Commission Policy: Sowweh :<
14 years ago
General
I just got done with a talky-talk about commissions. I don't do them.
It's not because I'm some sort of emo-artist who thinks his stuff isn't good enough for sale. Trust me. I want your money. I would LOVE to spend money on buying new stuff to feed my monstrous audiophile vice. In fact, if I took commissions, I would be doing the very thing I desired the most to do when I started learning this gig. I'm good enough for your money. I've seen some of the commissions here and I do have something pretty weird to offer your collection. However, I am a person that has self-deluded sense of integrity as well as a very real understanding of my basic limitations. Here's a list of food-for-thought.
1. I have a bad skillset - I have a knack for picking up rendering techniques, but beyond that, I have a lot of essentials missing from my repertoire. Don't get me wrong. I can look at a replay file on OC and probably figure out WHY something works, and I enjoy that sense of superiority. I'm not all bad, but I am bad in the place that matters with commissions specifically. Lack of the essentials make the formulation of ideas difficult, and given the nature of commissions, failure to communicate a good idea or mood makes a commission bad because, well, it will appear as if I am not listening to your instructions. Trust me on this.
2. I do this for fun - As odd as it may seem, I really like learning how to paint in OC/Photoshop. I did not have any talent when I started and I don't have any now. Everything from my first awful animu drawing to my less-bad animu drawings came from me just screwing around with the medium I was working with. That process is fun, but it also is very open. It also doesn't have perceptible deadlines. If I suck for a month, I am not objectively frustrating someone else. Subjectively, sure, but otherwise, you and I have a nice, friendly relationship. I would like that to stay that way. Art is not my job; it remains my hobby. Crossing that threshold is actually fairly difficult, especially given that I can't even do that with something I love to death, like Starcraft 2. Why? It's work, really. It may seem fun to be artistic, but when you have deadlines to meet and expectations to fulfill, most, not all, of the sparkly fun diminishes into serious application of character.
3. . . . I don't even have my own OC. - If you look through my gallery, I actually don't have my own character (sheet). Some artists don't need one and, frankly, probably think I'm being silly, but being like you guys, I like having my own persona. I don't have it yet. I'm still, believe it or not, working on it. That should be telling of how absolutely irresponsible I will be with your commission deadline.
That being said, I may do gifts. I just need to find a comfort zone before I consider making people all excited about relying upon my fickle nature. I appreciate the few of you who asked for commies, but as it stands, pool's closed.
It's not because I'm some sort of emo-artist who thinks his stuff isn't good enough for sale. Trust me. I want your money. I would LOVE to spend money on buying new stuff to feed my monstrous audiophile vice. In fact, if I took commissions, I would be doing the very thing I desired the most to do when I started learning this gig. I'm good enough for your money. I've seen some of the commissions here and I do have something pretty weird to offer your collection. However, I am a person that has self-deluded sense of integrity as well as a very real understanding of my basic limitations. Here's a list of food-for-thought.
1. I have a bad skillset - I have a knack for picking up rendering techniques, but beyond that, I have a lot of essentials missing from my repertoire. Don't get me wrong. I can look at a replay file on OC and probably figure out WHY something works, and I enjoy that sense of superiority. I'm not all bad, but I am bad in the place that matters with commissions specifically. Lack of the essentials make the formulation of ideas difficult, and given the nature of commissions, failure to communicate a good idea or mood makes a commission bad because, well, it will appear as if I am not listening to your instructions. Trust me on this.
2. I do this for fun - As odd as it may seem, I really like learning how to paint in OC/Photoshop. I did not have any talent when I started and I don't have any now. Everything from my first awful animu drawing to my less-bad animu drawings came from me just screwing around with the medium I was working with. That process is fun, but it also is very open. It also doesn't have perceptible deadlines. If I suck for a month, I am not objectively frustrating someone else. Subjectively, sure, but otherwise, you and I have a nice, friendly relationship. I would like that to stay that way. Art is not my job; it remains my hobby. Crossing that threshold is actually fairly difficult, especially given that I can't even do that with something I love to death, like Starcraft 2. Why? It's work, really. It may seem fun to be artistic, but when you have deadlines to meet and expectations to fulfill, most, not all, of the sparkly fun diminishes into serious application of character.
3. . . . I don't even have my own OC. - If you look through my gallery, I actually don't have my own character (sheet). Some artists don't need one and, frankly, probably think I'm being silly, but being like you guys, I like having my own persona. I don't have it yet. I'm still, believe it or not, working on it. That should be telling of how absolutely irresponsible I will be with your commission deadline.
That being said, I may do gifts. I just need to find a comfort zone before I consider making people all excited about relying upon my fickle nature. I appreciate the few of you who asked for commies, but as it stands, pool's closed.
FA+
