There's a word for this somewhere...
15 years ago
General
There's an oft forgotten creative approach to furry characters and storytelling that I think we all subconsciously engage in but don't lend very much thought to. It ties into the human brain's tendency to detect the vestiges of other humans in natural phenomena, like animals. Even non-furries subconsciously apply human characteristics to animals, sometimes unconsciously. Some people, like Stewart Guthrie, speculate that the basis of all religion ties into the natural urge to humanize our surroundings. There's a word for this:
Anthropomorphism!
So why is it that while we are immersed in a world of talking animal people we often forget about the subconscious aspects of what we do? Looking specifically at zoomorphism, have you ever built a character, then applied their characteristics to an animal that you thought best embodied their personality? Have you ever taken the reverse approach, picking an animal and then building a personality around their traits and habits, forming a new character?
I think that in the flurry of artwork available on FA on a daily basis it's easy to forget the raw, subconscious power of anthropomorphism. We see a lot of avatars sporting glowy hair, outrageous fur patterns, form fitting clothing, science fiction weaponry, and oversized naughty bits, but many of these characters are weak because the main purpose of their design is to call attention to their creator and not to stand alone as an actual character, an individual.
Most of my favorite artists and storytellers take into account how humans perceive various animals and their 'personalities' when crafting their work. We all know about the sly fox, the lithe cat, the lumbering bear, and the cunning wolf, and even though science has empirically proven that each individual animal species is neither good nor evil, we as humans are still so ready to embrace the conventions of fable and our own individual conceptions of what 'attitude' animals have. Every writer should take this phenomenon into account, whether they plan to embrace it or not.
There are aspects of zoomorphism not to like. If you were to treat other human beings the same way, judging them based purely on experience and preconceived notions, it would be called stereotyping, even racism. Being aware of our zoomorphic tendencies, however, is not the same as embracing them- but it can guide your discourse and keep your characters connected with their audience. Lions don't have to be strong, noble, or regal if you want, as people expect this characteristic. You could instead choose to create a leonine character stricken by torpor, twisted by malice, or raised as a parvenu boor to throw folks a loop. Hyenas have a reputation for diabolical laughter, so an odd twist would be a stoic, quiet individual, maybe even humorless.
It's a concept that can be great fun to ape or embrace, allowing for good interplay with the audience as you test or play to their preconceptions. I now challenge you- if you fancy yourself a creator of any kind, do you consciously consider anthropomorphism or zoomorphism in your works? If you're more of a fan than a creator, have you ever considered why you like certain characters or avatars? Have you ever examined them as they 'fit' with their species?
It's an interesting, broad, and I suppose innocent topic to discuss and I'm kind of surprised that it doesn't come up more often. Taking a moment to consider this part of the human condition may help your work, or it may even help you gain a better understanding of why the furry fandom appeals to you.
Anthropomorphism!
So why is it that while we are immersed in a world of talking animal people we often forget about the subconscious aspects of what we do? Looking specifically at zoomorphism, have you ever built a character, then applied their characteristics to an animal that you thought best embodied their personality? Have you ever taken the reverse approach, picking an animal and then building a personality around their traits and habits, forming a new character?
I think that in the flurry of artwork available on FA on a daily basis it's easy to forget the raw, subconscious power of anthropomorphism. We see a lot of avatars sporting glowy hair, outrageous fur patterns, form fitting clothing, science fiction weaponry, and oversized naughty bits, but many of these characters are weak because the main purpose of their design is to call attention to their creator and not to stand alone as an actual character, an individual.
Most of my favorite artists and storytellers take into account how humans perceive various animals and their 'personalities' when crafting their work. We all know about the sly fox, the lithe cat, the lumbering bear, and the cunning wolf, and even though science has empirically proven that each individual animal species is neither good nor evil, we as humans are still so ready to embrace the conventions of fable and our own individual conceptions of what 'attitude' animals have. Every writer should take this phenomenon into account, whether they plan to embrace it or not.
There are aspects of zoomorphism not to like. If you were to treat other human beings the same way, judging them based purely on experience and preconceived notions, it would be called stereotyping, even racism. Being aware of our zoomorphic tendencies, however, is not the same as embracing them- but it can guide your discourse and keep your characters connected with their audience. Lions don't have to be strong, noble, or regal if you want, as people expect this characteristic. You could instead choose to create a leonine character stricken by torpor, twisted by malice, or raised as a parvenu boor to throw folks a loop. Hyenas have a reputation for diabolical laughter, so an odd twist would be a stoic, quiet individual, maybe even humorless.
It's a concept that can be great fun to ape or embrace, allowing for good interplay with the audience as you test or play to their preconceptions. I now challenge you- if you fancy yourself a creator of any kind, do you consciously consider anthropomorphism or zoomorphism in your works? If you're more of a fan than a creator, have you ever considered why you like certain characters or avatars? Have you ever examined them as they 'fit' with their species?
It's an interesting, broad, and I suppose innocent topic to discuss and I'm kind of surprised that it doesn't come up more often. Taking a moment to consider this part of the human condition may help your work, or it may even help you gain a better understanding of why the furry fandom appeals to you.
FA+

All that's a good way to make it appealing.
That's the 1976-1983 version of the train.
I like this avatar better then the last one.
I do look forward to seeing more of Fred Savage.
I must thank you though.
unique character. but unfortunatly, i havents succsessfully made a fursona, so he substitutes.
i know am going to sound just like curiosity killed the cat when i ask this: but is there even going to be naughty art later on?
or something else entirly?
IT'S NAUGHTY.
all gay, or all straight, or both?
(In due time, m8, in due time)
spread it on your pickle, your hands, your back, your burgers and fries, and washes ties!
garonteed fo asomeness with one application
WARNING: if you feel any nosia, dizzyness, or shrinkage of endowmeant, stop taking imediatly
How many are protrayed as something more than a dark and drooling monster? Do we fall into a set pattern with how we precieve a character and therefore do we unconsiously setup guidelines with how that charcter is supposed to be without knowing it?
Generally speaking, though, people with their own werewolf stories tend to embrace the parts of convention that they like while adding in their own elements to surprise folks. I don't have anything against that at all.
And thank you for the compass heading, I'll be heading somewhere different in my creative endeavors.
I try to think out symbolism with my characters when I draw them in an anthropomorphic style.
The one you seem to be looking at most heavily is tied to the symbolic and allegorical uses, but you can also do stuff by distancing otherwise traumatic material to let a reader engage with it on a level other than 'Oh My GOD', like, for instance, Maus - although most wouldn't consider it furry. There are other ways to toy around with how people percieve a story by presenting it through a furry lens, although I don't think this is often well done.
I find it interesting that you're bringing up zoomorphism, I think I hammered on applying animalistic traits to things that aren't animals a bit for my essay in New Fables 3, but I can't recall, exactly. I don't think many people recognise zoomorphism as being anything they make use of, though.
As for the power of presenting stories through a furry lens, it's true you could argue that it's done poorly a lot of the time, but I don't think that makes it any less potent. I believe that the human fantasy of applying human characteristics to our surroundings is so powerful that when we see the fantasy in action it grabs our attention, even if in the end it's complete fiction. I'm sure that Disney animation saw things that way.
At the bottom of it all is the bottom line, which explains why just about everything in Hollywood transitions slowly rather than radically, with the exception of celebrity waistlines.
I'll do my best to take you up on your challenge!