Halo: Covenant
14 years ago
General
Done as a follow-up to this journal --> http://www.furaffinity.net/journal/2501824/#cid:20022071
The year 2563
It's been just over a decade since the formal end of the Human-Covenant War. For Humanity it is a time of reconstruction and reconciliation. For the Sangheili, however, it is a time of desperation.
Once they were the chosen children of the Covenant. Warriors. Crusaders. Elites. Now after the ruinous consequences of the Human-Covenant War they stand alone against their former masters. Sanghelios, their homeworld, is the last bastion of the Separatists. The Prophets and the Jiralhanae press against them daily at the fringes of their star system, but patrols and fortified asteroids can only last so long against the relentless weight of numbers, and a new fleet is coming to wipe away the Sangheili once and for all. The agenda of the Prophets is clear: The Sangheili are to burn for their treason.
Yet all is not well among the other races of the Covenant. The ever-tightening grip of the Prophets on the races of the Covenant and the naked tyranny of their Jiralhanae favorites has brought many of the races on the verge of open rebellion. If the Sangheili are to survive they must find a way to rally the races of the Covenant behind their banner and drive the fight to the Prophets' doorstep once and for all.
You are a lowly conscript, Minor Sal Kelli. Thrust into the ranks with only basic training and forced into menial work once thought suitable only for the Unggoy, you are content to fulfill your military obligations and return home to obscurity, but fate has other plans. Soon you will find yourself at the forefront of your people's desperate efforts to turn the tide of battle. The road ahead is difficult, yet the Humans once proved that the bravery of a few can save countless billions.
CHANGES:
Sangheili
More than a decade after the Great Schism, the once noble and professional armies of the Sangheili are now filled with raw recruits and conscripts. The children of the Human-Covenant war now nervously join the ranks of its veterans. They are motivated, but as always they are outnumbered and time is running out. There is increasing dissent among the Councilors and Kaidons, even conspiracies to topple the Separatist leadership and surrender to the Covenant.
- Sangheili now vary considerably in quality between professional troops and raw recruits, down to weapons and tactics
- Females are now fully integrated into the military, from the front lines up to command
- Human refugees now appear in Sangheili vessels, especially in more menial or technical functions on ships
- Small alterations to equipment and armament inspired by the simple, but effective technology of the Humans
- Multiplayer classes: Special Operations, Zealot, Ultra
Unggoy
As the lowest caste of the Covenant, the fact that the Unggoy retain a great deal of pride and cultural identity goes largely ignored by the indifferent Ministries of the Prophets, who only truly show concern when Unggoy mischief becomes a military problem. Having lost by far the most people in the Human-Covenant war only to be rewarded with more demand for troops, resentment among their people has simmered to a boil. To the citizens of Balaho, civil war is not so much an idea as it is a fact of life. Though Balaho, the Unggoy homeworld, now contains a relatively small portion of the Unggoy people it remains their seat of government and culture. The poverty and loss of life imposed upon their people has split the residents of Balaho between loyalists and separatists, but a fundamental reorganization of the rebel forces means that they now pose a serious threat to the loyalists, and by extension the Prophets. Anyone wishing to deal a serious blow to the Covenant will have to start here, as a few small pushes in the right direction could motivate all Unggoy to resist the jackbooted tyranny of the Prophets and Jiralhanae.
- On their homeworld of Balaho, Unggoy do not wear protective suits or breathing apparati, revealing their true appearance.
- The frightening effectiveness of human automatic weaponry against Unggoy has inspired rebels to reverse-engineer various human armaments for their own purposes, including submachine guns and rocket launchers
- Unggoy are now more professional troops, and therefore more formidable allies and/or adversaries less likely to flee in a fight
- Makeshift Unggoy battle vehicles such as Technicals and Jipnis provide speed and firepower at a cost of protection
- Multiplayer classes: Suicide Trooper, Special Operations, Deacon
Kig-Yar
During the Great Schism, the mercenary Kig-Yar sided with the Prophet and the Loyalists, yet with the end of the Human-Covenant War came restrictions on their freewheeling, privateering ways. Perhaps more damaging than any requests for military aid, heavy tariffs and subsidy cuts imposed in the wake of the war stirred bitter, bilious grumbling among the mercantile houses of Eayn, their homeworld. Their livelihoods thus stressed, many returning veterans have found that heavy taxation means fewer paying jobs as traders and mercenaries. The Kig-Yar respect no monarchs, find little value in faith, and find morality to be situational at best, but the one rule of their society has always been revenue above all else. Promises of money will not be enough to earn the loyalty of the Kig-Yar. A charitable 'donation' from the Sangheili, on the other hand, should garner their attention long enough to contribute their idle mercenary companies to fight against the Prophets and the Jiralhanae.
- Travel to Eayn uncovers details about Kig-Yar society, in particular the powerful military/commercial interests of their people
- Kig-Yar mercenary skirmishers operate more independently than Covenant loyalists, operating as cohesive squads and laying down fire as they withdraw
- Kig-Yar snipers now work in pairs and will cover each others' advance or withdrawal until one is killed
- The 'Harpy' is a new high-speed two-seater vehicle introduced by the Kig-Yar armed with a dual needler and a semi-automatic anti materiel rifle
- Multiplayer classes: Sniper, Skirmisher, Marine
Yanme'e
Though the Yanme'e fought for the Loyalists during the early years of the Great Schism, disaster after military disaster against the disciplined Sangheili forced them to withdraw from battlefield duties collectively at the behest of their hive queens. While they technically remain members of the Covenant, they haven't contributed any new soldiers to the fight for four years, wearing on the Prophets' patience. The queens have remained largely out of contact since their withdrawal from the fight, and the drastic nature of their withdrawal seems to indicate something larger than a political disagreement with the Covenant. Rumor has it that a disease that renders queens infertile is spreading gradually from hive to hive, and that if left unchecked it could spell doom for the Yanme'e as an entire race.
- Travel to Palamok reveals that the disease sweeping through the Yanme'e hives and colonies is real, and as a result they deploy for battle only very cautiously
- Some drones can now drop ECM modules, sabotaging enemy shields and cloaking
- Elite Yanme'e drones now use active camouflage
- Tactical focus changes from saturation to aerial support
- Multiplayer classes: Interference Drone, Bomber, Stealth Drone
Mgalekgolo
Many of the mysterious, cryptic Mgalekgolo sided with the Sangheili during the Great Schism for reasons that are still not well understood, though Sangheili myth has it that they felt a cultural 'bond' with their race. Though the Mgalekgolo, colloquially called 'Hunters' by Humans, continue to be feared adversaries, they have distanced themselves from much of the fighting. The most obvious reason for this could be that they don't wish to throw their lot in against the Sangheili until it is absolutely necessary to do so, but others have proposed that the information they gained during the Human-Covenant War has inspired them to explore new forms, secretly combining into enormous numbers like massive supercomputers, researching new ways to gain dominance over the other races. Though the Mgalekgolos' aims are unknown, their indifference in the fight is being paid for in Sangheili blood. If they are to mobilize against the Prophet and the Loyalists, they must first uncover why the worms have recently become so secretive.
- Travel to the Mgalekgolo homeworld of Te reveals a variety of new 'constructs' showing an evolution from the traditional platforms
- The 'Twiga' is a new aircraft fitted with a powerful new plasma beam weapon whose firing is restricted by overheating
- Mgalekgolo heavy infantry fighting style remains largely unchanged
Human
In the aftermath of the Human-Covenant War, much of Humanity devoted itself to repairing the terrible damage wrought upon it by the Covenant. While many humans resent the aliens for their role in the destruction of so many lives, most keep their opinions quiet as you'll find no greater advocate for galactic peace at present than the UNSC . Many human refugees from the conflicts survived in hiding in small pockets and outposts throughout Human space, and with the formal declaration of an alliance with the Sangheili many of those refugees streamed into Sanghelios where they have stayed and toiled in ghettos. Many refugees serve directly alongside Sangheili as menials and engineers on battleships, willing to accept low-level work in exchange for a living. Human mercenary groups hemmed together from the refugee community also fight and engage in skirmishing or reconnaissance operations on behalf of Sangheili forces. While the UNSC recognizes the alliance, it is unlikely that they will be able to directly aid the Sangheili in their fight for survival. The refugees, on the other hand, provide a useful source of guerilla fighters well-versed in unusual tactics both on land and in space.
- Aiding the ship HL Arbalest in fighting off Jiralhanae boarders enables the use of the ship's unique contraband MAC cannon for orbital fire support
- Terran Legion auxiliary troops wear armor loosely based off of Sangheili designs, but carry weapons familiar to the UNSC such as battle rifles and sniper rifles
- Modified Warthogs can now carry the M7 Beowulf, a fast-firing version of the original M6 Grindell 'Spartan Laser'
- Modified battle rifle now comes equipped with a grenade launcher
- Human soldiers now attempt to use their light weaponry to maximum effect, using cover and sprinting to attempt to outflank tougher enemies
- Multiplayer classes: Shock Trooper, Grenadier, Recon, Engineer
Jiralhanae
The warlike Jiralhanae are simultaneously the newest race to enter the Covenant and one of the most fiercely loyal factions to the Prophets, who in recent memory gave them the Sangheilis' caste to secure their devotion. Four decades of continuous galactic warfare have made their already aggressive race more and more bloodthirsty towards supposed enemies of the Covenant. Their presence is quietly hated by all Covenant races, but no one dares speak openly against them, lest they be flattened into pancakes by their gravity hammers. As their continued dominance over the rest of the hierarchy is completely dependent upon the Prophets, they will never rebel against their leadership. The only option, then, is to assemble enough allies to overwhelm them and bring the rule of the Prophets to an end.
- Jiralhanae boast universally higher quality equipment and training, especially among the Honor Guard
- Jiralhanae now have a 3-tubed incendiary rocket launcher called the Type 60 Immolator
- The Type 25 'Brute Shot' is now equipped with smart munitions, increasing its effective range
- Broad authority means that Jiralhanae will try to prevent your efforts to unify the Covenant under the Sangheili
- Multiplayer classes: Secret Police, Honor Guard, Shock Trooper
The year 2563
It's been just over a decade since the formal end of the Human-Covenant War. For Humanity it is a time of reconstruction and reconciliation. For the Sangheili, however, it is a time of desperation.
Once they were the chosen children of the Covenant. Warriors. Crusaders. Elites. Now after the ruinous consequences of the Human-Covenant War they stand alone against their former masters. Sanghelios, their homeworld, is the last bastion of the Separatists. The Prophets and the Jiralhanae press against them daily at the fringes of their star system, but patrols and fortified asteroids can only last so long against the relentless weight of numbers, and a new fleet is coming to wipe away the Sangheili once and for all. The agenda of the Prophets is clear: The Sangheili are to burn for their treason.
Yet all is not well among the other races of the Covenant. The ever-tightening grip of the Prophets on the races of the Covenant and the naked tyranny of their Jiralhanae favorites has brought many of the races on the verge of open rebellion. If the Sangheili are to survive they must find a way to rally the races of the Covenant behind their banner and drive the fight to the Prophets' doorstep once and for all.
You are a lowly conscript, Minor Sal Kelli. Thrust into the ranks with only basic training and forced into menial work once thought suitable only for the Unggoy, you are content to fulfill your military obligations and return home to obscurity, but fate has other plans. Soon you will find yourself at the forefront of your people's desperate efforts to turn the tide of battle. The road ahead is difficult, yet the Humans once proved that the bravery of a few can save countless billions.
CHANGES:
Sangheili
More than a decade after the Great Schism, the once noble and professional armies of the Sangheili are now filled with raw recruits and conscripts. The children of the Human-Covenant war now nervously join the ranks of its veterans. They are motivated, but as always they are outnumbered and time is running out. There is increasing dissent among the Councilors and Kaidons, even conspiracies to topple the Separatist leadership and surrender to the Covenant.
- Sangheili now vary considerably in quality between professional troops and raw recruits, down to weapons and tactics
- Females are now fully integrated into the military, from the front lines up to command
- Human refugees now appear in Sangheili vessels, especially in more menial or technical functions on ships
- Small alterations to equipment and armament inspired by the simple, but effective technology of the Humans
- Multiplayer classes: Special Operations, Zealot, Ultra
Unggoy
As the lowest caste of the Covenant, the fact that the Unggoy retain a great deal of pride and cultural identity goes largely ignored by the indifferent Ministries of the Prophets, who only truly show concern when Unggoy mischief becomes a military problem. Having lost by far the most people in the Human-Covenant war only to be rewarded with more demand for troops, resentment among their people has simmered to a boil. To the citizens of Balaho, civil war is not so much an idea as it is a fact of life. Though Balaho, the Unggoy homeworld, now contains a relatively small portion of the Unggoy people it remains their seat of government and culture. The poverty and loss of life imposed upon their people has split the residents of Balaho between loyalists and separatists, but a fundamental reorganization of the rebel forces means that they now pose a serious threat to the loyalists, and by extension the Prophets. Anyone wishing to deal a serious blow to the Covenant will have to start here, as a few small pushes in the right direction could motivate all Unggoy to resist the jackbooted tyranny of the Prophets and Jiralhanae.
- On their homeworld of Balaho, Unggoy do not wear protective suits or breathing apparati, revealing their true appearance.
- The frightening effectiveness of human automatic weaponry against Unggoy has inspired rebels to reverse-engineer various human armaments for their own purposes, including submachine guns and rocket launchers
- Unggoy are now more professional troops, and therefore more formidable allies and/or adversaries less likely to flee in a fight
- Makeshift Unggoy battle vehicles such as Technicals and Jipnis provide speed and firepower at a cost of protection
- Multiplayer classes: Suicide Trooper, Special Operations, Deacon
Kig-Yar
During the Great Schism, the mercenary Kig-Yar sided with the Prophet and the Loyalists, yet with the end of the Human-Covenant War came restrictions on their freewheeling, privateering ways. Perhaps more damaging than any requests for military aid, heavy tariffs and subsidy cuts imposed in the wake of the war stirred bitter, bilious grumbling among the mercantile houses of Eayn, their homeworld. Their livelihoods thus stressed, many returning veterans have found that heavy taxation means fewer paying jobs as traders and mercenaries. The Kig-Yar respect no monarchs, find little value in faith, and find morality to be situational at best, but the one rule of their society has always been revenue above all else. Promises of money will not be enough to earn the loyalty of the Kig-Yar. A charitable 'donation' from the Sangheili, on the other hand, should garner their attention long enough to contribute their idle mercenary companies to fight against the Prophets and the Jiralhanae.
- Travel to Eayn uncovers details about Kig-Yar society, in particular the powerful military/commercial interests of their people
- Kig-Yar mercenary skirmishers operate more independently than Covenant loyalists, operating as cohesive squads and laying down fire as they withdraw
- Kig-Yar snipers now work in pairs and will cover each others' advance or withdrawal until one is killed
- The 'Harpy' is a new high-speed two-seater vehicle introduced by the Kig-Yar armed with a dual needler and a semi-automatic anti materiel rifle
- Multiplayer classes: Sniper, Skirmisher, Marine
Yanme'e
Though the Yanme'e fought for the Loyalists during the early years of the Great Schism, disaster after military disaster against the disciplined Sangheili forced them to withdraw from battlefield duties collectively at the behest of their hive queens. While they technically remain members of the Covenant, they haven't contributed any new soldiers to the fight for four years, wearing on the Prophets' patience. The queens have remained largely out of contact since their withdrawal from the fight, and the drastic nature of their withdrawal seems to indicate something larger than a political disagreement with the Covenant. Rumor has it that a disease that renders queens infertile is spreading gradually from hive to hive, and that if left unchecked it could spell doom for the Yanme'e as an entire race.
- Travel to Palamok reveals that the disease sweeping through the Yanme'e hives and colonies is real, and as a result they deploy for battle only very cautiously
- Some drones can now drop ECM modules, sabotaging enemy shields and cloaking
- Elite Yanme'e drones now use active camouflage
- Tactical focus changes from saturation to aerial support
- Multiplayer classes: Interference Drone, Bomber, Stealth Drone
Mgalekgolo
Many of the mysterious, cryptic Mgalekgolo sided with the Sangheili during the Great Schism for reasons that are still not well understood, though Sangheili myth has it that they felt a cultural 'bond' with their race. Though the Mgalekgolo, colloquially called 'Hunters' by Humans, continue to be feared adversaries, they have distanced themselves from much of the fighting. The most obvious reason for this could be that they don't wish to throw their lot in against the Sangheili until it is absolutely necessary to do so, but others have proposed that the information they gained during the Human-Covenant War has inspired them to explore new forms, secretly combining into enormous numbers like massive supercomputers, researching new ways to gain dominance over the other races. Though the Mgalekgolos' aims are unknown, their indifference in the fight is being paid for in Sangheili blood. If they are to mobilize against the Prophet and the Loyalists, they must first uncover why the worms have recently become so secretive.
- Travel to the Mgalekgolo homeworld of Te reveals a variety of new 'constructs' showing an evolution from the traditional platforms
- The 'Twiga' is a new aircraft fitted with a powerful new plasma beam weapon whose firing is restricted by overheating
- Mgalekgolo heavy infantry fighting style remains largely unchanged
Human
In the aftermath of the Human-Covenant War, much of Humanity devoted itself to repairing the terrible damage wrought upon it by the Covenant. While many humans resent the aliens for their role in the destruction of so many lives, most keep their opinions quiet as you'll find no greater advocate for galactic peace at present than the UNSC . Many human refugees from the conflicts survived in hiding in small pockets and outposts throughout Human space, and with the formal declaration of an alliance with the Sangheili many of those refugees streamed into Sanghelios where they have stayed and toiled in ghettos. Many refugees serve directly alongside Sangheili as menials and engineers on battleships, willing to accept low-level work in exchange for a living. Human mercenary groups hemmed together from the refugee community also fight and engage in skirmishing or reconnaissance operations on behalf of Sangheili forces. While the UNSC recognizes the alliance, it is unlikely that they will be able to directly aid the Sangheili in their fight for survival. The refugees, on the other hand, provide a useful source of guerilla fighters well-versed in unusual tactics both on land and in space.
- Aiding the ship HL Arbalest in fighting off Jiralhanae boarders enables the use of the ship's unique contraband MAC cannon for orbital fire support
- Terran Legion auxiliary troops wear armor loosely based off of Sangheili designs, but carry weapons familiar to the UNSC such as battle rifles and sniper rifles
- Modified Warthogs can now carry the M7 Beowulf, a fast-firing version of the original M6 Grindell 'Spartan Laser'
- Modified battle rifle now comes equipped with a grenade launcher
- Human soldiers now attempt to use their light weaponry to maximum effect, using cover and sprinting to attempt to outflank tougher enemies
- Multiplayer classes: Shock Trooper, Grenadier, Recon, Engineer
Jiralhanae
The warlike Jiralhanae are simultaneously the newest race to enter the Covenant and one of the most fiercely loyal factions to the Prophets, who in recent memory gave them the Sangheilis' caste to secure their devotion. Four decades of continuous galactic warfare have made their already aggressive race more and more bloodthirsty towards supposed enemies of the Covenant. Their presence is quietly hated by all Covenant races, but no one dares speak openly against them, lest they be flattened into pancakes by their gravity hammers. As their continued dominance over the rest of the hierarchy is completely dependent upon the Prophets, they will never rebel against their leadership. The only option, then, is to assemble enough allies to overwhelm them and bring the rule of the Prophets to an end.
- Jiralhanae boast universally higher quality equipment and training, especially among the Honor Guard
- Jiralhanae now have a 3-tubed incendiary rocket launcher called the Type 60 Immolator
- The Type 25 'Brute Shot' is now equipped with smart munitions, increasing its effective range
- Broad authority means that Jiralhanae will try to prevent your efforts to unify the Covenant under the Sangheili
- Multiplayer classes: Secret Police, Honor Guard, Shock Trooper
FA+

If franchises like "Pirates of the Carribean" are any indicator, writers have a way of holding onto their jobs long after their work has gone stale and terrible.
http://www.stopgeek.com/wp-content/.....7/07/sense.jpg
Has, I think, great surface detail. Just not too much background detail.
"Modified Warthogs can now carry the Plasma Mortar from a Wraith tank on its turret."
Modified how exactly? There's a reason you don't put a 120mm cannon on a Humvee.
Query. What did you think of the concept above?
Sorry about going off subject to make a point by the way.