Dear EA... EAT A DICK
14 years ago
☢☢☢☢☢☢☢☢☢☢ CAUTION: FALLOUT ZONE ☢☢☢☢☢☢☢☢☢☢
Expand first review on this page:
http://www.metacritic.com/game/pc/n.....;num_items=100
aaaaaand http://www.g4tv.com/thefeed/blog/po.....ashed-trailer/
http://www.metacritic.com/game/pc/n.....;num_items=100
aaaaaand http://www.g4tv.com/thefeed/blog/po.....ashed-trailer/
FA+

Anyway, I bought it through Steam.
By the way, I loved your critique on Metacritic. <3
Then in pursuit mode on the old game, you could capture suspects by cornering them, boxing them in, pinning them to barriers, etc... and that was the idea. You had to stop them somehow, either by pitting them or corralling them into spike strips or a barrier, and then box them in so they couldn't escape, and the chase was over when they couldn't get away fast enough. The chase would stay on until you either ended it, or you messed up allowing them to escape (if they got out of your line of sight for more than like 10 seconds, the chase was over.) In the new game, this just plain doesn't work. Spike strips only spin them out (and damage their car's health bar a little bit... but not much--it would take like 5 spike strip hits to total a car...) And by spinning them out, you just make them teleport back into the middle of the road going full speed again, which confuses you and makes it all the more difficult to catch up with them again. You can try and corral them into a barrier or something, but the same is true--they might take some damage, but the collision will slow you down more than them, because they'll be teleported back into the middle of the road again. Even if you pull off some epic maneuver to slam them head-on into an immovable barrier at 220 MPH AND slam into their backside at the same speed after they've stopped (front-end collisions don't hurt cop cars), they'll only take like 60% damage, and just teleport back into the middle of the road and keep going while you stay stopped facing the barrier, which completely RUINS the potentially epic moment. I've even struck cars with such force that they flipped OVER the barrier, went flying off the road and into a cliff-face, coming to rest upside-down in the grass... and they teleport back onto the road and keep going like nothing happened. Nope--the ONLY way to win, is to keep playing bumper cars and whittling their health down bit by bit until they're totaled... even at 1% health, they just keep going at 110% of their top speed like nothing had happened, until you finally scratch the paint of their back bumper one last time, and they flip over and crash burnout-style.... which again COMPLETELY ruins the intensity of the moment. If they cross the finish line, even with one sliver of health and a hair's breadth away from your Bullbar, they escape and you lose.
"Okay, you win this time..."
*eyeroll*