Furry Card game, Instints Part 2
15 years ago
General
From the moment you awake, you seen nothing but the Seventh Reality. You were born here, in my arms, and you are mine.
Power
Down at the bottom right side, each creature card will have numbers in hundreds or thousands in it. It should be in the range of 500 to 5000. They are both the attack point and the life point of the creature. The Power is how much damage the creature can deal, and how much it can take. Power will recover at each ended and the beginning of the turn, and the damage will be keep until it recovered. During any adjustment of the power, the highest number will always be how much damage it can deal. 0 means defeated immediately.
Example 1: If a creature’s Power is 2000, and the opponent has decreased it for 1000 with a Blessing card, the creature can still deal 2000 damage, but he is only 1000 from being defeat until the end of the turn.
Example 2: If a creature’s Power is 2000, and the player has increased it to 3000, in the meantime, the opponent decreased it for 2000. The Creature can deal 3000 damage, but can only take 1000 damage before it’s defeated. However, if the opponent uses another Blessing Card to reduce another 1000 Power of the creature, even though the Creature can deal 3000 damage, its Power is reduced to 0 and defeated.
Abilities
First Strike - A creature that has this ability can deal damage before a creature without First Strike during a battle.
Double Strike - A creature that has this ability can twice during a turn.
Defender - A creature that has this ability can take damage for other creatures on the field.
Stealth - A creature that has this ability will not take damage when attacking another creature.
Burst X - When a creature that has this ability successfully defeated another creature, the owner of the defeated creature lose #X cards from the top of the deck.
Flying - A creature that has this ability cannot be attack by a creature without Flying or Long-Range ability.
Long-Range - A creature that has this ability can attack creature with Flying ability.
Berserker - A creature that has this ability will not dead, even if it is defeated, until the end of the turn.
Alpha Command - All and only Alpha rank creature has this ability. When Alpha is on the Front Line every creature on the Front Line gains an extra 1000 Power.
Commanding Meter
On every creature card’s left side will show a number of symbols. It is a meter of the creature’s authority in the Pack. Higher rank will have higher authority, and that will give player more chances to play more Blessing or Command Cards. When the creature is in the Front Line, it does nothing. When the creature is in the Back Line, it becomes the resources that can be used as cost to play Blessing and Command Cards. The spent resources will be recharged at every beginning of a turn.
Some Blessing Card can be use on the Back Line creatures. If the blessed creature moved from Back Line to Front Line, all blessing will be removed.
Field
Front Line – Active card zone, 5 slots. For creature cards that uses for battle.
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Back Line – 5 face up creature cards from start, Alpha at middle, and other 4 “trainers.”
Other – Other cards such as command cards or blessing cards do not request a card zone. Deck and Grave has not needed to be line up either.
Down at the bottom right side, each creature card will have numbers in hundreds or thousands in it. It should be in the range of 500 to 5000. They are both the attack point and the life point of the creature. The Power is how much damage the creature can deal, and how much it can take. Power will recover at each ended and the beginning of the turn, and the damage will be keep until it recovered. During any adjustment of the power, the highest number will always be how much damage it can deal. 0 means defeated immediately.
Example 1: If a creature’s Power is 2000, and the opponent has decreased it for 1000 with a Blessing card, the creature can still deal 2000 damage, but he is only 1000 from being defeat until the end of the turn.
Example 2: If a creature’s Power is 2000, and the player has increased it to 3000, in the meantime, the opponent decreased it for 2000. The Creature can deal 3000 damage, but can only take 1000 damage before it’s defeated. However, if the opponent uses another Blessing Card to reduce another 1000 Power of the creature, even though the Creature can deal 3000 damage, its Power is reduced to 0 and defeated.
Abilities
First Strike - A creature that has this ability can deal damage before a creature without First Strike during a battle.
Double Strike - A creature that has this ability can twice during a turn.
Defender - A creature that has this ability can take damage for other creatures on the field.
Stealth - A creature that has this ability will not take damage when attacking another creature.
Burst X - When a creature that has this ability successfully defeated another creature, the owner of the defeated creature lose #X cards from the top of the deck.
Flying - A creature that has this ability cannot be attack by a creature without Flying or Long-Range ability.
Long-Range - A creature that has this ability can attack creature with Flying ability.
Berserker - A creature that has this ability will not dead, even if it is defeated, until the end of the turn.
Alpha Command - All and only Alpha rank creature has this ability. When Alpha is on the Front Line every creature on the Front Line gains an extra 1000 Power.
Commanding Meter
On every creature card’s left side will show a number of symbols. It is a meter of the creature’s authority in the Pack. Higher rank will have higher authority, and that will give player more chances to play more Blessing or Command Cards. When the creature is in the Front Line, it does nothing. When the creature is in the Back Line, it becomes the resources that can be used as cost to play Blessing and Command Cards. The spent resources will be recharged at every beginning of a turn.
Some Blessing Card can be use on the Back Line creatures. If the blessed creature moved from Back Line to Front Line, all blessing will be removed.
Field
Front Line – Active card zone, 5 slots. For creature cards that uses for battle.
[ ] [ ] [ ] [ ] [ ]
[ ] [ ] [ ] [ ] [ ]
Back Line – 5 face up creature cards from start, Alpha at middle, and other 4 “trainers.”
Other – Other cards such as command cards or blessing cards do not request a card zone. Deck and Grave has not needed to be line up either.
cheetahka
~cheetahka
cool cant wait to see how you further develop it. I always wanted to make a "template" but never really know how to do it in photoshop I always liked the card captor sakura card border/art style. It will be interesting to see how you develop your card frame.
ForcesWerwolf
~forceswerwolf
i once developt a cardgame as well but i never shared how it works. info gets spread fast in the internet and you never know who would steal your idea and send the idea for a game to an actuall producer of trading cards.
bowblack
~bowblack
OP
Good point. Maybe I should stop writing it out?
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