Pictures of my doom
15 years ago
General
First of all, I'd like to express my thanks for all the sympathy that I got in my last journal entry, you bunch of bastards. ;) As demanded, I have a couple of pictures from the event... normally I wouldn't put them up, but I think being around Susi is having an effect on my inhibitions, and I said that I'd try as long as I was unrecognizable - something at which this thing did a pretty efficient job.
http://ironk.byethost13.com/doom.html
Susi prepared a version of the game from the Pod from IZ - something that I invented seven years ago, never tried for myself and have just found out the hard way that it's completely impossible. As I completely failed, the initial dome and reaction are pictured, and then the subsequent squirming - the tank had a four-gallon payload, and it must have gone on for about ten seconds. You might also notice that I'm completely plastered with shaving cream from the start, due to a rule that he didn't tell me about until we'd started where I'd get a hit with a pie for every symbol that I missed. (Three of four).
The verdict? Well, it's... heavy! It's odd how much it feels like water for a tiny split-second at the start, and then it just... collapses on top of you in one of the weirdest feelings I've ever experienced. To look on the bright side, I'm definitely going to be writing from this experience when an IZ episode is next released...
http://ironk.byethost13.com/doom.html
Susi prepared a version of the game from the Pod from IZ - something that I invented seven years ago, never tried for myself and have just found out the hard way that it's completely impossible. As I completely failed, the initial dome and reaction are pictured, and then the subsequent squirming - the tank had a four-gallon payload, and it must have gone on for about ten seconds. You might also notice that I'm completely plastered with shaving cream from the start, due to a rule that he didn't tell me about until we'd started where I'd get a hit with a pie for every symbol that I missed. (Three of four).
The verdict? Well, it's... heavy! It's odd how much it feels like water for a tiny split-second at the start, and then it just... collapses on top of you in one of the weirdest feelings I've ever experienced. To look on the bright side, I'm definitely going to be writing from this experience when an IZ episode is next released...
FA+

On a related note, are big rusty iron tanks going to be featuring in IZ any time soon? I couldn't help but think of it when I was there, but they look almost too rusted to be safe for use on a set. Perhaps if they get an 'abandoned derelict' zone, or something? Although that'd be taking the series dangerously close to Scavengers territory, and let's face it, Alex is more than a match for John Leslie in Starship Troopers gear any day of the week. :P
D.F.
I've always imagined IZ to have the general sort of... abandoned 'dark' look as most of its decor, especially the sections where they're deeper into the base. Really, the backstory that I came up with for it post-IZ4 isn't all that different from Scavengers' one, excuse plot though it is :)
I have to say that I really enjoy your writing - I'm a big fan of old game shows such as the Crystal Maze as well as the old gunge game shows - I was absolutely shocked that they worked so well together.
Industrial Zone's format was fairly... accidental, to start off with - at the stage where I was writing the first one, I was just throwing ideas around as they came to me in half-formed memories and organizing them into a rough story, and all of that eventually came together in the form of this game show where the players were led around a large set Crystal Maze-style. And given that, when it was taking shape enough to think about giving it a name, I decided to name it as an homage to this part of the original maze that was replaced with the Ocean Zone later on. The look of the Crystal Maze Industrial Zone definitely isn't far off what I was going for :)
The older game shows really had a much lighter, friendly spirit about them. Wheel of Fortune is probably one of the few modern game shows I could imagine myself going on - even if you lose, they ask "Did you at least have fun? Here's a thousand dollars anyway!"
It's really funny watching clips from shows now on YouTube that I saw as a child - especially the old Nickelodeon stuff. It amuses me when I recognize clips from, say, Wild and Crazy Kids, and remember which team won even though I haven't seen the show in a decade or so.
For certain values of fun, Only Connect would probably qualify (What? Insanely difficult quizes are part of the national psyche. Granted Only Connect involves less alcohol than the average pub quiz, but...)
...And for certain values of people, Wipeout/Total Wipeout (US or British depending) probably does (...And for myself, the Krypton Factor assault course always looked fun)
While there's been a darker streak to gameshows lately, (The Million Dollar Drop, Distraction, etc) it really isn't hard to find lighter, friendlier ones...
...Although there was a time in the mid 00s that you needed to delve into kids television to find it (Which is capable of doing 'dark and fun' with stuff like Trapped, I note... Though there is a cultural bias going on there: As a kid I was raised on innocent fun such as child eating wolves*, and I note that in the mid 00s kids were being raised on innocent fun such as child eating Hyenas... With identical personalities to the child eating wolves I was raised on. There's nothing in fictional harm that prevents copious amounts of fun, and while I wouldn't describe Distraction as 'fun' I don't think there's anything in the concept of betting that prevents fun, it's probably a presentation thing [Presumably hence why Mastermind comes across as Serious Competition while Only Connect comes across as good fun despite having harder questions... And why am I suddenly imagining someone trying to solve a connection wall against a gunge clock?])
...Though stuff like Mastermind has never been 'light,' even if answering difficult questions is a recreational activity for some people...
*...I try not to think about how much of the art and fiction I enjoy on here can be traced back to childhood...
I think that our childhood messed us all up, so to speak :) But I get the feeling that life would be far less fun without the little... insanities that it implanted into my brain.
While you are, to a certain extent, getting a dark feel, and you're certainly getting a fun feel, in TIZ, I'm not sure you're getting to the levels of dark and fun Jungle Run got towards the end of its life - The Monkey Trap game is a good example of the 'dark' I think, particularly if it ended, as it sometimes did, with two kids trapped in the monkey traps, and The Crystal Maze was heading in that sort of direction, albeit very, very, slowly, by the end of its run (To which I point as evidence the addition of automatic lock ins as of S2, the 'reverse game' (easy pick up of crystal, then play game to get out) which I think was S3, S5's double whammy of a reverse game with a bad joke set up ("When is a safe not a safe? When you are locked in it."), and the Ocean World zone with the build-your-own-escape route rope ladder thing and S6's "Light six lights to get crystal, light six lights to get out" thing - Though I think Dark and Fun is manifest when it comes to both Terror Towers and (much) later, Scratch 'n' Sniff's Den O' Doom - The former I think you grew up with in part, had losing contestants, off screen, eaten by werewolves and winning ones becoming a guest of Terror Towers forever, the latter came to my attention due to gameshow fandom and combined messy content with the context that losing contestants would become lunch for the show's hosts (Who were basically Bro and Bro reincarnated as hyenas to avoid copyright issues with WB... Something that frustrated me at the time because it was like being cruelly robbed a source of nostalgia.)
Actually, I think the most uncomfortable element of Den O' Doom for me was it was like the show's developers had reached into my mind and put on screen almost exactly the show I was imagining when I was age 6... Thus completely nullifying any chance I ever had of reviewing that show objectively. Was it good? Was it bad? I have no freaking idea, all I know is it's the sort of show a six year old could invent because I thought pretty much the exact same format up when playing with my bricks. [...I probably should note here that I was playing out gameshows with my bricks, using the longer ones to represent contestants, not idly thinking of gameshows while building with bricks. Just, you know, to emphasize how big a dork I was...] - And I also don't know if kids gameshows being the sort of thing that six year olds could invent is a good thing or a bad thing...
And I quite agree that life would be far less fun without the weirdness implanted into my brain by my childhood.
And to save you the bother of looking it up yourself, incidentally, 101 Ways to Leave A Gameshow is hideously paced, is closer to '101 ways to fall off a tower', and as far as I can tell the only mess in it is similar to the Tour of the Great House with lower production values, only instead of a mostly horizontal ghost-train style ride it's a slow decent via an entirely vertical tunnel... The actual content isn't not exactly dark in its presentation, and it does come across as fun in the same sort of way that a bungee jump might be fun*... Which doesn't translate to screen at all due to the horrific pacing - Might be worth watching the Escape Route round, don't worry about any of the other bits.
*Though my definition of fun might be biased here, what with a few weeks back practicing falling during rock climbing lessons. *gets about 10-12 feet off the ground* "OK, you two stop belaying him now." *climbs about 10-12 feet higher* "You can let go now." - More fear, less adrenalin, than coming off while lead climbing, actually, about same distance to drop if your clips are 5-6 feet apart and you fall at a clip, but the fact that with the one its sudden and with the other you're deliberately dropping completely changes the feel of the thing. Still fun, though. So, yes, I am implying that falling off of tall things when safely harnessed up is fun. But, as I said earlier, fun in this sort of context is highly nebulous... And, yeah, if I were to win that show I'd probably want to take the trap door rather than the stairs (Which is basically the 'gunge or prize' problem, where you're giving an incentive to not win to folk who'd enjoy getting gunged, only applied to adrenalin junkies... And which in the vast majority of IZ games you avoid... Or, at least, for IZ as a whole you avoid.)
I didn't really watch Jungle Run, I think it came a bit after my time, but I'll make an effort to look it up! Going back in time, I remember being quite scared of the games on The Crystal Maze that involved being trapped and then having to work their way out - the second part of the evolution that you mentioned) the first time I saw them - but then again, I was scared of an extraordinary amount of things at that age. And despite my fear of them, I certainly used to make up things like you describe, when very young :) It's strange thinking back to the things that we used to do when we were just discovering our fascination of things, and finding out just how similar they were - someone else in the community mentioned that he had a sort of "trapped in mechanical maze" fantasy that was extremely similar to one of my own. It's just that normally, nobody realizes because they're not shared!
I have vaguely heard of 101 Ways... all I know of it is that one of the rounds involved someone being expelled from the tower by (quote) "being hit up the bum by a giant hammer", and if that isn't a worthwhile demonstration of the classic British sense of humour, I don't know what is :)
I know what you mean about the memories, as well - it's really strange to suddenly be given the opportunity to rediscover them, when other people dig out their video archives and post them up. Recently I was happy to rediscover a programme called Eyespy that was one of the very first things that I remembered starting me down the road into ending up writing this stuff.
I grew up in the late 90's / early 2000's era when game shows were kind of dying out. Most of what I remember seeing (aside from, say, Jeopardy! and Wheel of Fortune) was reruns - both on the traditional game show side (Supermarket Sweep comes to mind as a show I loved as a kid) and the Nickelodeon type stuff. Much of my knowledge (especially of the older stuff and shows from the UK) comes from watching stuff online.
I guess I grew up in the Slime Time Live era of Nickelodeon - which was pretty decent until they did all of those crappy spin-offs. I always secretly wanted to be on one of those shows. GUTS was probably my favorite at the time, but one of the slime-related game shows like Double Dare or Fun House looks like they would have been a lot of fun. By the way, those pictures make it look like you had a lot of fun - I'm secretly really jealous of you.
Wow, I'm getting nostalgic - I'll have to put all of this into a journal post in the near future.
A video was taken, showing the full extent of my pathetic whimpering as it's about to start (I really hadn't realized my voice could get that high), but I'm identifiable for at least a short time in it! It's... sort of terrifying being under that thing (and skin-crawling after the event), but they're not exactly 'bad' feelings at the same time - I've now experienced the sort of fun nervousness I've put so many characters through. I'd had a repressed fascination of it for a very long time as well, and now that's a twenty-year-old curiosity satisfied... I've found myself oddly proud of it, as if now indoctrinated into a small group of people through some sort of unholy baptism. A large order of industrial food thickener, and you too can experience... this!