Furry Pinball Part 3 - Graphics
14 years ago
Now the big part is over (whew) now is time for the next. Graphics! What game is not complete with awesome graphics! Now there are things you need to remember when designing this. I will need a transite (the backboard) the playfield and perhaps surfaces. There are other things too, like lights, flippers, targets, ect... These are all in BMP function. I can only accept BMP and TGA formats. If you want to do a work in progress, these or PSD or GIMPS defaults will be good. Playfields and tops of surfaces can work on 1 texture, anything else needs it's own. This include the sides of the surfaces. Flippers will need one, targets will need one (drops all use one if I make a bank) Things like roto-targets can use individual images, but I will put them in a list. If will need to have the basic image to get it correctly, I will send one to you when needed, but you will need to let me know first via PM only!
Area of concern:
1) Playfield
2) Surfaces Tops (If we will be putting each one with its own texture)
3) Surface sides (these will be stretched!)
4) Flippers, Bumpers, spindisks, ect... Remember, not all items maybe used.
5) Targets (Depending on the type)
6) Other things I may not have mentions.
Any questions PM me or comment here.
Area of concern:
1) Playfield
2) Surfaces Tops (If we will be putting each one with its own texture)
3) Surface sides (these will be stretched!)
4) Flippers, Bumpers, spindisks, ect... Remember, not all items maybe used.
5) Targets (Depending on the type)
6) Other things I may not have mentions.
Any questions PM me or comment here.
FA+
