Furry Card game, Instints Part 1
15 years ago
General
From the moment you awake, you seen nothing but the Seventh Reality. You were born here, in my arms, and you are mine.
Base on the simple world setting I have put down, there are natural land, spirits or gods, and tribals.
Almost the default setting of the fantasy world.
So, tribals are different packs of animals, they pack with their own species, and some has some member that is not.
They live with the nature and spirits' blessing.
That changes into cards, then we have Creature Cards and Blessing Cards. Blessing is almost just like magic or spell cards in other card game.
The third type of card is call Command Cards. As a park, every leader (Alpha) will put out commands. They are words are to obey, and that does not only focus on the rules of packs.
Creature Cards, follow by the setting of pack society. There are 4 classes for each member.
The classes' name has not yet decided. There should be Warrior, Shaman, and Scout, but I don't know what I should call for the fourth class.The number of class effects the game play greatly, and I need it to be 4.
And of course, they are all placed under the basic ranking system:
Alpha – The leader of the group.
Beta – The second-in-command of the group.
Gamma – In trainings, Mid-rank pack members.
Delta – Usually lone, antisocial member of the group.
Omega – The lowest rank of the group.
*Delta: This rank usually means not specific commit pack members, who also called wanderers. They are the only ones that can follow other species’ leader. In other words, Delta rank is where other species can join one pack because other ranks will only follow the same specie’s leader.
Consider there are other words used for ranking in other species, I think I will need consider using them as well. Only if it could never confuse players.
Blessing Cards. They are the blessing of spirits, which means magical. I had once limited the play of Blessing Cards to be only avaliable when there is a Shaman on the field, and I may do that again consider it is suppose to be their roles.
Bliessing cards are ment to be use on either make the creature stronger or weaker. Give them abilities or maybe remove.
Command Cards are the orders from the Alpha. They are the cards that move creatures: extra special summons, or move creatures between lines.
Almost the default setting of the fantasy world.
So, tribals are different packs of animals, they pack with their own species, and some has some member that is not.
They live with the nature and spirits' blessing.
That changes into cards, then we have Creature Cards and Blessing Cards. Blessing is almost just like magic or spell cards in other card game.
The third type of card is call Command Cards. As a park, every leader (Alpha) will put out commands. They are words are to obey, and that does not only focus on the rules of packs.
Creature Cards, follow by the setting of pack society. There are 4 classes for each member.
The classes' name has not yet decided. There should be Warrior, Shaman, and Scout, but I don't know what I should call for the fourth class.The number of class effects the game play greatly, and I need it to be 4.
And of course, they are all placed under the basic ranking system:
Alpha – The leader of the group.
Beta – The second-in-command of the group.
Gamma – In trainings, Mid-rank pack members.
Delta – Usually lone, antisocial member of the group.
Omega – The lowest rank of the group.
*Delta: This rank usually means not specific commit pack members, who also called wanderers. They are the only ones that can follow other species’ leader. In other words, Delta rank is where other species can join one pack because other ranks will only follow the same specie’s leader.
Consider there are other words used for ranking in other species, I think I will need consider using them as well. Only if it could never confuse players.
Blessing Cards. They are the blessing of spirits, which means magical. I had once limited the play of Blessing Cards to be only avaliable when there is a Shaman on the field, and I may do that again consider it is suppose to be their roles.
Bliessing cards are ment to be use on either make the creature stronger or weaker. Give them abilities or maybe remove.
Command Cards are the orders from the Alpha. They are the cards that move creatures: extra special summons, or move creatures between lines.
FA+
