SSB Me?
18 years ago
*Sorby!*
Character:
Amundoryn
Weight:
Average
Speed:
Very Fast
Jump:
Very High
Fighting Style: Amun is a hit-and-run stylist, He prefers waiting things out to dish out a combo every so often and fall back only to go back again, if need be he can hold his own in a one-on-one brawl with anyone, and prefers such over multiple opponents, also because he sports a fair amount of ranged weaponry. He can run and jump very well due to his nimble frame.
Skills
B:
Chaos Orb (Press once to charge) - This particular attack lets him charge up an orb of darkness to fling it at an opponent. Very similar to Mewtwo's Shadow Orb, save for the fact that it's faster and goes in a straight line, when fully charged it dishes out heavy damage.
Up B:
Flare Upper - Unleashing a fiery blast in his fists, he surges into a blazing uppercut that torches opponents within range, it has low horizontal range with significant vertical range and has heavy mid-trajectory knockback. Moderate Dmg.
Down B:
Feigning Dragon: He gets into a low Stance, and anyone who strikes him would get a reverse thrust kick into the face, dishing out moderate/heavy damage and severe low-trajectory knockback.
Left/Right B:
Wing Buffet: Flapping his wings hard, it creates a deadly gust of wind that does severe knockback, but does very minor damage.
A:
Scratch: Self-explanitory, does a quick swipe with his claws that does low damage, but can be comboed into using multiple scratches.
Up A: Tail Flick - He whips his tail upwards , knocking airborne opponents away as well as anyone on the ground for moderate damage.
Left/Right A: Headbutt - He slams his head down upon an opponent, doing a bounce effect for decent knockback and moderate damage.
Down A: Tail Sweep - Tripping up opponents with his tail, it does low-trajectory knockback as well as light/moderate damage.
Airborne A: Barrel Roll! - Twists around in the air, flaring his wings, dealing several hits with minor damage and vertical knockback.
Airborne Forward A: Shadow Swipe (Meteor Smash) : Dishes out a powerful lunging swipe infused with Dark Fire, causing heavy damage and sending opponent on a downward vertical trajectory.
Airborne Up A: Wheel Kick: Flips around in the air, kicking above him for light/moderate damage and great for juggling.
Airborne Down A: Dive: Reaches down and swipes at an opponent, knocking them away and dishing out moderate damage.
Smash Right/Left A:
Shoulder Rush - he rushes forward and smashes into opponents with a powerful shoulder tackle, doing moderate high-trajectory knockback and heavy damage.
Smash Down A:
Spinebreaker - he lifts his big foot well over his head and sends it crashing down upon his opponent's head, dishing moderate/heavy damage and a bounce effect for low knockback
Smash Up A:
Humiliation: He flops on the ground all of a sudden, if struck, he does a massive upward headbutt that sends opponents careening into the sky.
Dash A:
Clumsy Dragon - He literally trips over his own feet on this one, however if it connects, it sends his opponents flying backwards at a moderate trajectory for decent damage.
His throw involves snagging opponents up with his tail.
Grab Attack: Gnaw - Bites opponents repeatedly, dealing minor poison damage as well.
Forward Throw: Dirt Nap - Punches the opponent in the face, causing them to fall flat on the ground a good distance away, dealing moderate/heavy damage.
Reverse Throw: Rolling Dragon - Rolls a few times with the opponent in tow and flings them backwards, dealing moderate damage.
Upward Throw: Fling - Literally does an old fashioned Heave-Ho and throws the opponent skywards, dealing moderate damage and often KO's an opponent if they are weak enough.
Downward Throw: Smell my Feet! - Pins opponent to ground and drives their face in the dirt with his foot before swatting the away, dealing moderate damage and weak knockback.
FINAL SMASH:
Atrum Lumen Shock:
This attack is devastating, he summons his two opposite polarity longswords, Light Chaos and Dark Chaos, and uses the full force of their power to create a large pillar of powerful non-elemental energy across the whole board, searing his opponents with outrageous amounts of damage, but it only creates a moderate amount of knockback, so most opponents aren't killed outright from this attack, but are left so weakened that a simple headbutt would take them out instantly.
He can also use this attack to create a Shield around himself, rendering him invulnerable for 3x the timeframe of a Star, and also damages those who touch him.
Taunt One:
Turns around and lightly flicks his tail, dealing minor damage as well as letting out a sigh of boredom.
Taunt Two:
sits down and snoozes for a moment, has a similar effect of Jigglypuff's Rest.
Amundoryn
Weight:
Average
Speed:
Very Fast
Jump:
Very High
Fighting Style: Amun is a hit-and-run stylist, He prefers waiting things out to dish out a combo every so often and fall back only to go back again, if need be he can hold his own in a one-on-one brawl with anyone, and prefers such over multiple opponents, also because he sports a fair amount of ranged weaponry. He can run and jump very well due to his nimble frame.
Skills
B:
Chaos Orb (Press once to charge) - This particular attack lets him charge up an orb of darkness to fling it at an opponent. Very similar to Mewtwo's Shadow Orb, save for the fact that it's faster and goes in a straight line, when fully charged it dishes out heavy damage.
Up B:
Flare Upper - Unleashing a fiery blast in his fists, he surges into a blazing uppercut that torches opponents within range, it has low horizontal range with significant vertical range and has heavy mid-trajectory knockback. Moderate Dmg.
Down B:
Feigning Dragon: He gets into a low Stance, and anyone who strikes him would get a reverse thrust kick into the face, dishing out moderate/heavy damage and severe low-trajectory knockback.
Left/Right B:
Wing Buffet: Flapping his wings hard, it creates a deadly gust of wind that does severe knockback, but does very minor damage.
A:
Scratch: Self-explanitory, does a quick swipe with his claws that does low damage, but can be comboed into using multiple scratches.
Up A: Tail Flick - He whips his tail upwards , knocking airborne opponents away as well as anyone on the ground for moderate damage.
Left/Right A: Headbutt - He slams his head down upon an opponent, doing a bounce effect for decent knockback and moderate damage.
Down A: Tail Sweep - Tripping up opponents with his tail, it does low-trajectory knockback as well as light/moderate damage.
Airborne A: Barrel Roll! - Twists around in the air, flaring his wings, dealing several hits with minor damage and vertical knockback.
Airborne Forward A: Shadow Swipe (Meteor Smash) : Dishes out a powerful lunging swipe infused with Dark Fire, causing heavy damage and sending opponent on a downward vertical trajectory.
Airborne Up A: Wheel Kick: Flips around in the air, kicking above him for light/moderate damage and great for juggling.
Airborne Down A: Dive: Reaches down and swipes at an opponent, knocking them away and dishing out moderate damage.
Smash Right/Left A:
Shoulder Rush - he rushes forward and smashes into opponents with a powerful shoulder tackle, doing moderate high-trajectory knockback and heavy damage.
Smash Down A:
Spinebreaker - he lifts his big foot well over his head and sends it crashing down upon his opponent's head, dishing moderate/heavy damage and a bounce effect for low knockback
Smash Up A:
Humiliation: He flops on the ground all of a sudden, if struck, he does a massive upward headbutt that sends opponents careening into the sky.
Dash A:
Clumsy Dragon - He literally trips over his own feet on this one, however if it connects, it sends his opponents flying backwards at a moderate trajectory for decent damage.
His throw involves snagging opponents up with his tail.
Grab Attack: Gnaw - Bites opponents repeatedly, dealing minor poison damage as well.
Forward Throw: Dirt Nap - Punches the opponent in the face, causing them to fall flat on the ground a good distance away, dealing moderate/heavy damage.
Reverse Throw: Rolling Dragon - Rolls a few times with the opponent in tow and flings them backwards, dealing moderate damage.
Upward Throw: Fling - Literally does an old fashioned Heave-Ho and throws the opponent skywards, dealing moderate damage and often KO's an opponent if they are weak enough.
Downward Throw: Smell my Feet! - Pins opponent to ground and drives their face in the dirt with his foot before swatting the away, dealing moderate damage and weak knockback.
FINAL SMASH:
Atrum Lumen Shock:
This attack is devastating, he summons his two opposite polarity longswords, Light Chaos and Dark Chaos, and uses the full force of their power to create a large pillar of powerful non-elemental energy across the whole board, searing his opponents with outrageous amounts of damage, but it only creates a moderate amount of knockback, so most opponents aren't killed outright from this attack, but are left so weakened that a simple headbutt would take them out instantly.
He can also use this attack to create a Shield around himself, rendering him invulnerable for 3x the timeframe of a Star, and also damages those who touch him.
Taunt One:
Turns around and lightly flicks his tail, dealing minor damage as well as letting out a sigh of boredom.
Taunt Two:
sits down and snoozes for a moment, has a similar effect of Jigglypuff's Rest.
erete
~erete
cool!
KodyKitsune
~kodykitsune
neat, I should do one of these... maybe
Jericho
~jizzal
It is neat
Dezzykitsune
~dezzykitsune
that have me wonder...how would I be like if I was in smash bros ? :3
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