundation of all "nonlinear theory", from
which the study of telekinesis, pyrokinesis, and psionics all came. Nikola
Tesla was instrumental in developing all of the machinery described below,
as well as basically running the Philadelphia Experiment.
Force fields:
As relativity shows us, velocity is fundamental in
the universe. And, as differential analysis show us, resonance modes are
the primary transmitter of information in the universe - information like
where a chunk of matter is located in space-time. Figure out how to "pump"
resonances into the universe and you can pretty much alter
velocities/spacetime at will. The best way to do this is to use a
"resonance probe" - wrap a vector field around a stationary object with a
standard magnetic field from an AC motor. I know it sounds wierd, but if you
throw these resonances geometrically and probe for what kind of "clocks"
(time-syncs) come back (you really need to understand differential equations
here), you will find all sorts of information coming back at you, straight
out of the universe! Eventually a nice vector field appears out of the
analysis, and one can direct velocity drivers at will. This was acheived in
1925 and then systematically supressed through the use of mind-control
machinery and systematic penetration and co-option of the scientific
community.
Gate systems/pyrokinesis:
Gate systems is, simply, the direct manipulation of energy and time via
externally-generated telekinetic fields. It allows the teleportation of
matter, time travel, inter-dimensional travel and spontaneous energy
creation. The most famous gate systems experiment is the "Philadelphia
Experiment" which warped space and time around a navy battleship, sending it
into the future. The common story that the navy was testing some sort of
cloaking device is cover for explaining how the ship disappeared and later
reappeared, in front of a bunch of navy seamen.
Gate systems evolved from the study of pyrokinesis. Yes, the same
pyrokinesis that Charlie McGee had in Stephen King's _Firestarter_ - that
story is almost word for word correct, by the way. Read it and weep...
anyway, people in select breeding-line families were bred for the ability to
summon flames, and in the fifties technology had advanced enough on planet
earth to permit a proper scientific analysis of this strange power. The
people who first studied "pyro" wanted to know where the flames/plasma came
from, since they were around 15,000 degrees. Time-lapse photography showed
that the air around the area where the flames/plasma originated would ripple
unevenly, sometimes changing colors and appearing blurry one moment and
sharp the next. Objects stuck into this area were sometimes chopped off or
violently torn out of the experimenters' hands. But all that analysis
showed was the sudden rise in temperature - until someone started playing
with an old telekinetic machine while near a "pyro master" who was shooting
flames....
Force fields are necessary to control pyrokinesis precisely, and this was
achieved in the early 1930s, about ten years after telekinetic machinery
became available. The first experiments in the mid 1920s just tried to
replicate the flickery effect, with eventual success after several years and
literally millions of experiments. It then became obvious from a theoretic
study that a "vector push-way" was being programmed into the structure of
space itself, and that this could bridge space and time (Einstein's field
equations being by then widely known). Pyrokinetics were "gating" into the
sun itself and routing a pure plasma stream out through their hand-throws
(their term).
"A lot more than the Philadelphia Experiment want on during the Philadelphia
Experiment" was a common saying among those in the know after 1943. Gate
systems was truly mastered after this point, and over the next 20 years
attention turned to further research on human pyrokinesis. This was
necessary because pyros could do things like "look" using their powers - at
anything in the universe. During the 1950s, MK-ULTRA was established with
the goal of producing top-flight physic powers to defend the nation agains
the Russian omniscience threat. Drug-induced pyrokinesis was developed
using our own omniscience powers, and eventually these people were termed
"gate masters". However, some of the subjects involved in these experiments
turned out not to have "traditional" pyrokinesis - they could do things like
alter probability, "float stuff" without using TK or pyro, exercise higher
levels of omniscience, and other such "out of line" powers. All of these
people ended up having the same basic power....
Psionics:
Psionics happens when the level of vibrational coherence in the human
nervous system reaches a certain point. Usually this is done with
barbiturates programming, by inserting resonance "skyways" into people (the
technique takes almost a thousand pages to describe properly) and waiting
for a few years to let the system grow and take hold. Unlike TK and pyro,
there are no natural psionics. A psionic is a computerized omniscience, can
bend space like a TKer, can establish gates like a gate systems master, has
the power to create matter and energy at will and can generally be said to
be literally omnipotent. No higher physics power has ever been wrung out of
the human nervous system. Machines, on the other hand....
=============================================
Immortals.txt (Makes my eyes roll with laughter)
=============================================
Immortals on earth
==================
Prologue:
Some species have achieved immortality for the bulk of their species
members. Usually this is a sign that the species in question are
technologically and sociologically capable of dealing with the inherent
conservatism that always accompanies immortality - they are "mature".
The human race is not yet considered to be mature by most species'
standards, however, and as such immortality-related technology was
until recently classified hyper - no one was supposed to have access to
it. There are always exceptions, however....
Spirit jumpers:
This is the most common method of achieving immortality on this planet.
Usually, a person would train with heroin to "stay" their
consciousness, by setting up a pyrokinetic source of energy to enable
the mind to survive without a host body. Then, the contents of the
memory would be uploaded to the mind as well, and then re-downloaded
when a suitable new body is found to parasitize. About twenty thousand
such immortal spirits are estimated to currently exist. Some of these
work for major intelligence agencies of various countries, and are in
high demand and well paid since it is possible to become extremely
compentent at psionics over such long periods of time. Ages of such
spirits range up to a million years or more.
Vampires:
Yes, traditional-type blood drinking vampires do exist. They are
created by an ancient Srritch (see the Galactic Politics document)
'spell', which over time morphs the human essence into a bizarre type
of parasitic analogy. These beings usually do not exceed two or three
thousand years in age, due to the extreme pain of the vampiric state.
These beings used to rule the human race in ancient stone-age times,
until spirit-jumping became the preferred method of achieving
immortality.
Bio-masters:
Spirit jumpers usually prefer to hide in the population of mortals and
live normal lives (primarily due to bitter intra-spirit warfare), but
occasionally in history there have been instances of spirits wanting to
live in an immortal body, or vamire psionics trying to get out from
under the vampire spell by becoming "truly" immortal. This usually
involves a lot of bio-rework with custom viruses and bacteria, generic
re-engineering, enzyme sculpting and many other related techniques.
The liver can manufacture arbitrary peptides and therefore arbitrary
proteins, so one can turn one's body into a nanotech factory of sorts.
This doesn't give off a TK signature, so it is easy to hide from
various types of pyrokinetic scans, and is thus a popular technique to
use when 'hiding down'.
Ghosts:
Some spirits become dissatisfied with the (relatively) limited power
that a standard human consciousness can provide, so they are known to
try to reach for a higher level of reality to host their essence.
Ghosts of various types are usually the result. Usnally these are PK
beings which don't need to take possesion of a human body anymore to
achieve physical power (see the TK document).
=============================================
Misc_Factoids.txt (Really, that's the best title?)
=============================================
Ultra-factoids:
Here's a grab bag of miscellaneous factoids about 'classified lorc' (classified
stuff in general), which don't (yet!) merit their own document.
=========================================
Did you know....
...That precognition/prescience (seeing the future) is a real, demonstrable
phenomenon?
...That the Italian Mob is controlled by the Catholic Church?
...That organized crime will sell you a psionics system (mostly good for
enabling telepathy), starting at around 250 billion dollars? Ask most any
Italian mobster in New York for details! Seriously!
...That a shadowy, super-secret military organization called the DRO (Defense
Research Office), headquartered in Area 51/Groom Lake, is reverse-engineering
hundreds of crashed/shot-down UFOs and controls the planet?
...That millions of 'artifacts' left over from humantity's past and containing
various types of magical powers are scattered all over the world - most waiting
to be found?
...That cigarettes/nicotine can train in psychic power as well as heroin?
...That the human race, through its psychic/psionic powers and machines, controls
the universe and are worshipped as gods by many intelligent races?
...That the "gray aliens" are human-looking because they are humans from the far future?
...That organized crime rules the planet? (Some would say "duh" to this, of course)
...That the bio-research facility shown in the movie "Andromeda Strain" is real? There
are dozens of these (mostly abandoned) facilities all over the U.S., mostly run by
USAMRIID.
...That, in terms of "blacks power", the U.S. is _ninth_ (and dropping, some would say)
in terms of world power rankings of countries?
...That President Kennedy was assassinated because he was going to legalize drugs in his
second term?
...That 40-50 trillion dollars a year is spent on illegal drugs worldwide, financing most
of black classified operations and research?
...That the best TKers in the world are NOT found in India, but in Vietnam, Myanmar and
Cambodia?
...That whales and elephants are hyperintelligent and many of them work in blacks and are
psionic? Their big brains account for this.
...That the ocean's archaea (protobacteria) emit the "archean flow", an intelligent
psychic force-field which manipulates the biosphere and humanity in particular from
the shadows?
...The the US Navy has dozens of undersea bases all over the world?
...more later...
=============================================
Out_Of_Line_Sattelites.txt (Um, what?)
=============================================
Out-of-line satellite systems
One of the primary concerns with the idea of manufacturing powerful "psychic
systems" (mechanical TK, pyro, omniscience, basis lock or other higher power
thrower systems) is ensuring ground-level security. Once powerful spacetime
computers came into being in the 1950s, it was realized that any one single
sucessful security breach would leave the breacher in charge of the world.
But, these systems had to be deployed to protect the masters of the world
against alien encroachment on the solar system. So it was decided to use
gate systems to put massive satellites into the solar system, there to be
called upon to defend the solar system against _any_ alien incursion -
friendly or not (shudder...).
U.S. Army Janxon orbiters:
There are three of these sitting in translunar orbit. They are composed of
three main systems and a concealtor core:
* Core "technical" - A junctions-TK emisser (see the telekinesis document).
* Guidance - a simple TK-ish program designed to keep the sat in translunar
orbit, run in the core technical.
* Armamenture: A large set of technical programs designed to rebuild society
after a nuclear holocaust. The sats were to set down, attract people,
distribute power systems and knowledge and rebuild a government and civil society.
The concealtor core is a "predator system" - it warps light around the sat,
making it completely invisible.
U.S. Navy knocker buoy:
This device contains a completely incomprehensible physics core. All that
the theoreticians knew was that the system would "make everything alright".
A complex "social weaver" was thrown into the fabric of spacetime, designed
to seek out a stable solution of every one of the tens of thousands of social
conditions given as constants. No one knew what the "solution" was, only
that it would come flowing at the human race out of spacetime.
U.S. Navy "Big bobby" submersible:
Not a satellite, but out-of-line enough to deserve mention. Big Bobby
floats in the middle of the Marianas Trench, about three miles down. It
contains a TK flight and guidance core, a primitive omniscient computer, a
TK matter synthesizer which runs off the elements in seawater, and a crew of
20. Big Bobby was designed to leave the oceans in case of nuclear
emergency, fly into space, and begin to repair society with TK.
U.S. Navy hypersats:
These sats were manufactured through completely automated computer-throws from
1975 to 1997. The most current series is the hypersat series 11. These sats
contain thousands of distinct emisser types, and run off of a standard space
physics computer core. Most of these sats exist in alternate dimentional cores
for concealment purposes, and run autonomously without any sort of ground control.
NRO mipe-sats:
There are four of these in solar orbit. No one knows what these systems do,
but they assume that they come from the NRO since they have more out-of-line
technology than anyone else around. The most powerful prober systems in
existence cannot penetrate these craft's shields.
NRO Keyholes:
Slightly more primitive than the mipe-sats, these systems (in addition to
their normal classified down-looking camera systems) contain out-of-line
programmable field-emissive cores. These are used to program and contain
the telepathic community. In an emergency (decided by ground stations -
these sats have no computational cores), the keyholes could fly themselves
with a space physics "TK-ism" to avoid ground fire.
Russian gedanya sats:
Roughtly analogous to a Navy hypersat, these sats contain a brace of emisser cores.
These sats were operational in series from 1967-1987, until the failing Soviet Union
decided to get out of the solar system-protection business and leave it to the United
States DoD.
Chinese wang-wei 'turbosatellites':
These sats ditched the idea of a core brace for a hyper-programmable general-purpose
'sark emisser'. These sats are distributed all over the solar system - _billions_ of
them, all cooperating to work as a group-set.
French 'sarvades':
Tiny (30 cm in diameter) 'microsats', these are some of the most sophisticated
physical-materials-based sats ever developed. Each of the approximately 20,000
microsats in orbit contains a different power emisser, to spread out the difficulty
of taking out any significant portion of the total 'power grid' in case of space
warfare.
=============================================
SuperClassified.txt (OMG NO! HOW DARE I POST THIS!) XD
=============================================
U.S. Super-classified agencies:
Prologue:
There are two major levels of security involved in any classified agency which
is publically known: The formal organization which is known to the public, and
the hidden ("really classified") section, which is usually known by a secret
name within the DoD. Usually, two-thirds of the power and resources of a given
agency are set aside for the super-classified section. If you want to know what
is really going on in classified circles, you look here....
Defense Security Agency:
The DSA is the super-classified arm of the NSA. Unusually for a SC agency, the
DSA has a public face - the NSA CSS division. This agency employs tens of
thousands of "cryptanalysis experts" (psionics-math experts and TKers) who
permeate the military with unlimited access, establishing a control pinion way.
Defense Research Agency:
The DRA is DARPA in super-classified circles. Composed mostly of ex-DRO
(see the Factoids document) personnel, the DRA is the most powerful agency in
the US government. All new theorietics in psionics research come from here.
A dangerous place to be because of all the new powers that are constantly
arising, the DRA is usually composed of personnel who are drug-programmed and
locked in containment for life.
Defense Procurements Agency:
Field personnel in super-classified systems, DPA combs the population for little
bits of "accidental psionics" in the average person's nervous system (these
occur in everyone). DPA runs a lot of its people around using automatic
mind control computers, since the job is mindless and just takes a lot of
time to do.
Defense Master Agency:
The office of the president in super-classified circles. Being commander-in-
chief, the president usually has a lot of powerful and unique psionics tech
to protect him or her. So to some degree does his staff and the Secret Service.
The DMA
Defense Rapid Reactions Agency:
Comparable to the British SAS, this agency takes in Special Forces and SEALs and
other such 'commando' type personnel and trains them to act as liasons/placements
for civilian police forces of various types, often as classified SWAT personnel
with telepathic or other such abilities.
Defense Emergency Response Agency:
DERO is FEMA (nee Homeland Security) in super-classified. Also known as
"emergency containment", DERO rarely interacts with the outside world and is
shrouded in mystery. DERO is designed to control (and if necessary, house) the
entire population of the country in times of psionics attack against the US.
USAMRIID:
Also known as "tops containment", this is the US Army in super-classified.
USAMRIID is widely thought to run the entire world, but no one knows for sure.
Very few people have ever been inside tops containment and returned to tell
the tale....
=============================================
SuperDrugs.txt (Some of these names are so silly. XD)
=============================================
Classified super-drugs
Prologue: USAMRIID (the United States Army Medical Research Instistute of
Infection Diseases, in Fort Detrick) has been doing classified bio-weapons
research since the 1940s. In addition to elucidating all drug tricks with
"street drugs", al lot of time and effort was put into the synthesis of
brand new drugs with all types of effects. So, without further ado, here's
the list (obviously not comprehensive - USAMRIID must have invented a
thousand distinct drugs - this is a survey of the "best" ones). Also note
that, for the drugs which give you psychic powers, most of them require a
course of heroin programming and telepathic guidance during that course in
order to do anything coherent with the abilities the drug gives you. Even
the most complex of these drugs is only a protein assemblage which
decomposes into five parts or so - you can't do much that is organized with
just that.
D3 analogs family: Basically cocaine analogs, these drugs range from
"cocaine-like and lasting 6 hours" to "several times better than cocaine and
lasting 36 hours" through around 20 different drugs.
D4: This drug feels about a thousand times better than crack. Highly
addictive is a huge understatement. "If you try it once, better have enough
for the rest of your life or you will have ruined the shit out of it" is the
common phrase. A very good trainer and mental organizer.
D5: Feels about ten times better than D4, and is qualitatively different.
D6, D7, D8: All of these are so pleasurable that you usually die in ecstatic
agony after a month or so, from total nervous collapse.
Sparklefire: This drug "exvorges" your nervous system with a chaotic flow.
It makes you much smarter, much more emotionally stable, much MUCH more
creative ("eerily creative", they say) and much stronger physically.
Gemstone: This is also a hyper-creative generator, but the creativity is
qualitatively different from that generated by sparklefire. Many such
creative "throws" (about 30 or so) have been found and catalogued, and we
don't need to list them all.
Siper-kane: This drug makes it so that your IQ will increase exponentially
for as long as you live. It puts thrower cores into your cerebrum, which
expand in intelligence both inward and outward, pretty much forever. You
almost always become a machine, totally amoral. It is not possible to
describe this "giant IQ" (10,000+) in words, only extraordinarily subtle
thought vibrations.
Tendor down: This drug reduces the IQ to the level of an imbecile - about 50
or so.
Lop-licker: This drug makes you spontaneously start sucking copies of nearby
people's souls into your own. One gets multiple personality disorder farily
quickly, but proper training with heroin programming allows the "master"
personality to remain in charge, with the other personalities as slaves.
Psychic power increases with each successful suck, depending on the powers
of the suck-ee.
Finer line: This drug makes people smarter - sort of. What it does is
introduce a standards "core" into people, which is commonly described as a
very thin, "sharp" line in the middle of your thoughts. If you learn to
throw your thoughts down the line, you will end up thinking at about ten to
fifteen times the rate of a normal human. Effective intelligence is greatly
increased, however memory retention and other associated aspects of "real"
intelligence are not.
Licky: Licky makes you pyrokinetic, and with associated heroin and barbiturates
training you become a "gate systems master". Pyrokinesis/gating is
described in another document.
Tricky: Tricky makes you mega-omniscient for about six months before you die
a raving madman, so you are useful for a while at least (shudder).
Mega-omniscience is described in another document.
Sticky (I swear to God, these are the real names): Gives a permanent heroin
high.
Icky: Makes you feel like absolute dogshit for the rest of your life or until
you do a two-month (usually) LSD wash.
Johnson: Another pyrokinetic "wack" (nervous system throw). This one gives
one aspect only of pyro - a visual gate system which allows a "camera" to be
thrown anywhere in the universe, and beams directly back into your mind.
People say that it is difficult to belive that the effect is not generated
by a computer with holographic fields, it is so sharp and distinct.
Axielior: Gives one remote viewing, which acts a lot like the "Johnson"
listed above. Remote viewing is described in another document. There are
over a hundred of these type of drugs.
Pasure: Gives one psychokinesis (PK, also called telekinesis or TK). There
are about ten PK drugs.
Condesiure: Gives one "total basis locktors", also called psionics. Psionics
power is described in another document. There are 8 "psi-drugs" in
existence.
Trainer Knock: Trains the nervous system like heroin, but does not make the user
high and is not addictive.
Clallior: Makes the user a mega-type-omniscient. The same "wide omniscience" given
by Tricky is provided with one dose, but no pain or death occurs.
Axnelior: A "fixed" Axelior - it was discovered in 1957 that Axelior-heads were
destroying the fabric of existence (!!!). This drug provides a working version of
the same dimensional pinions that Axelior does, and also fixes an existing Axelior
"tune".
Bosture Nader: This drug makes one a telepath, by attuning an existing paranoid
personality to other BN-ers' paranoid "functions". Used extensively by the CIA in
the field, since most people in the CIA are A) paranoids and B) require telepathic
links to each other and to their home base in Langely, Virginia.
Promic Course: This one gives the user a "maker conn". This turns people into
infinite-energy masters.
Siper-wader: Makes your IQ 150 billion within five years. Kills about half its users.
Someravery: Puts one in a sleep-locker, much as the heroin-and-seroquel drugtrick does.
Hamnoriactor: Makes you into a probe-wader type of telepath, totally unblockable.
=============================================
TK.txt (I think one of the previous ones mentioned looking to this one)
=============================================
Secrets of telekinesis
Since the dawn of time, lengends have existed of people who could move
objects with their minds alone, or could fly, or were invulnerable. Legends of
ghosts or spirits with the ability to move objects have also been around as long
as humans have. Surely, mystics and researchers thought at the dawn of the
twentieth century, there must be some truth to these legends?
As it turns out, there was truth aplenty. Telekinesis is a real,
demonstrable phenomenon. Ghosts exist and have been coaxed into repeated,
controlled displays of TK in a laboratory environment. One such demonstration
in 1953 punched a long, narrow tube through 25+ feet of solid concrete wall.
Until the eighties, it was common for CIA "telekinetics" to use a pet "ghost
sorc" which had been tortured to obey commands from its master.
In addition to the ghosts, one other type of TK was known to the western
world. The Anatolian (Greek) peoples (see the History of the World document)
are natural "basis TKers", and this was a closely-held secret of the Eastern
Orthodox church until MK-ULTRA came around in the fifties. Greek TKers can
litf cars with their minds, bend time, and perform other such dramatic
tricks.
This was all that people knew until 1959, when the Indian army decided
to participate in MK-ULTRA and reveal their telekinetics to the western world.
For the first time, people in the west learned the ancient secrets of eastern
TK training with Heroin. TK usage exploded throughout the blacks-classified
world after this point, and remains an open secret of those in power across the
world to this day.
How does TK work? For a long time, no one knew. All that was known
from the Indian heroin training manuals was that "junctions" were involved -
little bits of existence that came in various shapes and needed to be wired
together with various types of vibrationally-coherent streams of energy. A
TKer would begin his or her training by learning a little bit of pyrokinesis,
then learn how to twist the summoned energy through a controlled "hoptor",
which would route the energy stream through a couple of training junctions.
From there, the procedure boils down to "place and route" with various
types of junctions and the energy streams. Some junctions need to be shared,
others are endlessly duplicated and so every TKer picks their own to use. Some
junctions are simple, some complex, but all of them eat up some of the energy
streams that are routed through them, and so every TKer must learn how to suck
vibro-energy between junctional cores to recharge their flow's strength.
Below the junctional "layer" lies the Greek Basis, which is the "true"
TK source (junctions being much easier to get to and use, but much less
powerful). Techniques such as basis flow, basis spar-ways, basis synctors and
basis woptors are practiced down here, not junctional ties. Aside from the
Greeks, who exclusively work with types of basis flow locktors, most basis TK
is the province of powerful psionics who can support the extremely large
computational requirements of these techniques.
In terms of classical physics, TK operates at the planck scale, at or
below 10^-34 meters. It is also called 'reality physics'. True TK can do much
more than just move things around - it can generate optical illusions,
synthesize matter directly, and teleport things from place to place.
=============================================
United_states_Mob.txt
=============================================
Organized crime in classified in the U.S.
Prologue:
The main difference between the US government and organized crime when it
comes to classified operations (population management, blacks tech, drug
smuggling, etc etc) is that the government generally operates according to
a set of rules (not laws, but rules nonetheless), and almost by definition
organized crime does not. This usually give organized crime a natural
advantage over the government in terms of power-authority: in fact, a
natural progression of rising-in-rank in blacks/crime goes as follows:
Hierarchy of blacks power in the U.S.
1: Petty crime (no blacks power)
2: Civilian small-time drugs (occasional telepathy)
3: Local police (generally telepathic)
4: Local mob (telepathic required, some TK)
4: State police (telepathic required, also about half TK)
5: National mob (telepathy required, social engineering, mostly TK required)
6: Federal police (TK and telepathy required, some pyrokinesis)
7: US military (pyro required, advanced training required, some psionics/AI)
9: Transnational mob (psionics/AI required, super-advanced training required)
10: Organized religion (artifact access and lifetime service/training req'd)
Organized crime power structure by geography:
Northeast:
1: Skull and Bones (upper New England): Mostly advanced machine tech, some
drugs and political influence, some artifacts
2: New York City Italian/Jewish Mob: Advanced psionics tech, some drugs
religious connections
3: Washington DC 'political/diplomatic mob': Political and diplomatic influence,
some drugs, transnational mob
Southeast:
1: Klu Klux Klan (in the 'deep south'): Mostly drugs
2: DEA (in Florida and coastal areas): Mostly drugs, also some advanced machine tech
Midwest:
1: Chicago Italian Mob (Chicago and Detroit areas): Some drugs, some machine
tech, some artifacts
2: Hell's Angels (most rural areas). Mostly drugs, also required advanced psionics
Central west:
1: Aryan gang/neo-nazi movement in Idaho: Advanced machine tech
2: Mormon Church in Utah: Drugs, artifacts, some machine tech
3: Mexican organized crime in the Phoenix metro area: Drugs
Northwest:
1: Seattle area (mostly Boeing and Microsoft): Machine tech, some drugs
2: San Francisco bay area (tons of smallish ethnic and tech company mobs):
Mostly drugs
Southwest:
1: Los Angeles area (Mexicans, Hollywood): Drugs, Hyper-advanced machine tech,
artifacts, transnational mob, religion
2: Las Vegas Italian Mob: Drugs
The overall winner is (somewhat surprisingly) Los Angeles. The L.A. area mob
conglomerates appear (as of 2010) to be the 'go-to guys' for damn near anything.
Their tech (through Hollywood, which runs military propaganda) is leagues above
anything else, their drugs are cheap, plentiful and well-run, the Mexicans have
brought in a lot of good artifacts recently, and their connections with Mexico
and the U.S. federal government (via propaganda) are superb. Whereas in
previous years and decades L.A. were simple DEA servants, they appear to have
taken the kingship position in the U.S. over the last ten years, and are a
viable contender for world-wide mob central over the next ten, assuming they
don't screw up anything major.
=============================================
World_History.txt (What the heck is this stuff?)
=============================================
The real history of the world
There have been telepaths and psychic powers on earth since chordate nervous
systems evolved, with the powers usually tied to "primary" (bred)
personality types. These super-powerful telepaths control most of humanity,
usually extending their powers to antisocials who would keep their secrets.
This is the "telepathic community", and it is composed of ancient breeding
lines which bred for mentalist powers. These people scripted most human
migrations for over a million years, generated and implanted most culture,
raised up civilization and still to this day control almost every
institution of power in the world, from the presidencies of every major
country and the leaders of organized crime down to little groups of three or
four people with one social engineering "locker". One needs to know this
hidden world well in order to explain why history is the way it was.
Everyone knows by now about the "out of Africa" theory, which states that
approximately 200,000 years ago, humans began to migrate out of northern
Africa and into Asia and Europe. What people do not know, in the civilian
realm at least, is why. The answer is simple: those tribes were kicked out.
Most of Africa consists of smallish local tribes which have lived and bred
in the exact same spot for hundreds of thousands of years. You cannot live
like that and not get inbred, and indeed most tribes have highly-developed
primary (heritable) personality "disorders" which reflect the mate choices
made down those long years and hence the values of the individual, which
usually reflected the values of the tribe. Usually these are primary
sociopaths, since aggressive antisocial behavior is usually rewarded
reproductively in non-industrialized/agricultural societies. Not always,
however....
Why were these powers bred? The answer is this: WAR. Now, of course
primary sociopaths go to war, but most often this will be limited to
smallish feuds, over land or resources. Primary sociopaths usually want to
impress their women, not die. However, primary borderlines are dyssexual,
and this engenders a desire for war due to sublimation of essential desires.
Many, many tribes bred "through" borderline-ism to sociopathy, but
(unfortunately for the world) many did not, and this led to a great increase
in child abuse to create people with secondary personality disorders. These
were used and then sent off to war to get them out of the tribe. After
thousands of years of pointless wars, the psychic rulers of Africa decided
to breed people who weren't antisocial, and that led to the creation of the
autistic tribes, who today are called semitic (the Jews). However, these
tribes became extremely unpopular with the men, due to their appeal to
women's basic desires for "adult children". Primary sociopaths were easily
manipulated into hating and fearing these autistic tribes, and so it was
decided that they would have to leave Africa for good. They all ended up
settling in what is now called the "middle east", and continued to breed for
autistics with psychic power. Their "ranger corps" continued to move north
into anatolia (Turkey) and settled there.
Not all was well in Africa, however. The removal of the autistic tribes
hadn't calmed things down much after all - the problem was the primary
borderlines, after all, and they were still in control. So controlling
factors were brought into play, and the primary narcissists were bred. These
were found to be too rigid and inflexible for the primary sociopaths,
however, and they too were ejected from africa. These tribes hugged the
coastline and migrated out through what is now the arabian peninsula, iran,
afghanistan and pakistan, finally settling in the indus river valley. There,
the "narcisisstic core" settled for around 100,000 years, and bred their own
new sociopathic slave lines in order to fend off further immigration down
into the indian subcontinent. The narcissists then fanned out their ranger
corps across india, keeping telepathic control of the sociopathic core they
had left behind in the indus river valley. Over time, the narcissists
migrated across india to settle in the east, leaving the ranger corps in the
south. The ranger corps is the Tamil tribe now.
The chinese (han) peoples are _Homo Habilis_. These peoples "migrated"
(were kicked out by the first bred _sapiens_ powers in africa) out of africa
far earlier than _homo sapiens_ (about half a million years ago). The han
migrated north and east throughout asia north of the andes mountain range,
and then down into southeast asia. There they met the narcissistic tribes
wo were migrating east through what is now Bangladesh, and the "exer war"
was fought for about a thousand years until the two tribes worked out where
they would live. To this day, the boundary between bangladesh and myanmar
is a no-man's land of avoidancy magic and little heroin smuggling tribes.
The southeast asians continued to breed themselves, eventually becoming
distinct peoples from the han up north.
The northern european tribes are _homo neaderthalensis_, which were also
kicked out of (read: fled in gibbering terror from, much as _Homo Habilis_
had) Africa, around the same time as _Homo Habilis_. These peoples migrated
far to the north, settling in Europe and western Asia. There they bred
themselves for power, mostly higher types of omniscience. They needed this
power to keep track of what the southern tribes were doing. Most of these
peoples ended up with powerful primary paranoid-borderline personalities,
which tend to be much more reasonable than the pure borderlines they were
descended from.
While most tribes were kicked out of central Africa to the north, a few were
sent south, to colonize southern Africa. This was done so that the central
African tribes would be able to keep some power over the peoples they had
forced out into the rest of the world. These people settled in the southern
tip of Africa about 175,000, and began what was, for the time, the most
sophisticated "breeding lock" in the world. A primary borderline tribe was
set in place as a "locktor", and another, slave tribe was bred to be A)
powerful, and B) completely power-locked by the master tribe. Today, the
master tribe is known as the Zulus, and the slaves the Xhosa - both tribes
live in South Africa. The Zulus have no power at all, except for the fact
that they can "down" any Xhosa. The Xhosa, on the other hand, are so
heavily bred for mentalist powers t
FA+
