poltergeist...
14 years ago
...crashed my stalker.
i just got it to work again, too. it went from FATAL ENGINE ERROR YOU BASTARD when loading to "delete gamedata folder and reinstall the bitch" to "oh man i am a super badass stalker now! check me out and my veteran status within a week of my sudden and inexplicable appearance in that fat bastard's bunker! i'm a goddamn Duty soldier now and ain't nothin' you can do about it!" to "oh shit i'm in x18 AND THIS FUCKING POLTERGEIST WON'T STOP THROWING GAS CANS AT ME AND IT FUCKING HURTS" to "9524--cool the door to the lab openedYOU FUCKING BASTARD POLTERGEIST, STOP THROWING--" FATAL ENGINE ERROR YOU BASTARD.
fffffffu-
well, hopefully it's just a one-time thing. those stupid flying boxes and stuff probably took up all the memory in the laggiest portion of the x18 labs. if it IS another fatal engine bug then i don't think i can handle having to restart Stalker AGAIN and AGAIN.
honestly though, the only thing i absolutely HATE (besides pseudodogs) is the poltergeist.
and, on a related note, the only thing that actually scares mein Stalker--seriously emotionally traumatizingly scares me--is the Controller. that thing is...fucked up. really just fucked up. the fact it can damage your psych and rip your brain to shreds from the inside out FROM FIFTY FEET AWAY is just too much to handle, especially as it's pretty much bulletproof. appearing only in dark anomaly-filled horribly-lit half-flooded tunnels boring underneath the fucking Chernobyl Zone doesn't help much, either.
and as you can probably tell from this journal, i am a serious Stalker addict. hell, i even like Clear Sky. who still likes Clear Sky?
just for the fucking sake of it, i'm gonna put down my loadout and play style as well as stats as of the crash. if anyone feels so inclined, drop yours in a comment so i can see.
Armour: PSZ-9d Duty Armour (Burn 50|Elec 50|Imp 50|Rupt 50|Rad 50|Chem 50|Expl 40|Bprf 40) (i prefer the Duty Armour over heavier and otherwise "better" armors such as the Monolith armor for one reason: Duty Armour has the green nightvision. it is a fucking LIFESAVER whenever you're out at night or underground, and you don't need to use your flashlight (which makes you an easy target))
Sidearm: Walther P99 (usually loaded with 9x19mm PB1s--if i get into a situation where i'm screwed enough to need to use my fucking PISTOL, i want it to have something with a bit of stopping power)
Primary Weapon: AK-94 Akaban (loaded with 5.45x39 FMJ) w/ GP-25 grenade launcher and PSO-1 scope (i use it as a sniper's weapon, hence the scope--the grenade launcher is mostly for show since i suck ass with grenades)
Artifacts: Slime (-166% bleeding, -10% burn/chem. burn), Fireball (-20 rad, -18 Endurance), Droplets (-10 rad, -18 Endurance), Sparkler (+36 Endurance, -10% elec. shock), Urchin (-30 rad, +100% bleeding)
Rank: Veteran (205/500)
Faction: Duty (yeah yeah, quit yer bitchin')
Reputation: Very Good
i just got it to work again, too. it went from FATAL ENGINE ERROR YOU BASTARD when loading to "delete gamedata folder and reinstall the bitch" to "oh man i am a super badass stalker now! check me out and my veteran status within a week of my sudden and inexplicable appearance in that fat bastard's bunker! i'm a goddamn Duty soldier now and ain't nothin' you can do about it!" to "oh shit i'm in x18 AND THIS FUCKING POLTERGEIST WON'T STOP THROWING GAS CANS AT ME AND IT FUCKING HURTS" to "9524--cool the door to the lab openedYOU FUCKING BASTARD POLTERGEIST, STOP THROWING--" FATAL ENGINE ERROR YOU BASTARD.
fffffffu-
well, hopefully it's just a one-time thing. those stupid flying boxes and stuff probably took up all the memory in the laggiest portion of the x18 labs. if it IS another fatal engine bug then i don't think i can handle having to restart Stalker AGAIN and AGAIN.
honestly though, the only thing i absolutely HATE (besides pseudodogs) is the poltergeist.
and, on a related note, the only thing that actually scares mein Stalker--seriously emotionally traumatizingly scares me--is the Controller. that thing is...fucked up. really just fucked up. the fact it can damage your psych and rip your brain to shreds from the inside out FROM FIFTY FEET AWAY is just too much to handle, especially as it's pretty much bulletproof. appearing only in dark anomaly-filled horribly-lit half-flooded tunnels boring underneath the fucking Chernobyl Zone doesn't help much, either.
and as you can probably tell from this journal, i am a serious Stalker addict. hell, i even like Clear Sky. who still likes Clear Sky?
just for the fucking sake of it, i'm gonna put down my loadout and play style as well as stats as of the crash. if anyone feels so inclined, drop yours in a comment so i can see.
Armour: PSZ-9d Duty Armour (Burn 50|Elec 50|Imp 50|Rupt 50|Rad 50|Chem 50|Expl 40|Bprf 40) (i prefer the Duty Armour over heavier and otherwise "better" armors such as the Monolith armor for one reason: Duty Armour has the green nightvision. it is a fucking LIFESAVER whenever you're out at night or underground, and you don't need to use your flashlight (which makes you an easy target))
Sidearm: Walther P99 (usually loaded with 9x19mm PB1s--if i get into a situation where i'm screwed enough to need to use my fucking PISTOL, i want it to have something with a bit of stopping power)
Primary Weapon: AK-94 Akaban (loaded with 5.45x39 FMJ) w/ GP-25 grenade launcher and PSO-1 scope (i use it as a sniper's weapon, hence the scope--the grenade launcher is mostly for show since i suck ass with grenades)
Artifacts: Slime (-166% bleeding, -10% burn/chem. burn), Fireball (-20 rad, -18 Endurance), Droplets (-10 rad, -18 Endurance), Sparkler (+36 Endurance, -10% elec. shock), Urchin (-30 rad, +100% bleeding)
Rank: Veteran (205/500)
Faction: Duty (yeah yeah, quit yer bitchin')
Reputation: Very Good