Play this game right now (Starwish)
14 years ago
Play. This. Game.
It's a flash game. You'll probably have to magnify the page (ctrl + in Firefox) if you have a large high resolution monitor.
http://www.kongregate.com/games/xda.....ooter-starwish
This game is fantastic. I really can't say enough good things about it. The story on it is really great and the major selling point of the game for me. The actual combat controls are a bit clunky, but it's so worth it to play it all the way through. I think it took me something like four or five hours to do so on normal which is a TON of content for a free flash game. It's like an old school SNES RPG story right out of the mid 90s that seems to go back to the SNES roots of "games as art and story". The game feels like it would be right at home on the SNES.
The characters are all fun and have varying interesting personalities and it really got me going emotionally at a lot of parts. There are a lot of plot twists and many of the moments in the game were extremely touching once I really got into the characters and felt connected with them. The scope of the events of the plot went well beyond my initial expectations and the game writer gets big kudos from me for this. It's also a one person product - Everything in the game drawn, written, and programmed by one individual as a personal project. Only the music was by someone else. Some of the closing comments in the story and observations about the human condition felt particularly poignant after becoming emotionally invested in the characters even though a lot of them are pretty basic philosophy.
Seriously though. Play this game all the way through. It blooms and escalates fabulously, has multiple endings, and is just all around great. I haven't played a game in a while that I felt compelled this much to share with others.
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edit: Oh yeah, I suppose I could offer some tips on how handle the combat which is honestly the more boring part of the game. When I played through normal mode I with with a heavy Offense/Int build with some Defense and Agility thrown in occasionally and pretty much ignored Luck. Also I stacked the hell out of shield modules. Some of the bosses in the later stages of the game deal obscene amounts of nearly unavoidable damage so really good shields (or amazing dodge skills) are pretty much a requirement even though one of the characters in game tells you that they aren't really that great. They are.
My skill build was: Explosive Crit (Insurance is fine too) > Rapid Reload > Demolitions > Power Critical > Defensive Shielding (I suppose you could go with Self Fix, but by this late in the game you'll know which one is better for you hopefully. ie Int-poor builds)
Talk with every single NPC every single day or you'll miss out on a lot of the story that makes this game good. Don't rush through the dialog!
It's a flash game. You'll probably have to magnify the page (ctrl + in Firefox) if you have a large high resolution monitor.
http://www.kongregate.com/games/xda.....ooter-starwish
This game is fantastic. I really can't say enough good things about it. The story on it is really great and the major selling point of the game for me. The actual combat controls are a bit clunky, but it's so worth it to play it all the way through. I think it took me something like four or five hours to do so on normal which is a TON of content for a free flash game. It's like an old school SNES RPG story right out of the mid 90s that seems to go back to the SNES roots of "games as art and story". The game feels like it would be right at home on the SNES.
The characters are all fun and have varying interesting personalities and it really got me going emotionally at a lot of parts. There are a lot of plot twists and many of the moments in the game were extremely touching once I really got into the characters and felt connected with them. The scope of the events of the plot went well beyond my initial expectations and the game writer gets big kudos from me for this. It's also a one person product - Everything in the game drawn, written, and programmed by one individual as a personal project. Only the music was by someone else. Some of the closing comments in the story and observations about the human condition felt particularly poignant after becoming emotionally invested in the characters even though a lot of them are pretty basic philosophy.
Seriously though. Play this game all the way through. It blooms and escalates fabulously, has multiple endings, and is just all around great. I haven't played a game in a while that I felt compelled this much to share with others.
----
edit: Oh yeah, I suppose I could offer some tips on how handle the combat which is honestly the more boring part of the game. When I played through normal mode I with with a heavy Offense/Int build with some Defense and Agility thrown in occasionally and pretty much ignored Luck. Also I stacked the hell out of shield modules. Some of the bosses in the later stages of the game deal obscene amounts of nearly unavoidable damage so really good shields (or amazing dodge skills) are pretty much a requirement even though one of the characters in game tells you that they aren't really that great. They are.
My skill build was: Explosive Crit (Insurance is fine too) > Rapid Reload > Demolitions > Power Critical > Defensive Shielding (I suppose you could go with Self Fix, but by this late in the game you'll know which one is better for you hopefully. ie Int-poor builds)
Talk with every single NPC every single day or you'll miss out on a lot of the story that makes this game good. Don't rush through the dialog!

derpanzerkunst
~derpanzerkunst
Game freakin' rocks, 'cept for dodging beam and rocket spam...cheesy.