This is why I can't have nice characters...
15 years ago
General
So, on a random impulse, I went through a bunch of DnD 3.5 stuff and figured out the following:
A sorcerer character can qualify for 14 Bloodline feats to gain 126 new Known spells, though 56 would have to be dropped due to conflicting Bloodlines, thus only -really- getting 76 new Known spells.
This character would have to have ancestors with bloodlines of the following:
Fire, Water, Air, Earth, Shadow, Dragon, Fey, Water-Fey, Undead, each Alignment (either Archon (L/G) and Demon (C/E) or Eladrin (C/G) and Devil(L/E)), and Plant.
All in all, that is one messed up family tree.
A sorcerer character can qualify for 14 Bloodline feats to gain 126 new Known spells, though 56 would have to be dropped due to conflicting Bloodlines, thus only -really- getting 76 new Known spells.
This character would have to have ancestors with bloodlines of the following:
Fire, Water, Air, Earth, Shadow, Dragon, Fey, Water-Fey, Undead, each Alignment (either Archon (L/G) and Demon (C/E) or Eladrin (C/G) and Devil(L/E)), and Plant.
All in all, that is one messed up family tree.
FA+

The kobold one used a non-Wizards supplement book, which is a sign right there of 'oh, of course that's why it is broken' My brother Will made a 7th level orc woman cleric who turned into a 20 Hit Dice Gargantuan Fiendish Dire Squid with 40ft reach, normal spellcasting, and had a 100% chance of coming back to life 24 hours after being slain. With using a non-Wizards D20 book. People just don't know what balance is XP
As in, people always say that when he asks.
My god, are we going extinct?! O.O
XD