Lore: The Big One!
14 years ago
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I talked with a number of friends who are arguably better versed in fantasy universes than I. The crux of the matter: If you create a fantasy realm and a fantasy story, it only seems natural that the protagonist should face a fantastical antagonist of epic proportions.
This isn't new stuff, really. Look no further than The Lord of the Rings for an example, or any popular MMO. Big problems, and the ability of the common hero to solve them, are the bread and butter of fiction.
I examined the problems facing the various lands of Sejhat and discovered something. As fun as it would be to have the option of bringing peace to a nation or aiding a revolution, you just can't beat the satisfaction of a good 'ol Nazi face punching. The existence of a Royalist/Radical conundrum in the story and the hero's ability to make a choice between one or the other for the good of their nation is compelling, yet not an end in and of itself.
Thus, revolutions and the fate of nations is only a secondary goal in Sejhat. The primary goal is much loftier, and you'll never guess it... That's right, it's saving the world.
Just about no one these days is surprised when the task given to them in a game is to save the world/solar system/galaxy/universe/as yet unspecified humungoid entity. What compels us forward is not simply the end objective, but the path to get there and the story that precedes it.
Thus, I have cooked up an explanation that should go a long way towards sorting out some of Sejhat's lore. It talks about the one true god of the realm, the creator Sejhat, and how he created demi-gods called Auspices in his image to help him carry out his will. It discusses how they betrayed him, mutilated him (you can't kill a true god), and then proceeded to kill each other over the course of the next 4,000 or so years.
I talked with a number of friends who are arguably better versed in fantasy universes than I. The crux of the matter: If you create a fantasy realm and a fantasy story, it only seems natural that the protagonist should face a fantastical antagonist of epic proportions.
This isn't new stuff, really. Look no further than The Lord of the Rings for an example, or any popular MMO. Big problems, and the ability of the common hero to solve them, are the bread and butter of fiction.
I examined the problems facing the various lands of Sejhat and discovered something. As fun as it would be to have the option of bringing peace to a nation or aiding a revolution, you just can't beat the satisfaction of a good 'ol Nazi face punching. The existence of a Royalist/Radical conundrum in the story and the hero's ability to make a choice between one or the other for the good of their nation is compelling, yet not an end in and of itself.
Thus, revolutions and the fate of nations is only a secondary goal in Sejhat. The primary goal is much loftier, and you'll never guess it... That's right, it's saving the world.
Just about no one these days is surprised when the task given to them in a game is to save the world/solar system/galaxy/universe/as yet unspecified humungoid entity. What compels us forward is not simply the end objective, but the path to get there and the story that precedes it.
Thus, I have cooked up an explanation that should go a long way towards sorting out some of Sejhat's lore. It talks about the one true god of the realm, the creator Sejhat, and how he created demi-gods called Auspices in his image to help him carry out his will. It discusses how they betrayed him, mutilated him (you can't kill a true god), and then proceeded to kill each other over the course of the next 4,000 or so years.
FA+

It would be nice to have something else than such an over-used principle. Unless.... the protagonist is actually EVIL and he must prevent some macho hero who is trying to save his world!!! XD
In a sense, if you play fantasy games to feel good and save the day, the main storyline should be pretty satisfying. If, on the other hand, you find controversial decisions and a bit of moral ambiguity to be more compelling, you would like the struggle between Royalists and Radicals.
This, of course, supposes that you've actually read the Main Story Lore document. You did read it, didn't you?
Well, Call of Duty Modern Warfare 2 is about the same. Good guys vs the bad guys. Though there was one part in the campaign where you had to shoot innocent civilians at an airport. It was actually terribly shocking and I bet it made a lot of players realize that war is not all that fun.
Ah ok, I will read it then.
Yup, now I read it.
But wouldn't it be nicer to slowly lay out the history throughout the story?