a game I'm worknig on so far
14 years ago
hi there interfurs. I've been inspired lately to write not a story but entire game. All thanks to this http://www.furaffinity.net/view/6254855 .
Text based game is much easier to create then graphic based one and is as much fun. not to mention that such game is much easier to write for. well that's not really true. you see when you write a game like that you do it in very short segments. these are fairly easy to make if you have an idea. the problem is in amount of such segments. as a designer you have to predict all player movements and program all possibilities. so work on this is not hard from creative side but from endurance side and I have a lot of that.
I've written about 6 pages of location descriptions and now I have to do the events which will fill around 20 pages on it's own. and then come creature sheets. as I'm writing the script for the game I'm also writing the code in C++ until I learn ActionScriopt 3.0 which is a pain in the ass so far and to tell you the truth I don't think writing a game in that is a good idea. I found that doing it in C++ goes much faster but unless I make it a window app it will loose a lot of functionality. so far game is in the console and it works there pretty well. but after I played around with it I realized that I will have to play test it to figure out how the math behind combat will work.
So what do you think about the idea of getting stranded all alone on a mysterious island where everything is either after your ass or meat on your bones?
would you like to encounter 48 different monsters in 9 different locations that change depending on the time of day? would you like to take the fight back to the monsters and milk them dry for transformation potions to become master of the island and uncover all it's mysteries? then tell me what you think about the idea.
Text based game is much easier to create then graphic based one and is as much fun. not to mention that such game is much easier to write for. well that's not really true. you see when you write a game like that you do it in very short segments. these are fairly easy to make if you have an idea. the problem is in amount of such segments. as a designer you have to predict all player movements and program all possibilities. so work on this is not hard from creative side but from endurance side and I have a lot of that.
I've written about 6 pages of location descriptions and now I have to do the events which will fill around 20 pages on it's own. and then come creature sheets. as I'm writing the script for the game I'm also writing the code in C++ until I learn ActionScriopt 3.0 which is a pain in the ass so far and to tell you the truth I don't think writing a game in that is a good idea. I found that doing it in C++ goes much faster but unless I make it a window app it will loose a lot of functionality. so far game is in the console and it works there pretty well. but after I played around with it I realized that I will have to play test it to figure out how the math behind combat will work.
So what do you think about the idea of getting stranded all alone on a mysterious island where everything is either after your ass or meat on your bones?
would you like to encounter 48 different monsters in 9 different locations that change depending on the time of day? would you like to take the fight back to the monsters and milk them dry for transformation potions to become master of the island and uncover all it's mysteries? then tell me what you think about the idea.