Journal Get
15 years ago
I figure I may as well keep a journal, even though it'll be just one of thousands that pile up every day. :3
I'll start posting about Adventurer updates, and progress on the next version. Or I may just write about other random stuff. So, Adventurer is up to 0.0.1.3. I never fully understood the format of version numbers.They're just a way of marking the differences between versions. So for my version numbering, the numbers probably don't make much sense. So here's how I'll break it down.
the 0.0.0.X part is the difference between releases. I'll occasionally tag a letter on the end of that for my own purposes, like if I'm about to rewrite a bunch of code and need to save a copy in case I accidentally trash it.
The 0.0.X.0 part is the difference of something more major, or if I think I've just gone enough versions to warrant it. Like the SDL update was enough to kick that number up one. The 0.X.0.0 part is super major, whole-arc-completion type things. Like if I've done enough work on the dungeon diving part, that'll bump a version number. If I do enough in world exploration, I'll bump it a version number. Right now is the single-dungeon arc, though I may introduce world exploration before that.
And finally, the X.0.0.0 part is when there is such a large jump, it is pretty much a different game. This will likely be years before being flipped. It may flip if there is a major split in design philosophies. Like if it becomes more graphical (like Dungeon Crawl Stone Soup), then it may be called "Adventurer 2.X.X.X). So maybe all that will explain what little sense the version numbers make.
As for progress on 0.0.1.4: I got a cool new tool called CombineSuite. It lets me compare class files for differences and similarities between them, and edit them accordingly. I used this to bring my super secret project built off the Adventurer engine up to date with the upgrades since I first worked on it. I also brought into Adventurer some improvements I made in the super secret project. I'm considering letting people in on the super secret project. I'm unsure if it should really be linked to Adventurer though. It isn't exactly 'professional', though it may be popular here. Give me some comments related to that.
Next I'll be working on getting more things working that are relevant to the body part systems, like having creatures react more realistically to doors in their way. Slimes that work by sound and smell, rather than sight. Canines that are very sensitive to smell. Perhaps some more interesting tools to start working with, like traps you can set up. Or having potions affect things when they're broken onto a creature. That kind of thing.
I'll start posting about Adventurer updates, and progress on the next version. Or I may just write about other random stuff. So, Adventurer is up to 0.0.1.3. I never fully understood the format of version numbers.They're just a way of marking the differences between versions. So for my version numbering, the numbers probably don't make much sense. So here's how I'll break it down.
the 0.0.0.X part is the difference between releases. I'll occasionally tag a letter on the end of that for my own purposes, like if I'm about to rewrite a bunch of code and need to save a copy in case I accidentally trash it.
The 0.0.X.0 part is the difference of something more major, or if I think I've just gone enough versions to warrant it. Like the SDL update was enough to kick that number up one. The 0.X.0.0 part is super major, whole-arc-completion type things. Like if I've done enough work on the dungeon diving part, that'll bump a version number. If I do enough in world exploration, I'll bump it a version number. Right now is the single-dungeon arc, though I may introduce world exploration before that.
And finally, the X.0.0.0 part is when there is such a large jump, it is pretty much a different game. This will likely be years before being flipped. It may flip if there is a major split in design philosophies. Like if it becomes more graphical (like Dungeon Crawl Stone Soup), then it may be called "Adventurer 2.X.X.X). So maybe all that will explain what little sense the version numbers make.
As for progress on 0.0.1.4: I got a cool new tool called CombineSuite. It lets me compare class files for differences and similarities between them, and edit them accordingly. I used this to bring my super secret project built off the Adventurer engine up to date with the upgrades since I first worked on it. I also brought into Adventurer some improvements I made in the super secret project. I'm considering letting people in on the super secret project. I'm unsure if it should really be linked to Adventurer though. It isn't exactly 'professional', though it may be popular here. Give me some comments related to that.
Next I'll be working on getting more things working that are relevant to the body part systems, like having creatures react more realistically to doors in their way. Slimes that work by sound and smell, rather than sight. Canines that are very sensitive to smell. Perhaps some more interesting tools to start working with, like traps you can set up. Or having potions affect things when they're broken onto a creature. That kind of thing.
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